Searched refs:wined3d_device_get_transform (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | wined3d.spec | 90 @ cdecl wined3d_device_get_transform(ptr long ptr)
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H A D | device.c | 1737 void CDECL wined3d_device_get_transform(const struct wined3d_device *device, function 3365 wined3d_device_get_transform(device, WINED3D_TS_VIEW, &view_mat); 3366 wined3d_device_get_transform(device, WINED3D_TS_PROJECTION, &proj_mat); 3367 wined3d_device_get_transform(device, WINED3D_TS_WORLD_MATRIX(0), &world_mat);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 2171 void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | device.c | 1292 wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | device.c | 1632 wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
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