Searched refs:wined3d_device_get_transform (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d.spec90 @ cdecl wined3d_device_get_transform(ptr long ptr)
H A Ddevice.c1737 void CDECL wined3d_device_get_transform(const struct wined3d_device *device, function
3365 wined3d_device_get_transform(device, WINED3D_TS_VIEW, &view_mat);
3366 wined3d_device_get_transform(device, WINED3D_TS_PROJECTION, &proj_mat);
3367 wined3d_device_get_transform(device, WINED3D_TS_WORLD_MATRIX(0), &world_mat);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwined3d.h2171 void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Ddevice.c1292 wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Ddevice.c1632 wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);

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