Searched refs:light_vector (Results 1 - 4 of 4) sorted by relevance

/inkscape/src/display/
H A Dnr-light.h47 void light_vector(NR::Fvector &v);
85 void light_vector(NR::Fvector &v, double x, double y, double z);
126 void light_vector(NR::Fvector &v, double x, double y, double z);
H A Dnr-light.cpp32 void DistantLight::light_vector(NR::Fvector &v) { function in class:Inkscape::Filters::DistantLight
54 void PointLight::light_vector(NR::Fvector &v, double x, double y, double z) { function in class:Inkscape::Filters::PointLight
89 void SpotLight::light_vector(NR::Fvector &v, double x, double y, double z) { function in class:Inkscape::Filters::SpotLight
H A Dnr-filter-diffuselighting.cpp73 dl.light_vector(_lightv);
97 _light.light_vector(light, _x0 + x, _y0 + y, _scale * alphaAt(x, y)/255.0);
117 _light.light_vector(light, _x0 + x, _y0 + y, _scale * alphaAt(x, y)/255.0);
H A Dnr-filter-specularlighting.cpp82 dl.light_vector(lv);
107 _light.light_vector(light, _x0 + x, _y0 + y, _scale * alphaAt(x, y)/255.0);
129 _light.light_vector(light, _x0 + x, _y0 + y, _scale * alphaAt(x, y)/255.0);

Completed in 415 milliseconds