Lines Matching defs:level_count

43         UINT layer_count, UINT level_count, const struct wined3d_resource_desc *desc, struct wined3d_device *device,
54 TRACE("texture %p, texture_ops %p, layer_count %u, level_count %u, resource_type %s, format %s, "
57 texture, texture_ops, layer_count, level_count, debug_d3dresourcetype(desc->resource_type),
79 level_count * layer_count * sizeof(*texture->sub_resources));
88 texture->level_count = level_count;
145 UINT sub_count = texture->level_count * texture->layer_count;
292 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %u.\n", texture->level_count - 1);
293 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, texture->level_count - 1);
294 checkGLcall("glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, texture->level_count)");
436 else if (gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL] >= texture->level_count)
437 gl_value = texture->level_count - 1;
572 if (lod >= texture->level_count)
573 lod = texture->level_count - 1;
597 TRACE("texture %p, returning %u.\n", texture, texture->level_count);
599 return texture->level_count;
634 UINT sub_count = texture->level_count * texture->layer_count;
654 if (!(sub_resource = wined3d_texture_get_sub_resource(texture, layer * texture->level_count)))
679 UINT sub_count = texture->level_count * texture->layer_count;
748 UINT sub_count = texture->level_count * texture->layer_count;
810 UINT sub_count = texture->level_count * texture->layer_count;
935 for (i = 0; i < texture->level_count; ++i)
949 UINT idx = j * texture->level_count + i;
981 for (i = 0; i < texture->level_count; ++i)
985 UINT idx = j * texture->level_count + i;
990 for (i = 0; i < texture->level_count; ++i)
994 UINT idx = j * texture->level_count + i;
1002 for (i = 0; i < texture->level_count; ++i)
1006 UINT idx = j * texture->level_count + i;
1042 for (i = 0; i < texture->level_count; ++i)
1046 UINT idx = j * texture->level_count + i;
1055 for (i = 0; i < texture->level_count; ++i)
1059 UINT idx = j * texture->level_count + i;
1066 for (i = 0; i < texture->level_count; ++i)
1070 UINT idx = j * texture->level_count + i;
1239 for (i = 0; i < texture->level_count; ++i)
1275 for (i = 0; i < texture->level_count; ++i)
1280 for (i = 0; i < texture->level_count; ++i)
1287 for (i = 0; i < texture->level_count; ++i)
1331 for (i = 0; i < texture->level_count; ++i)
1341 for (i = 0; i < texture->level_count; ++i)
1405 for (i = 0; i < texture->level_count; ++i)
1413 for (i = 0; i < texture->level_count; ++i)
1454 for (i = 0; i < texture->level_count; ++i)
1586 for (i = 0; i < texture->level_count; ++i)
1619 UINT level_count, DWORD surface_flags, void *parent, const struct wined3d_parent_ops *parent_ops,
1630 TRACE("device %p, desc %p, level_count %u, surface_flags %#x, parent %p, parent_ops %p, texture %p.\n",
1631 device, desc, level_count, surface_flags, parent, parent_ops, texture);
1641 if (FAILED(hr = texture_init(object, desc, level_count, surface_flags, device, parent, parent_ops
1644 if (FAILED(hr = texture_init(object, desc, level_count, surface_flags, device, parent, parent_ops)))
1660 UINT level_count, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture
1670 TRACE("device %p, desc %p, level_count %u, parent %p, parent_ops %p, texture %p.\n",
1671 device, desc, level_count, parent, parent_ops, texture);
1681 if (FAILED(hr = volumetexture_init(object, desc, level_count, device, parent, parent_ops
1684 if (FAILED(hr = volumetexture_init(object, desc, level_count, device, parent, parent_ops)))
1700 UINT level_count, DWORD surface_flags, void *parent, const struct wined3d_parent_ops *parent_ops,
1711 TRACE("device %p, desc %p, level_count %u, surface_flags %#x, parent %p, parent_ops %p, texture %p.\n",
1712 device, desc, level_count, surface_flags, parent, parent_ops, texture);
1722 if (FAILED(hr = cubetexture_init(object, desc, level_count, surface_flags, device, parent, parent_ops
1725 if (FAILED(hr = cubetexture_init(object, desc, level_count, surface_flags, device, parent, parent_ops)))
1744 unsigned int level_count, i;
1749 level_count = src->level_count;
1750 if (dst->level_count != level_count)
1756 for (i = 0; i < level_count; ++i)