/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | basetexture.c | 372 glTexParameteri(textureDimensions, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 439 apply_wrap(gl_info, textureDimensions, state, GL_TEXTURE_WRAP_S, cond_np2);
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H A D | texture.c | 351 glTexParameteri(IWineD3DTexture_GetTextureDimensions(iface), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); local 352 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)");
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H A D | surface.c | 352 glTexParameteri(info.bind_target, GL_TEXTURE_WRAP_S, GL_CLAMP); 2919 glTexParameteri(This->texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2920 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)"); 3605 glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP); 4759 glTexParameteri(bind_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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H A D | utils.c | 1198 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 1207 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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H A D | wined3d_gl.h | 554 #define GL_TEXTURE_WRAP_S 0x2802 macro
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/vbox/src/VBox/Frontends/VBoxSDL/ |
H A D | VBoxSDLTest.cpp | 340 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | texture.c | 299 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 359 apply_wrap(gl_info, target, state, GL_TEXTURE_WRAP_S, cond_np2); 710 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 711 checkGLcall("glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)");
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H A D | surface.c | 423 gl_info->gl_ops.gl.p_glTexParameteri(info.bind_target, GL_TEXTURE_WRAP_S, GL_CLAMP); 766 gl_info->gl_ops.gl.p_glTexParameteri(surface->texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 5442 gl_info->gl_ops.gl.p_glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP); 6067 gl_info->gl_ops.gl.p_glTexParameteri(bind_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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H A D | utils.c | 1554 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 1564 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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H A D | arb_program_shader.c | 7136 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server_rpw.cpp | 478 cr_server.head_spu->dispatch_table.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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H A D | server_muralfbo.cpp | 539 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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H A D | server_misc.c | 523 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_texture.c | 1162 case GL_TEXTURE_WRAP_S: 1193 "TexParameterfv: GL_TEXTURE_WRAP_S invalid param: 0x%x", e); 1413 case GL_TEXTURE_WRAP_S: 3032 case GL_TEXTURE_WRAP_S: 3184 case GL_TEXTURE_WRAP_S:
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H A D | state_texdiff.c | 639 diff_api.TexParameteri(tobj->target, GL_TEXTURE_WRAP_S, tobj->wrapS);
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/vbox/src/VBox/GuestHost/OpenGL/packer/ |
H A D | pack_swap_texture.c | 451 case GL_TEXTURE_WRAP_S:
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H A D | pack_texture.c | 460 case GL_TEXTURE_WRAP_S:
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/vbox/src/VBox/GuestHost/OpenGL/util/ |
H A D | blitter.cpp | 1507 pBlitter->pDispatch->TexParameteri(enmTarget, GL_TEXTURE_WRAP_S, GL_CLAMP);
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 4008 // glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); 5710 glTexParameter GL_TEXTURE_WRAP_S 6247 textureType = GL_TEXTURE_WRAP_S; /* S = U */
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 645 #define GL_TEXTURE_WRAP_S 0x2802 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 643 #define GL_TEXTURE_WRAP_S 0x2802 macro
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/vbox/src/VBox/Frontends/VirtualBox/src/ |
H A D | VBoxFBOverlay.cpp | 1592 glTexParameteri(tt, GL_TEXTURE_WRAP_S, GL_CLAMP);
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 4203 #define GL_TEXTURE_WRAP_S 0x2802 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 554 #define GL_TEXTURE_WRAP_S 0x2802 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 4516 #define GL_TEXTURE_WRAP_S 0x2802 macro
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