Searched refs:vertexShaderConstantB (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstateblock.c662 targetStateBlock->vertexShaderConstantB[idx] ? "TRUE" : "FALSE");
664 This->vertexShaderConstantB[idx] = targetStateBlock->vertexShaderConstantB[idx];
921 This->vertexShaderConstantB + This->contained_vs_consts_b[i], 1);
H A Ddevice.c3102 memcpy(&This->updateStateBlock->vertexShaderConstantB[start], srcData, cnt * sizeof(BOOL));
3133 memcpy(dstData, &This->stateBlock->vertexShaderConstantB[start], cnt * sizeof(BOOL));
H A Dwined3d_private.h2685 BOOL vertexShaderConstantB[MAX_CONST_B]; member in struct:IWineD3DStateBlockImpl
H A Dglsl_shader.c864 shader_glsl_load_constantsB(vshader, gl_info, programId, stateBlock->vertexShaderConstantB,
H A Darb_program_shader.c4334 if(stateblock->vertexShaderConstantB[i]) args->clip.boolclip.bools |= ( 1 << i);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshaderapi.c474 memcpy(&This->updateStateBlock->vertexShaderConstantB[start], srcData, cnt * sizeof(BOOL));
H A Dwined3d_private.h2720 BOOL vertexShaderConstantB[MAX_CONST_B]; member in struct:IWineD3DStateBlockImpl
H A Dglsl_shader.c881 shader_glsl_load_constantsB(vshader, gl_info, programId, stateBlock->vertexShaderConstantB,

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