Lines Matching defs:vertex_pipe
109 const struct wined3d_vertex_pipe_ops *vertex_pipe;
5841 else if (priv->vertex_pipe == &glsl_vertex_pipe)
6135 priv->vertex_pipe->vp_enable(gl_info, !use_vs(state));
6178 priv->vertex_pipe->vp_enable(gl_info, FALSE);
6401 static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe,
6411 if (!(vertex_priv = vertex_pipe->vp_alloc(&glsl_shader_backend, priv)))
6421 vertex_pipe->vp_free(device);
6458 priv->vertex_pipe = vertex_pipe;
6475 vertex_pipe->vp_free(device);
6505 priv->vertex_pipe->vp_free(device);