/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | winoverride.h | 24 #define HeapReAlloc VBoxHeapReAlloc macro
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H A D | glsl_shader.c | 4514 new_array = HeapReAlloc(GetProcessHeap(), 0, shader_data->gl_shaders, 4592 new_array = HeapReAlloc(GetProcessHeap(), 0, shader_data->gl_shaders,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | wined3d_main.c | 482 else new_entries = HeapReAlloc(GetProcessHeap(), 0, wndproc_table.entries, new_size * sizeof(*new_entries));
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H A D | context.c | 537 GLuint *new_data = HeapReAlloc(GetProcessHeap(), 0, context->free_occlusion_queries, 609 union wined3d_gl_query_object *new_data = HeapReAlloc(GetProcessHeap(), 0, context->free_event_queries,
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H A D | buffer.c | 54 void *new = HeapReAlloc(GetProcessHeap(), 0, This->maps,
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H A D | device.c | 527 else new_array = HeapReAlloc(GetProcessHeap(), 0, device->contexts, sizeof(*new_array) * (device->numContexts + 1)); 571 new_array = HeapReAlloc(GetProcessHeap(), 0, device->contexts, device->numContexts * sizeof(*device->contexts)); 5334 palettes = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->palettes, sizeof(PALETTEENTRY*) * NewSize); 7182 VOID *pvNewBuf = HeapReAlloc(GetProcessHeap(), 0, This->swapchains, (This->NumberOfSwapChains + 1) * sizeof(IWineD3DSwapChain *));
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H A D | glsl_shader.c | 4383 new_array = HeapReAlloc(GetProcessHeap(), 0, shader_data->gl_shaders, 4461 new_array = HeapReAlloc(GetProcessHeap(), 0, shader_data->gl_shaders,
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H A D | arb_program_shader.c | 4120 new_array = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, shader_data->gl_shaders, 4205 new_array = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, shader_data->gl_shaders,
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H A D | utils.c | 3039 return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
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H A D | state.c | 5839 funcs_array = HeapReAlloc(GetProcessHeap(),
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | wined3d_main.c | 483 else new_entries = HeapReAlloc(GetProcessHeap(), 0, wndproc_table.entries, new_size * sizeof(*new_entries));
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H A D | context.c | 546 GLuint *new_data = HeapReAlloc(GetProcessHeap(), 0, context->free_occlusion_queries, 614 union wined3d_gl_query_object *new_data = HeapReAlloc(GetProcessHeap(), 0, context->free_event_queries,
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H A D | buffer.c | 52 void *new = HeapReAlloc(GetProcessHeap(), 0, This->maps,
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H A D | shader.c | 294 new_buffer = HeapReAlloc(GetProcessHeap(), 0, buffer->buffer, buffer->buffer_size * 2);
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H A D | device.c | 414 else new_array = HeapReAlloc(GetProcessHeap(), 0, device->contexts, 459 new_array = HeapReAlloc(GetProcessHeap(), 0, device->contexts, device->context_count * sizeof(*device->contexts));
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H A D | arb_program_shader.c | 4383 new_array = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, shader_data->gl_shaders, 4485 new_array = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, shader_data->gl_shaders,
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H A D | glsl_shader.c | 4737 new_array = HeapReAlloc(GetProcessHeap(), 0, shader_data->gl_shaders.ps, 4816 new_array = HeapReAlloc(GetProcessHeap(), 0, shader_data->gl_shaders.vs,
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H A D | utils.c | 3553 return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
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H A D | state.c | 6061 funcs_array = HeapReAlloc(GetProcessHeap(),
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | device.c | 242 struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(), 2244 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | device.c | 201 struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(), 1852 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | device.c | 2602 fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow)); 3871 * and when adding decls HeapReAlloc() can be used without further checking. */
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | device.c | 2412 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls, 3440 * and when adding decls HeapReAlloc() can be used without further checking. */
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | winbase.h | 2063 WINBASEAPI LPVOID WINAPI HeapReAlloc(HANDLE,DWORD,LPVOID,SIZE_T) __WINE_ALLOC_SIZE(4);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
H A D | winbase.h | 1835 WINBASEAPI LPVOID WINAPI HeapReAlloc(HANDLE,DWORD,LPVOID,SIZE_T) __WINE_ALLOC_SIZE(4);
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