Lines Matching refs:volumes
60 * since the last load then reload the volumes. */
65 IWineD3DVolume_LoadTexture(This->volumes[i], i, srgb_mode);
72 volume_add_dirty_box(This->volumes[i], NULL);
73 IWineD3DVolume_LoadTexture(This->volumes[i], i, srgb_mode);
95 IWineD3DVolume *volume = This->volumes[i];
185 IWineD3DVolume_UnLoad(This->volumes[i]);
266 return IWineD3DVolume_GetDesc(This->volumes[Level], pDesc);
275 *ppVolumeLevel = This->volumes[Level];
290 hr = IWineD3DVolume_LockBox(This->volumes[Level], pLockedVolume, pBox, Flags);
305 hr = IWineD3DVolume_UnlockBox(This->volumes[Level]);
320 volume_add_dirty_box(This->volumes[0], pDirtyBox);
438 /* Is NP2 support for volumes needed? */
454 tmp_w, tmp_h, tmp_d, format, pool, usage, &texture->volumes[i]
458 tmp_w, tmp_h, tmp_d, format, pool, usage, &texture->volumes[i]);
463 texture->volumes[i] = NULL;
469 IWineD3DVolume_SetContainer(texture->volumes[i], (IWineD3DBase *)texture);