Searched refs:vertexShaderConstantB (Results 1 - 8 of 8) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | stateblock.c | 662 targetStateBlock->vertexShaderConstantB[idx] ? "TRUE" : "FALSE"); 664 This->vertexShaderConstantB[idx] = targetStateBlock->vertexShaderConstantB[idx]; 921 This->vertexShaderConstantB + This->contained_vs_consts_b[i], 1);
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H A D | device.c | 3102 memcpy(&This->updateStateBlock->vertexShaderConstantB[start], srcData, cnt * sizeof(BOOL)); 3133 memcpy(dstData, &This->stateBlock->vertexShaderConstantB[start], cnt * sizeof(BOOL));
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H A D | wined3d_private.h | 2685 BOOL vertexShaderConstantB[MAX_CONST_B]; member in struct:IWineD3DStateBlockImpl
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H A D | glsl_shader.c | 864 shader_glsl_load_constantsB(vshader, gl_info, programId, stateBlock->vertexShaderConstantB,
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H A D | arb_program_shader.c | 4334 if(stateblock->vertexShaderConstantB[i]) args->clip.boolclip.bools |= ( 1 << i);
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shaderapi.c | 474 memcpy(&This->updateStateBlock->vertexShaderConstantB[start], srcData, cnt * sizeof(BOOL));
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H A D | wined3d_private.h | 2720 BOOL vertexShaderConstantB[MAX_CONST_B]; member in struct:IWineD3DStateBlockImpl
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H A D | glsl_shader.c | 881 shader_glsl_load_constantsB(vshader, gl_info, programId, stateBlock->vertexShaderConstantB,
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