Searched refs:wined3d_gl_min_mip_filter (Results 1 - 7 of 7) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | basetexture.c | 498 glValue = wined3d_gl_min_mip_filter(This->baseTexture.minMipLookup,
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H A D | surface.c | 350 wined3d_gl_min_mip_filter(minMipLookup, Filter, WINED3DTEXF_NONE)); 3542 wined3d_gl_min_mip_filter(minMipLookup, Filter, WINED3DTEXF_NONE));
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H A D | wined3d_private.h | 201 static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[], function
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | texture.c | 422 gl_value = wined3d_gl_min_mip_filter(texture->min_mip_lookup,
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H A D | surface.c | 421 wined3d_gl_min_mip_filter(minMipLookup, filter, WINED3D_TEXF_NONE)); 5378 wined3d_gl_min_mip_filter(minMipLookup, filter, WINED3D_TEXF_NONE));
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H A D | wined3d_private.h | 224 static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[], function
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 212 static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[], function
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