Searched defs:vertex_pipe (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c1519 const struct wined3d_vertex_pipe_ops *vertex_pipe; member in struct:shader_none_priv
1544 priv->vertex_pipe->vp_enable(gl_info, !use_vs(state));
1554 priv->vertex_pipe->vp_enable(gl_info, FALSE);
1558 static HRESULT shader_none_alloc(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe, argument
1568 if (!(vertex_priv = vertex_pipe->vp_alloc(&none_shader_backend, priv)))
1578 vertex_pipe->vp_free(device);
1583 priv->vertex_pipe = vertex_pipe;
1600 priv->vertex_pipe->vp_free(device);
H A Darb_program_shader.c340 const struct wined3d_vertex_pipe_ops *vertex_pipe; member in struct:shader_arb_priv
4751 priv->vertex_pipe->vp_enable(gl_info, FALSE);
4779 priv->vertex_pipe->vp_enable(gl_info, TRUE);
4804 priv->vertex_pipe->vp_enable(gl_info, FALSE);
4933 static HRESULT shader_arb_alloc(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe, argument
4941 if (!(vertex_priv = vertex_pipe->vp_alloc(&arb_program_shader_backend, priv)))
4951 vertex_pipe->vp_free(device);
4976 priv->vertex_pipe = vertex_pipe;
4991 vertex_pipe
[all...]
H A Dglsl_shader.c109 const struct wined3d_vertex_pipe_ops *vertex_pipe; member in struct:shader_glsl_priv
5841 else if (priv->vertex_pipe == &glsl_vertex_pipe)
6135 priv->vertex_pipe->vp_enable(gl_info, !use_vs(state));
6178 priv->vertex_pipe->vp_enable(gl_info, FALSE);
6401 static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe, argument
6411 if (!(vertex_priv = vertex_pipe->vp_alloc(&glsl_shader_backend, priv)))
6421 vertex_pipe->vp_free(device);
6458 priv->vertex_pipe = vertex_pipe;
6475 vertex_pipe
[all...]
H A Dwined3d_private.h850 HRESULT (*shader_alloc_private)(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe,
1718 const struct wined3d_vertex_pipe_ops *vertex_pipe; member in struct:wined3d_adapter

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