Searched refs:wined3d_gl_mag_filter (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dbasetexture.c473 glValue = wined3d_gl_mag_filter(This->baseTexture.magLookup,
H A Dsurface.c347 wined3d_gl_mag_filter(magLookup, Filter));
3539 wined3d_gl_mag_filter(magLookup, Filter));
H A Dwined3d_private.h196 static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], WINED3DTEXTUREFILTERTYPE mag_filter) function
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dtexture.c397 gl_value = wined3d_gl_mag_filter(texture->mag_lookup,
H A Dsurface.c418 wined3d_gl_mag_filter(magLookup, filter));
5375 wined3d_gl_mag_filter(magLookup, filter));
H A Dwined3d_private.h219 static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], enum wined3d_texture_filter_type mag_filter) function
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h207 static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], WINED3DTEXTUREFILTERTYPE mag_filter) function

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