/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | drawprim.c | 155 if (si->use_map & (1 << WINED3D_FFP_POSITION)) 161 if (si->use_map & (1 << WINED3D_FFP_NORMAL)) 172 if (si->use_map & (1 << WINED3D_FFP_DIFFUSE)) 185 if (si->use_map & (1 << WINED3D_FFP_SPECULAR)) 245 if (si->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx))) 510 if (!(si->use_map & (1 << i))) 558 if (!(si->use_map & (1 << i))) continue; 606 if (!(s->use_map & (1 << i))) continue;
|
H A D | device.c | 185 stream_info->use_map = 0; 287 stream_info->use_map |= 1 << idx; 293 for (i = 0, map = stream_info->use_map; map; map >>= 1, ++i) 353 || (stream_info->use_map & slow_mask)) && !stream_info->all_vbo) 3327 if (stream_info->use_map & (1 << WINED3D_FFP_NORMAL)) 3332 if (!(stream_info->use_map & (1 << WINED3D_FFP_POSITION))) 3516 if (!(stream_info->use_map & (1 << WINED3D_FFP_DIFFUSE))) 3539 if (!(stream_info->use_map & (1 << WINED3D_FFP_SPECULAR))) 3561 if (!(stream_info->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + tex_index)))) 3618 if (!(stream_info.use_map [all...] |
H A D | state.c | 1285 if ((device->stream_info.use_map & (1 << WINED3D_FFP_DIFFUSE)) 1438 && (context->swapchain->device->stream_info.use_map & (1 << WINED3D_FFP_NORMAL))) 3340 device->stream_info.use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx)) 3393 if (coordIdx < MAX_TEXTURES && (si->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx)))) 4119 if (!(stream_info->use_map & (1 << i))) 4340 if ((si->use_map & (1 << WINED3D_FFP_BLENDWEIGHT)) 4341 || si->use_map & (1 << WINED3D_FFP_BLENDINDICES)) 4372 if (si->use_map & (1 << WINED3D_FFP_BLENDINDICES)) 4399 if (si->use_map & (1 << WINED3D_FFP_PSIZE)) 4407 if (si->use_map [all...] |
H A D | utils.c | 3598 if (coord_idx < MAX_TEXTURES && (si->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coord_idx)))) 3609 settings->normal = !!(si->use_map & (1 << WINED3D_FFP_NORMAL)); 3615 if (state->render_states[WINED3D_RS_COLORVERTEX] && (si->use_map & (1 << WINED3D_FFP_DIFFUSE))) 3634 if (coord_idx < MAX_TEXTURES && (si->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coord_idx))))
|
H A D | buffer.c | 323 if (!(si->use_map & (1 << attrib_idx))
|
H A D | arb_program_shader.c | 4417 const DWORD use_map, BOOL skip_int) { 4418 if((stored->super.swizzle_map & use_map) != new->super.swizzle_map) return FALSE; 4435 DWORD use_map = device->stream_info.use_map; local 4473 use_map, gl_info->supported[NV_VERTEX_PROGRAM2_OPTION])) 4416 vs_args_equal(const struct arb_vs_compile_args *stored, const struct arb_vs_compile_args *new, const DWORD use_map, BOOL skip_int) argument
|
H A D | glsl_shader.c | 4771 const DWORD use_map) { 4772 if((stored->swizzle_map & use_map) != new->swizzle_map) return FALSE; 4783 DWORD use_map = shader->device->stream_info.use_map; local 4806 if (vs_args_equal(&gl_shaders[i].args, args, use_map)) 4770 vs_args_equal(const struct vs_compile_args *stored, const struct vs_compile_args *new, const DWORD use_map) argument
|
H A D | wined3d_private.h | 978 WORD use_map; /* MAX_ATTRIBS, 16 */ member in struct:wined3d_stream_info
