Searched refs:wined3d_device_get_render_state (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d.spec77 @ cdecl wined3d_device_get_render_state(ptr long)
H A Ddevice.c2336 DWORD CDECL wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state) function
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Ddevice.c1488 *value = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS);
1492 *value = wined3d_device_get_render_state(device->wined3d_device, state);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwined3d.h2151 DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Ddevice.c1817 *value = wined3d_device_get_render_state(device->wined3d_device, state);

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