Searched refs:volumes (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dvolumetexture.c60 * since the last load then reload the volumes. */
65 IWineD3DVolume_LoadTexture(This->volumes[i], i, srgb_mode);
72 volume_add_dirty_box(This->volumes[i], NULL);
73 IWineD3DVolume_LoadTexture(This->volumes[i], i, srgb_mode);
95 IWineD3DVolume *volume = This->volumes[i];
185 IWineD3DVolume_UnLoad(This->volumes[i]);
266 return IWineD3DVolume_GetDesc(This->volumes[Level], pDesc);
275 *ppVolumeLevel = This->volumes[Level];
290 hr = IWineD3DVolume_LockBox(This->volumes[Level], pLockedVolume, pBox, Flags);
305 hr = IWineD3DVolume_UnlockBox(This->volumes[Leve
[all...]
H A Dwined3d_private.h2299 IWineD3DVolume *volumes[MAX_MIP_LEVELS]; member in struct:IWineD3DVolumeTextureImpl
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2334 IWineD3DVolume *volumes[MAX_MIP_LEVELS]; member in struct:IWineD3DVolumeTextureImpl

Completed in 62 milliseconds