Searched refs:wined3d (Results 1 - 25 of 29) sorted by relevance

12

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Ddirectx.c92 wined3d_decref(d3d8->wined3d);
109 hr = wined3d_register_software_device(d3d8->wined3d, init_function);
123 hr = wined3d_get_adapter_count(d3d8->wined3d);
147 hr = wined3d_get_adapter_identifier(d3d8->wined3d, adapter, flags, &adapter_id);
169 hr = wined3d_get_adapter_mode_count(d3d8->wined3d, adapter,
186 hr = wined3d_enum_adapter_modes(d3d8->wined3d, adapter, WINED3DFMT_UNKNOWN,
211 hr = wined3d_get_adapter_display_mode(d3d8->wined3d, adapter, &wined3d_mode, NULL);
235 hr = wined3d_check_device_type(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(display_format),
265 hr = wined3d_check_device_format(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format),
282 hr = wined3d_check_device_multisample_type(d3d8->wined3d, adapte
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H A Dd3d8_private.h46 #include "wine/wined3d.h"
54 /* Not nice, but it lets wined3d support different versions of directx */
116 struct wined3d *wined3d; member in struct:d3d8
183 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
H A Ddevice.c94 FIXME("Unhandled wined3d format %#x.\n", format);
357 TRACE("Releasing wined3d device %p.\n", device->wined3d_device);
1179 ERR("Failed to get wined3d render target.\n");
1929 /* The caller is responsible for wined3d locking */
2013 /* The caller is responsible for wined3d locking */
2783 ERR("Failed to get wined3d stream source, hr %#x.\n", hr);
3067 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter, argument
3088 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3092 WARN("Failed to create wined3d devic
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Ddirectx.c95 wined3d_decref(d3d9->wined3d);
112 hr = wined3d_register_software_device(d3d9->wined3d, init_function);
126 ret = wined3d_get_adapter_count(d3d9->wined3d);
150 hr = wined3d_get_adapter_identifier(d3d9->wined3d, adapter, flags, &adapter_id);
171 /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out. */
176 ret = wined3d_get_adapter_mode_count(d3d9->wined3d, adapter,
197 hr = wined3d_enum_adapter_modes(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(format),
221 hr = wined3d_get_adapter_display_mode(d3d9->wined3d, adapter, &wined3d_mode, NULL);
245 hr = wined3d_check_device_type(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(display_format),
275 hr = wined3d_check_device_format(d3d9->wined3d, adapte
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H A Dd3d9_private.h53 #include "wine/wined3d.h"
142 struct wined3d *wined3d; member in struct:d3d9
178 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
H A Ddevice.c102 FIXME("Unhandled wined3d format %#x.\n", format);
452 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
2269 /* The caller is responsible for wined3d locking */
2353 /* The caller is responsible for wined3d locking */
3752 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d, argument
3775 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3779 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3788 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3829 ERR("Failed to allocate wined3d parameter
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwinedxgi.idl37 struct wined3d *get_wined3d();
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddirectx.c449 ULONG CDECL wined3d_incref(struct wined3d *wined3d) argument
451 ULONG refcount = InterlockedIncrement(&wined3d->ref);
453 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
458 ULONG CDECL wined3d_decref(struct wined3d *wined3d) argument
460 ULONG refcount = InterlockedDecrement(&wined3d->ref);
462 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
468 for (i = 0; i < wined3d->adapter_count; ++i)
470 wined3d_adapter_cleanup(&wined3d
472 HeapFree(GetProcessHeap(), 0, wined3d); local
3259 wined3d_get_adapter_count(const struct wined3d *wined3d) argument
3267 wined3d_register_software_device(struct wined3d *wined3d, void *init_function) argument
3274 wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx) argument
3288 wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx, enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering) argument
3349 wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx, enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering, UINT mode_idx, struct wined3d_display_mode *mode) argument
3439 wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx, struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation) argument
3524 wined3d_set_adapter_display_mode(struct wined3d *wined3d, UINT adapter_idx, const struct wined3d_display_mode *mode) argument
3610 wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier) argument
3670 wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx, struct wined3d_raster_status *raster_status) argument
3783 wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id) argument
3837 wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed, enum wined3d_multisample_type multisample_type, DWORD *quality_levels) argument
4027 wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage, enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id) argument
4220 wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format) argument
4230 wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id display_format, enum wined3d_format_id backbuffer_format, BOOL windowed) argument
4331 wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type, WINED3DCAPS *caps) argument
4912 wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type, HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent, struct wined3d_device **device) argument
5496 wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags) argument
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H A Dresource.c101 const struct wined3d *d3d = device->wined3d;
186 const struct wined3d *d3d = resource->device->wined3d;
306 if (resource->device->wined3d->dxVersion != 7)
H A Dswapchain.c214 if (FAILED(hr = wined3d_set_adapter_display_mode(swapchain->device->wined3d,
221 TRACE("Destroying backup wined3d window %p, dc %p.\n", swapchain->backup_wnd, swapchain->backup_dc);
