Searched refs:vertexShaderConstantsI (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstateblock.c279 states->vertexShaderConstantsI = 0xffff;
334 states->vertexShaderConstantsI = 0xffff;
379 if (stateblock->changed.vertexShaderConstantsI & (1 << i))
H A Dwined3d_private.h2647 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */ member in struct:SAVEDSTATES
H A Dglsl_shader.c861 stateBlock->changed.vertexShaderConstantsI & vshader->baseShader.reg_maps.integer_constants);
H A Ddevice.c3161 This->updateStateBlock->changed.vertexShaderConstantsI |= (1 << i);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstateblock.c280 states->vertexShaderConstantsI = 0xffff;
335 states->vertexShaderConstantsI = 0xffff;
380 if (stateblock->changed.vertexShaderConstantsI & (1 << i))
H A Dwined3d_private.h2476 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */ member in struct:wined3d_saved_states
H A Ddevice.c2649 device->updateStateBlock->changed.vertexShaderConstantsI |= (1 << i);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshaderapi.c507 This->updateStateBlock->changed.vertexShaderConstantsI |= (1 << i);
H A Dwined3d_private.h2682 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */ member in struct:SAVEDSTATES
H A Dglsl_shader.c878 stateBlock->changed.vertexShaderConstantsI & vshader->baseShader.reg_maps.integer_constants);

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