Searched refs:GL_LINEAR (Results 1 - 22 of 22) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_fog.c115 if (e != GL_LINEAR && e != GL_EXP && e != GL_EXP2)
H A Dstate_texture.c188 tobj->magFilter = GL_LINEAR;
1141 e != GL_LINEAR &&
1154 if (e != GL_NEAREST && e != GL_LINEAR)
/vbox/src/VBox/GuestHost/OpenGL/include/
H A Dcr_vreg.h303 #define CRBLT_FLAGS_FROM_FILTER(_f) ( ((_f) & GL_LINEAR) ? CRBLT_F_LINEAR : 0)
304 #define CRBLT_FILTER_FROM_FLAGS(_f) (((_f) & CRBLT_F_LINEAR) ? GL_LINEAR : GL_NEAREST)
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c189 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
205 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
211 GL_NEAREST, GL_NEAREST, GL_LINEAR,
H A Dwined3d_gl.h280 #define GL_LINEAR 0x2601 macro
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp3274 (mode == SVGA3D_STRETCH_BLT_POINT) ? GL_NEAREST : GL_LINEAR);
4005 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
4006 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
4122 GL_LINEAR);
4147 GL_LINEAR); local
5109 val = GL_LINEAR;
6069 return GL_LINEAR;
6080 return GL_LINEAR; /* default */
6289 Assert(val == GL_NEAREST || val == GL_LINEAR);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddirectx.c182 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
198 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
204 GL_NEAREST, GL_NEAREST, GL_LINEAR,
H A Dswapchain.c250 gl_filter = GL_LINEAR;
H A Dstate.c1083 glFogi(GL_FOG_MODE, GL_LINEAR);
1084 checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)");
1109 glFogi(GL_FOG_MODE, GL_LINEAR);
1110 checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)");
1122 glFogi(GL_FOG_MODE, GL_LINEAR);
1123 checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)");
1146 glFogi(GL_FOG_MODE, GL_LINEAR);
1147 checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)");
H A Dutils.c1205 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1206 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
H A Dwined3d_gl.h280 #define GL_LINEAR 0x2601 macro
H A Ddevice.c6042 gl_filter = GL_LINEAR;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddirectx.c244 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
260 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
266 GL_NEAREST, GL_NEAREST, GL_LINEAR,
875 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
H A Dswapchain.c471 gl_filter = GL_LINEAR;
H A Dutils.c1562 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1563 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
H A Dstate.c1156 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
1157 checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)");
1188 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
1189 checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)");
1201 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
1202 checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)");
1227 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
1228 checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)");
H A Dsurface.c1317 gl_filter = GL_LINEAR;
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h420 #define GL_LINEAR 0x2601 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h418 #define GL_LINEAR 0x2601 macro
/vbox/src/VBox/Frontends/VirtualBox/src/
H A DVBoxFBOverlay.cpp447 GLint scaleFunc = (flags & VBOXVHWAIMG_LINEAR) ? GL_LINEAR : GL_NEAREST;
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h1804 #define GL_LINEAR 0x2601 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h1992 #define GL_LINEAR 0x2601 macro

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