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | drawprim.c | 122 if (si->use_map & (1 << WINED3D_FFP_POSITION)) 128 if (si->use_map & (1 << WINED3D_FFP_NORMAL)) 139 if (si->use_map & (1 << WINED3D_FFP_DIFFUSE)) 152 if (si->use_map & (1 << WINED3D_FFP_SPECULAR)) 212 if (si->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx))) 479 if (!(si->use_map & (1 << i))) continue; 533 if (!(si->use_map & (1 << i))) continue; 573 if (!(s->use_map & (1 << i))) continue;
|
H A D | state.c | 1215 if ((device->strided_streams.use_map & (1 << WINED3D_FFP_DIFFUSE)) 1372 && (stateblock->device->strided_streams.use_map & (1 << WINED3D_FFP_NORMAL))) 3208 stateblock->device->strided_streams.use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx)) 3254 if (coordIdx < MAX_TEXTURES && (si->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx)))) 4056 if (!(stream_info->use_map & (1 << i))) 4232 if ((si->use_map & (1 << WINED3D_FFP_BLENDWEIGHT)) 4233 || si->use_map & (1 << WINED3D_FFP_BLENDINDICES)) 4264 if (si->use_map & (1 << WINED3D_FFP_BLENDINDICES)) 4291 if (si->use_map & (1 << WINED3D_FFP_PSIZE)) 4299 if (si->use_map [all...] |
H A D | device.c | 199 stream_info->use_map = 0; 319 stream_info->use_map |= 1 << idx; 326 WORD map = stream_info->use_map; 402 stream_info->use_map |= 1 << i; 465 if ((stream_info->position_transformed || (stream_info->use_map & slow_mask)) && !fixup) 3683 if (stream_info->use_map & (1 << WINED3D_FFP_NORMAL)) 3688 if (!(stream_info->use_map & (1 << WINED3D_FFP_POSITION))) 3921 if (!(stream_info->use_map & (1 << WINED3D_FFP_DIFFUSE))) 3954 if (!(stream_info->use_map & (1 << WINED3D_FFP_SPECULAR))) 3985 if (!(stream_info->use_map [all...] |
H A D | buffer.c | 313 if (!(si->use_map & (1 << attrib_idx)) 363 if (!(strided->use_map & (1 << i)) || strided->elements[i].buffer_object != This->buffer_object) continue;
|
H A D | glsl_shader.c | 4416 const DWORD use_map) { 4417 if((stored->swizzle_map & use_map) != new->swizzle_map) return FALSE; 4429 DWORD use_map = ((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.use_map; local 4450 && vs_args_equal(&shader_data->gl_shaders[i].args, args, use_map)) { 4415 vs_args_equal(const struct vs_compile_args *stored, const struct vs_compile_args *new, const DWORD use_map) argument
|
H A D | arb_program_shader.c | 4156 const DWORD use_map, BOOL skip_int) { 4157 if((stored->super.swizzle_map & use_map) != new->super.swizzle_map) return FALSE; 4174 DWORD use_map = ((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.use_map; local 4193 use_map, gl_info->supported[NV_VERTEX_PROGRAM2_OPTION])) 4155 vs_args_equal(const struct arb_vs_compile_args *stored, const struct arb_vs_compile_args *new, const DWORD use_map, BOOL skip_int) argument
|
H A D | wined3d_private.h | 865 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \ 969 WORD use_map; /* MAX_ATTRIBS, 16 */ member in struct:wined3d_stream_info
|
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 4547 const DWORD use_map) { 4548 if((stored->swizzle_map & use_map) != new->swizzle_map) return FALSE; 4560 DWORD use_map = ((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.use_map; local 4581 && vs_args_equal(&shader_data->gl_shaders[i].args, args, use_map)) { 4546 vs_args_equal(const struct vs_compile_args *stored, const struct vs_compile_args *new, const DWORD use_map) argument
|
H A D | wined3d_private.h | 886 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \ 990 WORD use_map; /* MAX_ATTRIBS, 16 */ member in struct:wined3d_stream_info
|