Searched refs:use_ps (Results 1 - 18 of 18) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 519 if (!use_ps(state)) return; 732 BOOL ps = use_ps(state); 4587 if (use_ps(state)) 4661 if (use_ps(state)) 5853 if (use_ps(state)) return; 5879 if (use_ps(state)) return; 5906 if (use_ps(state)) 5942 if (use_ps(state)) 6484 BOOL use_pshader = use_ps(state);
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H A D | drawprim.c | 122 BOOL pixelShader = use_ps(state);
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H A D | nvidia_texture_shader.c | 499 if (use_ps(state)) return;
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H A D | glsl_shader.c | 741 if (!use_ps(state)) return; 820 if (use_ps(state)) 5859 if (use_ps(state)) 6136 priv->fragment_pipe->enable_extension(gl_info, !use_ps(state)); 7099 context->last_was_pshader = use_ps(state);
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H A D | ati_fragment_shader.c | 940 context->last_was_pshader = use_ps(state);
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H A D | shader.c | 1545 priv->fragment_pipe->enable_extension(gl_info, !use_ps(state));
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H A D | state.c | 3162 if (use_ps(state)) return; 3353 if (!use_ps(state)) 3696 if (!use_ps(state) && sampler < state->lowest_disabled_stage) 3730 if (use_ps(state))
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H A D | device.c | 387 if (use_ps(state)) 2921 BOOL ps = use_ps(state);
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H A D | wined3d_private.h | 3170 static inline BOOL use_ps(const struct wined3d_state *state) function
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 1629 if (use_ps(stateblock) || stateblock->lowest_disabled_stage > gl_info->limits.point_sprite_units) 3029 if (use_ps(stateblock)) return; 3221 if (!use_ps(stateblock)) { 3479 device->shader_backend->shader_load_constants(context, use_ps(stateblock), use_vs(stateblock)); 3571 if (!use_ps(stateblock) && sampler < stateblock->lowest_disabled_stage) 3586 (IWineD3DDevice*)d3ddevice, use_ps(stateblock), use_vs(stateblock)); 3608 BOOL use_pshader = use_ps(stateblock); 4509 BOOL usePixelShaderFunction = use_ps(stateblock);
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H A D | arb_program_shader.c | 4302 if(use_ps(stateblock)) 5372 if (use_ps(stateblock)) return; 5393 if (use_ps(stateblock)) return; 5417 if (use_ps(stateblock)) 5453 if (use_ps(stateblock)) 5973 BOOL use_pshader = use_ps(stateblock);
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H A D | nvidia_texture_shader.c | 478 if (use_ps(stateblock)) return;
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H A D | drawprim.c | 90 BOOL pixelShader = use_ps(This->stateBlock);
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H A D | ati_fragment_shader.c | 904 context->last_was_pshader = use_ps(stateblock);
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H A D | glsl_shader.c | 4497 IWineD3DDeviceImpl *device, BOOL use_ps, BOOL use_vs) 4500 IWineD3DPixelShader *pshader = use_ps ? device->stateBlock->pixelShader : NULL; 4496 set_glsl_shader_program(const struct wined3d_context *context, IWineD3DDeviceImpl *device, BOOL use_ps, BOOL use_vs) argument
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H A D | device.c | 500 if (use_ps(stateblock)) 3440 BOOL ps = use_ps(This->stateBlock);
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H A D | wined3d_private.h | 3390 static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock) function
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 3431 static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock) function
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