Searched refs:context_attach_depth_stencil_fbo (Results 1 - 7 of 7) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | context.c | 198 void context_attach_depth_stencil_fbo(struct wined3d_context *context, function 442 context_attach_depth_stencil_fbo(context, GL_FRAMEBUFFER, (IWineD3DSurfaceImpl *)device->stencilBufferTarget, TRUE); 2689 context_attach_depth_stencil_fbo(context, GL_FRAMEBUFFER, NULL, FALSE);
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H A D | swapchain.c | 257 context_attach_depth_stencil_fbo(context, GL_READ_FRAMEBUFFER, NULL, FALSE);
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H A D | device.c | 4556 context_attach_depth_stencil_fbo(context, GL_FRAMEBUFFER, depth_stencil, TRUE); 5773 context_attach_depth_stencil_fbo(context, GL_FRAMEBUFFER, NULL, FALSE); 6114 context_attach_depth_stencil_fbo(context, GL_READ_FRAMEBUFFER, NULL, FALSE); 6162 context_attach_depth_stencil_fbo(context, GL_DRAW_FRAMEBUFFER, NULL, FALSE);
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H A D | wined3d_private.h | 1280 void context_attach_depth_stencil_fbo(struct wined3d_context *context,
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H A D | surface.c | 4785 context_attach_depth_stencil_fbo(context, GL_FRAMEBUFFER, This, FALSE);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | context.c | 134 static void context_attach_depth_stencil_fbo(struct wined3d_context *context, function 449 context_attach_depth_stencil_fbo(context, target, entry->depth_stencil, entry->location);
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1308 void context_attach_depth_stencil_fbo(struct wined3d_context *context,
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