Searched defs:stateBlock (Results 1 - 7 of 7) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 817 const IWineD3DStateBlockImpl* stateBlock = (const IWineD3DStateBlockImpl*) deviceImpl->stateBlock; local 826 const IWineD3DBaseTextureImpl* const tex = (const IWineD3DBaseTextureImpl*) stateBlock->textures[i]; 854 IWineD3DStateBlockImpl* stateBlock = device->stateBlock; local 870 IWineD3DBaseShaderImpl* vshader = (IWineD3DBaseShaderImpl*) stateBlock->vertexShader; 873 shader_glsl_load_constantsF(vshader, gl_info, stateBlock->vertexShaderConstantF, 877 shader_glsl_load_constantsI(vshader, gl_info, prog->vuniformI_locations, stateBlock->vertexShaderConstantI, 878 stateBlock->changed.vertexShaderConstantsI & vshader->baseShader.reg_maps.integer_constants); 881 shader_glsl_load_constantsB(vshader, gl_info, programId, stateBlock [all...] |
H A D | wined3d_private.h | 1925 IWineD3DStateBlockImpl *stateBlock; member in struct:IWineD3DDeviceImpl
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 800 const IWineD3DStateBlockImpl* stateBlock = (const IWineD3DStateBlockImpl*) deviceImpl->stateBlock; local 809 const IWineD3DBaseTextureImpl* const tex = (const IWineD3DBaseTextureImpl*) stateBlock->textures[i]; 837 IWineD3DStateBlockImpl* stateBlock = device->stateBlock; local 853 IWineD3DBaseShaderImpl* vshader = (IWineD3DBaseShaderImpl*) stateBlock->vertexShader; 856 shader_glsl_load_constantsF(vshader, gl_info, stateBlock->vertexShaderConstantF, 860 shader_glsl_load_constantsI(vshader, gl_info, prog->vuniformI_locations, stateBlock->vertexShaderConstantI, 861 stateBlock->changed.vertexShaderConstantsI & vshader->baseShader.reg_maps.integer_constants); 864 shader_glsl_load_constantsB(vshader, gl_info, programId, stateBlock [all...] |
H A D | arb_program_shader.c | 443 IWineD3DStateBlockImpl* stateBlock = deviceImpl->stateBlock; local 459 const IWineD3DTextureImpl* const tex = (const IWineD3DTextureImpl*) stateBlock->textures[i]; 487 IWineD3DStateBlockImpl* stateBlock = deviceImpl->stateBlock; local 498 const float *data = (const float *)&stateBlock->textureState[texunit][WINED3DTSS_BUMPENVMAT00]; 508 const float *scale = (const float *)&stateBlock->textureState[texunit][WINED3DTSS_BUMPENVLSCALE]; 538 val[0] = stateBlock->pixelShaderConstantI[4 * i]; 539 val[1] = stateBlock->pixelShaderConstantI[4 * i + 1]; 540 val[2] = stateBlock 552 IWineD3DStateBlockImpl* stateBlock; local 591 IWineD3DStateBlockImpl* stateBlock = device->stateBlock; local [all...] |
H A D | device.c | 196 IWineD3DVertexDeclarationImpl *declaration = (IWineD3DVertexDeclarationImpl *)This->stateBlock->vertexDecl; 219 if (!This->stateBlock->streamSource[element->input_slot]) continue; 221 stride = This->stateBlock->streamStride[element->input_slot]; 222 if (This->stateBlock->streamIsUP) 224 TRACE("Stream %u is UP, %p\n", element->input_slot, This->stateBlock->streamSource[element->input_slot]); 226 data = (BYTE *)This->stateBlock->streamSource[element->input_slot]; 230 TRACE("Stream %u isn't UP, %p\n", element->input_slot, This->stateBlock->streamSource[element->input_slot]); 231 data = buffer_get_memory(This->stateBlock->streamSource[element->input_slot], &buffer_object); 238 if (This->stateBlock->loadBaseVertexIndex < 0) 240 WARN("loadBaseVertexIndex is < 0 (%d), not using vbos\n", This->stateBlock 1941 IWineD3DStateBlock *stateBlock = (IWineD3DStateBlock *)This->stateBlock; local [all...] |
H A D | wined3d_private.h | 1893 IWineD3DStateBlockImpl *stateBlock; member in struct:IWineD3DDeviceImpl
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | wined3d_private.h | 1914 struct wined3d_stateblock *stateBlock; member in struct:wined3d_device
|
Completed in 151 milliseconds