Searched refs:wined3d_gl_min_mip_filter (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dbasetexture.c498 glValue = wined3d_gl_min_mip_filter(This->baseTexture.minMipLookup,
H A Dsurface.c350 wined3d_gl_min_mip_filter(minMipLookup, Filter, WINED3DTEXF_NONE));
3542 wined3d_gl_min_mip_filter(minMipLookup, Filter, WINED3DTEXF_NONE));
H A Dwined3d_private.h201 static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[], function
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dtexture.c422 gl_value = wined3d_gl_min_mip_filter(texture->min_mip_lookup,
H A Dsurface.c421 wined3d_gl_min_mip_filter(minMipLookup, filter, WINED3D_TEXF_NONE));
5378 wined3d_gl_min_mip_filter(minMipLookup, filter, WINED3D_TEXF_NONE));
H A Dwined3d_private.h224 static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[], function
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h212 static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[], function

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