Searched defs:level_count (Results 1 - 7 of 7) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | volumetexture.c | 244 DWORD level_count; local 250 level_count = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture); 254 return level_count;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | texture.c | 674 DWORD level_count; local 679 level_count = wined3d_texture_get_level_count(texture->wined3d_texture); 680 if (level >= level_count) 686 sub_resource_idx = level_count * face + level;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | texture.c | 722 DWORD level_count; local 727 level_count = wined3d_texture_get_level_count(texture->wined3d_texture); 728 if (level >= level_count) 762 DWORD level_count; local 767 level_count = wined3d_texture_get_level_count(texture->wined3d_texture); 768 if (level >= level_count) 774 sub_resource_idx = level_count * face + level;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | texture.c | 43 UINT layer_count, UINT level_count, const struct wined3d_resource_desc *desc, struct wined3d_device *device, 54 TRACE("texture %p, texture_ops %p, layer_count %u, level_count %u, resource_type %s, format %s, " 57 texture, texture_ops, layer_count, level_count, debug_d3dresourcetype(desc->resource_type), 79 level_count * layer_count * sizeof(*texture->sub_resources)); 88 texture->level_count = level_count; 145 UINT sub_count = texture->level_count * texture->layer_count; 292 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %u.\n", texture->level_count - 1); 293 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, texture->level_count - 1); 294 checkGLcall("glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, texture->level_count)"); 42 wined3d_texture_init(struct wined3d_texture *texture, const struct wined3d_texture_ops *texture_ops, UINT layer_count, UINT level_count, const struct wined3d_resource_desc *desc, struct wined3d_device *device, void *parent, const struct wined3d_parent_ops *parent_ops, const struct wined3d_resource_ops *resource_ops , HANDLE *shared_handle , void **pavClientMem ) argument 1618 wined3d_texture_create_2d(struct wined3d_device *device, const struct wined3d_resource_desc *desc, UINT level_count, DWORD surface_flags, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture , HANDLE *shared_handle , void **pavClientMem ) argument 1659 wined3d_texture_create_3d(struct wined3d_device *device, const struct wined3d_resource_desc *desc, UINT level_count, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture , HANDLE *shared_handle , void **pavClientMem ) argument 1699 wined3d_texture_create_cube(struct wined3d_device *device, const struct wined3d_resource_desc *desc, UINT level_count, DWORD surface_flags, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture , HANDLE *shared_handle , void **pavClientMem ) argument 1744 unsigned int level_count, i; local [all...] |
H A D | device.c | 4182 unsigned int level_count, i; local 4209 level_count = wined3d_texture_get_level_count(src_texture); 4210 if (wined3d_texture_get_level_count(dst_texture) != level_count) 4227 for (i = 0; i < level_count; ++i) 4246 for (i = 0; i < level_count * 6; ++i) 4262 for (i = 0; i < level_count; ++i)
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H A D | wined3d_private.h | 2158 UINT level_count; member in struct:wined3d_texture
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | device.c | 5071 unsigned int level_count, i; local 5076 level_count = IWineD3DBaseTexture_GetLevelCount(pSourceTexture); 5077 if (IWineD3DBaseTexture_GetLevelCount(pDestinationTexture) != level_count) 5083 for (i = 0; i < level_count; ++i) 5127 unsigned int level_count, i; local 5155 level_count = IWineD3DBaseTexture_GetLevelCount(src_texture); 5156 if (IWineD3DBaseTexture_GetLevelCount(dst_texture) != level_count) 5173 for (i = 0; i < level_count; ++i) 5195 for (i = 0; i < level_count; ++i) 5224 for (i = 0; i < level_count; [all...] |
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