Searched refs:use_ps (Results 1 - 18 of 18) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c519 if (!use_ps(state)) return;
732 BOOL ps = use_ps(state);
4587 if (use_ps(state))
4661 if (use_ps(state))
5853 if (use_ps(state)) return;
5879 if (use_ps(state)) return;
5906 if (use_ps(state))
5942 if (use_ps(state))
6484 BOOL use_pshader = use_ps(state);
H A Ddrawprim.c122 BOOL pixelShader = use_ps(state);
H A Dnvidia_texture_shader.c499 if (use_ps(state)) return;
H A Dglsl_shader.c741 if (!use_ps(state)) return;
820 if (use_ps(state))
5859 if (use_ps(state))
6136 priv->fragment_pipe->enable_extension(gl_info, !use_ps(state));
7099 context->last_was_pshader = use_ps(state);
H A Dati_fragment_shader.c940 context->last_was_pshader = use_ps(state);
H A Dshader.c1545 priv->fragment_pipe->enable_extension(gl_info, !use_ps(state));
H A Dstate.c3162 if (use_ps(state)) return;
3353 if (!use_ps(state))
3696 if (!use_ps(state) && sampler < state->lowest_disabled_stage)
3730 if (use_ps(state))
H A Ddevice.c387 if (use_ps(state))
2921 BOOL ps = use_ps(state);
H A Dwined3d_private.h3170 static inline BOOL use_ps(const struct wined3d_state *state) function
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c1629 if (use_ps(stateblock) || stateblock->lowest_disabled_stage > gl_info->limits.point_sprite_units)
3029 if (use_ps(stateblock)) return;
3221 if (!use_ps(stateblock)) {
3479 device->shader_backend->shader_load_constants(context, use_ps(stateblock), use_vs(stateblock));
3571 if (!use_ps(stateblock) && sampler < stateblock->lowest_disabled_stage)
3586 (IWineD3DDevice*)d3ddevice, use_ps(stateblock), use_vs(stateblock));
3608 BOOL use_pshader = use_ps(stateblock);
4509 BOOL usePixelShaderFunction = use_ps(stateblock);
H A Darb_program_shader.c4302 if(use_ps(stateblock))
5372 if (use_ps(stateblock)) return;
5393 if (use_ps(stateblock)) return;
5417 if (use_ps(stateblock))
5453 if (use_ps(stateblock))
5973 BOOL use_pshader = use_ps(stateblock);
H A Dnvidia_texture_shader.c478 if (use_ps(stateblock)) return;
H A Ddrawprim.c90 BOOL pixelShader = use_ps(This->stateBlock);
H A Dati_fragment_shader.c904 context->last_was_pshader = use_ps(stateblock);
H A Dglsl_shader.c4497 IWineD3DDeviceImpl *device, BOOL use_ps, BOOL use_vs)
4500 IWineD3DPixelShader *pshader = use_ps ? device->stateBlock->pixelShader : NULL;
4496 set_glsl_shader_program(const struct wined3d_context *context, IWineD3DDeviceImpl *device, BOOL use_ps, BOOL use_vs) argument
H A Ddevice.c500 if (use_ps(stateblock))
3440 BOOL ps = use_ps(This->stateBlock);
H A Dwined3d_private.h3390 static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock) function
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h3431 static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock) function

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