357 * here in wined3d to avoid problems in other libs. */
371 return wined3d_get_adapter_raster_status(swapchain->device->wined3d,
382 hr = wined3d_get_adapter_display_mode(swapchain->device->wined3d,
1041 if (device->wined3d->flags & WINED3D_NO3D)
1096 if (FAILED(hr = wined3d_get_adapter_display_mode(device->wined3d,
1153 if (!(device->wined3d->flags & WINED3D_NO3D))
1172 if (FAILED(hr = wined3d_set_adapter_display_mode(device->wined3d, adapter->ordinal, &mode)))
1181 if (!(device->wined3d
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H A Dwined3d_main.c103 struct wined3d * CDECL wined3d_create(UINT version, DWORD flags)
105 struct wined3d *object;
117 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, FIELD_OFFSET(struct wined3d, adapters[1]));
120 ERR("Failed to allocate wined3d object memory.\n");
133 WARN("Failed to initialize wined3d object, hr %#x.\n", hr);
141 TRACE("Created wined3d object %p for d3d%d support.\n", object, version);
381 * registered, or if the application still has an active wined3d
448 ERR("Window %p is not registered with wined3d.\n", window);
473 WARN("Window %p is already registered with wined3d.\n", window);
523 ERR("Window %p is not registered with wined3d
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H A Ddevice.c793 wined3d_decref(device->wined3d);
794 device->wined3d = NULL;
842 /* Create a 32x32 white surface to indicate that wined3d is used, but the specified image
873 /* Fill the surface with a white color to show that wined3d is there */
1143 if (device->wined3d->flags & WINED3D_NO3D)
1467 /* Enables thread safety in the wined3d device and its resources. Called by DirectDraw
3891 return wined3d_get_device_caps(device->wined3d, device->adapter->ordinal,
4668 if (FAILED(hr = wined3d_get_adapter_display_mode(device->wined3d, device->adapter->ordinal, &mode, NULL)))
5214 if (FAILED(hr = wined3d_set_adapter_display_mode(device->wined3d, device->adapter->ordinal, &m)))
5517 HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3 argument
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H A Dwined3d_private.h67 #include "wine/wined3d.h"
1845 struct wined3d struct
1854 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags) DECLSPEC_HIDDEN;
1874 struct wined3d *wined3d; member in struct:wined3d_device
2012 HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwined3d.h1979 struct wined3d;
2035 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
2038 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
2041 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
2044 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2047 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dswapchain_base.c119 * here in wined3d to avoid problems in other libs
161 hr = IWineD3D_GetAdapterDisplayMode(This->device->wined3d, This->device->adapter->ordinal, pMode);
H A Dresource.c222 if (((IWineD3DImpl *)This->resource.device->wined3d)->dxVersion != 7)
H A Ddevice.c645 IWineD3D_Release(This->wined3d);
646 This->wined3d = NULL;
1479 /* Create a 32x32 white surface to indicate that wined3d is used, but the specified image
1511 /* Fill the surface with a white color to show that wined3d is there */
2033 /* Enables thread safety in the wined3d device and its resources. Called by DirectDraw
2109 *ppD3D = This->wined3d;
4341 return IWineD3D_GetDeviceCaps(This->wined3d, This->adapter->ordinal, This->devType, pCaps);
6269 /* should we be calling the parent or the wined3d surface? */
6583 count = IWineD3D_GetAdapterModeCount(This->wined3d, This->adapter->ordinal, WINED3DFMT_UNKNOWN);
6586 hr = IWineD3D_EnumAdapterModes(This->wined3d, Thi
7531 device_init(IWineD3DDeviceImpl *device, IWineD3DImpl *wined3d, UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags, IUnknown *parent, IWineD3DDeviceParent *device_parent) argument
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H A Ddirectx.c5336 * wined3d simultaneously
5704 HRESULT wined3d_init(IWineD3DImpl *wined3d, UINT version, IUnknown *parent) argument
5706 wined3d->lpVtbl = &IWineD3D_Vtbl;
5707 wined3d->dxVersion = version;
5708 wined3d->ref = 1;
5709 wined3d->parent = parent;
5711 if (!InitAdapters(wined3d))
H A Dswapchain.c985 IWineD3D_GetAdapterDisplayMode(device->wined3d, adapter->ordinal, &mode);
H A Dwined3d_private.h57 #include "wine/wined3d.h"
884 /* TODO: Confirm each of these works when wined3d move completed */
1664 HRESULT wined3d_init(IWineD3DImpl *wined3d, UINT version, IUnknown *parent) DECLSPEC_HIDDEN;
1843 IWineD3D *wined3d; member in struct:IWineD3DDeviceImpl
1985 HRESULT device_init(IWineD3DDeviceImpl *device, IWineD3DImpl *wined3d,
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/
H A Ddebug.c35 #include <wine/wined3d.h>
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Dd3d8_private.h45 #include "wine/wined3d.h"
53 /* Not nice, but it lets wined3d support different versions of directx */
193 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
205 HRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapter,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Dd3d9_private.h48 #include "wine/wined3d.h"
61 /* Not nice, but it lets wined3d support different versions of directx */
193 HRESULT device_init(IDirect3DDevice9Impl *device, IWineD3D *wined3d, UINT adapter, D3DDEVTYPE device_type,
H A Ddevice.c408 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
3321 HRESULT device_init(IDirect3DDevice9Impl *device, IWineD3D *wined3d, UINT adapter, D3DDEVTYPE device_type, argument
3339 hr = IWineD3D_CreateDevice(wined3d, adapter, device_type, focus_window, flags, (IUnknown *)device,
3343 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3366 IWineD3D_GetDeviceCaps(wined3d, adapter, device_type, &caps);
3375 ERR("Failed to allocate wined3d parameters.\n");
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h57 #include "wine/wined3d.h"
905 /* TODO: Confirm each of these works when wined3d move completed */
1696 HRESULT wined3d_init(IWineD3DImpl *wined3d, UINT version, IUnknown *parent) DECLSPEC_HIDDEN;
1875 IWineD3D *wined3d; member in struct:IWineD3DDeviceImpl
2020 HRESULT device_init(IWineD3DDeviceImpl *device, IWineD3DImpl *wined3d,

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