Searched refs:light_components (Results 1 - 4 of 4) sorted by relevance
/inkscape/src/display/ |
H A D | nr-light.h | 54 void light_components(NR::Fvector &lc); 92 void light_components(NR::Fvector &lc); 135 void light_components(NR::Fvector &lc, const NR::Fvector &L);
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H A D | nr-filter-diffuselighting.cpp | 53 guint32 diffuseLighting(int x, int y, NR::Fvector const &light, NR::Fvector const &light_components) { argument 57 guint32 r = CLAMP_D_TO_U8(k * light_components[LIGHT_RED]); 58 guint32 g = CLAMP_D_TO_U8(k * light_components[LIGHT_GREEN]); 59 guint32 b = CLAMP_D_TO_U8(k * light_components[LIGHT_BLUE]); 74 dl.light_components(_light_components); 92 _light.light_components(_light_components); 116 NR::Fvector light, light_components; local 118 _light.light_components(light_components, light); 119 return diffuseLighting(x, y, light, light_components); [all...] |
H A D | nr-filter-specularlighting.cpp | 55 guint32 specularLighting(int x, int y, NR::Fvector const &halfway, NR::Fvector const &light_components) { argument 60 guint32 r = CLAMP_D_TO_U8(k * light_components[LIGHT_RED]); 61 guint32 g = CLAMP_D_TO_U8(k * light_components[LIGHT_GREEN]); 62 guint32 b = CLAMP_D_TO_U8(k * light_components[LIGHT_BLUE]); 83 dl.light_components(_light_components); 102 _light.light_components(_light_components); 128 NR::Fvector light, halfway, light_components; local 130 _light.light_components(light_components, light); 132 return specularLighting(x, y, halfway, light_components); [all...] |
H A D | nr-light.cpp | 38 void DistantLight::light_components(NR::Fvector &lc) { function in class:Inkscape::Filters::DistantLight 61 void PointLight::light_components(NR::Fvector &lc) { function in class:Inkscape::Filters::PointLight 96 void SpotLight::light_components(NR::Fvector &lc, const NR::Fvector &L) { function in class:Inkscape::Filters::SpotLight
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