Searched refs:vertexShaderConstantsF (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dstateblock.c59 object->changed.vertexShaderConstantsF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
61 if (!object->changed.vertexShaderConstantsF) goto fail;
78 HeapFree(GetProcessHeap(), 0, object->changed.vertexShaderConstantsF);
H A Dshaderapi.c288 if (This->changed.vertexShaderConstantsF)
289 HeapFree(GetProcessHeap(), 0, This->changed.vertexShaderConstantsF);
534 memset(This->updateStateBlock->changed.vertexShaderConstantsF + start, 1,
535 sizeof(*This->updateStateBlock->changed.vertexShaderConstantsF) * count);
H A Dwined3d_private.h2683 BOOL *vertexShaderConstantsF; member in struct:SAVEDSTATES
H A Dglsl_shader.c995 if (!This->stateBlock->changed.vertexShaderConstantsF[i])
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstateblock.c221 object->changed.vertexShaderConstantsF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
223 if (!object->changed.vertexShaderConstantsF) goto fail;
240 HeapFree(GetProcessHeap(), 0, object->changed.vertexShaderConstantsF);
284 memset(states->vertexShaderConstantsF, TRUE, sizeof(BOOL) * vs_consts);
337 memset(states->vertexShaderConstantsF, TRUE, sizeof(BOOL) * num_constants);
371 if (stateblock->changed.vertexShaderConstantsF[i])
625 HeapFree(GetProcessHeap(), 0, stateblock->changed.vertexShaderConstantsF);
1191 memset(stateblock->changed.vertexShaderConstantsF, 0, d3d_info->limits.vs_uniform_count * sizeof(BOOL));
H A Ddevice.c2704 memset(device->updateStateBlock->changed.vertexShaderConstantsF + start_register, 1,
2705 sizeof(*device->updateStateBlock->changed.vertexShaderConstantsF) * vector4f_count);
H A Dwined3d_private.h2477 BOOL *vertexShaderConstantsF; member in struct:wined3d_saved_states
H A Dglsl_shader.c959 if (!device->stateBlock->changed.vertexShaderConstantsF[i])
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstateblock.c220 object->changed.vertexShaderConstantsF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
222 if (!object->changed.vertexShaderConstantsF) goto fail;
239 HeapFree(GetProcessHeap(), 0, object->changed.vertexShaderConstantsF);
283 memset(states->vertexShaderConstantsF, TRUE, sizeof(BOOL) * vs_consts);
336 memset(states->vertexShaderConstantsF, TRUE, sizeof(BOOL) * num_constants);
370 if (stateblock->changed.vertexShaderConstantsF[i])
534 HeapFree(GetProcessHeap(), 0, This->changed.vertexShaderConstantsF);
H A Ddevice.c3223 memset(This->updateStateBlock->changed.vertexShaderConstantsF + start, 1,
3224 sizeof(*This->updateStateBlock->changed.vertexShaderConstantsF) * count);
H A Dwined3d_private.h2648 BOOL *vertexShaderConstantsF; member in struct:SAVEDSTATES
H A Dglsl_shader.c974 if (!This->stateBlock->changed.vertexShaderConstantsF[i])

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