Searched defs:srgb_mode (Results 1 - 8 of 8) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | surface_gdi.c | 269 IWineGDISurfaceImpl_LoadTexture(IWineD3DSurface *iface, BOOL srgb_mode) argument
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H A D | volume.c | 338 static HRESULT WINAPI IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume *iface, int gl_level, BOOL srgb_mode) { argument
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H A D | volumetexture.c | 45 BOOL srgb_mode = This->baseTexture.is_srgb; local 54 srgb_mode = device->stateBlock->samplerState[This->baseTexture.sampler][WINED3DSAMP_SRGBTEXTURE]; 55 srgb_was_toggled = This->baseTexture.is_srgb != srgb_mode; 56 This->baseTexture.is_srgb = srgb_mode; 65 IWineD3DVolume_LoadTexture(This->volumes[i], i, srgb_mode); 73 IWineD3DVolume_LoadTexture(This->volumes[i], i, srgb_mode);
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H A D | cubetexture.c | 46 BOOL srgb_mode; local 52 srgb_mode = FALSE; 60 srgb_mode = TRUE; 64 srgb_mode = This->baseTexture.is_srgb; 67 dirty = srgb_mode ? &This->baseTexture.texture_srgb.dirty : &This->baseTexture.texture_rgb.dirty; 109 IWineD3DSurface_LoadTexture(This->surfaces[j][i], srgb_mode);
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H A D | texture.c | 46 BOOL srgb_mode; local 54 srgb_mode = FALSE; 62 srgb_mode = TRUE; 66 srgb_mode = This->baseTexture.is_srgb; 69 dirty = srgb_mode ? &This->baseTexture.texture_srgb.dirty : &This->baseTexture.texture_rgb.dirty; 100 IWineD3DSurface_LoadTexture(This->surfaces[i], srgb_mode);
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H A D | surface.c | 2806 static HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface, BOOL srgb_mode) { argument 2808 DWORD flag = srgb_mode ? SFLAG_INSRGBTEX : SFLAG_INTEXTURE;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | volume.c | 94 void volume_load(const struct wined3d_volume *volume, struct wined3d_context *context, UINT level, BOOL srgb_mode) argument 100 volume, context, level, srgb_mode, debug_d3dformat(format->id), format->id);
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H A D | texture.c | 753 BOOL srgb_mode; local 758 srgb_mode = texture_srgb_mode(texture, srgb); 759 gl_tex = wined3d_texture_get_gl_texture(texture, gl_info, srgb_mode); 773 surface_load(surface_from_resource(texture->sub_resources[i]), srgb_mode);
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