Searched refs:use_map (Results 1 - 17 of 17) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddrawprim.c155 if (si->use_map & (1 << WINED3D_FFP_POSITION))
161 if (si->use_map & (1 << WINED3D_FFP_NORMAL))
172 if (si->use_map & (1 << WINED3D_FFP_DIFFUSE))
185 if (si->use_map & (1 << WINED3D_FFP_SPECULAR))
245 if (si->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx)))
510 if (!(si->use_map & (1 << i)))
558 if (!(si->use_map & (1 << i))) continue;
606 if (!(s->use_map & (1 << i))) continue;
H A Ddevice.c185 stream_info->use_map = 0;
287 stream_info->use_map |= 1 << idx;
293 for (i = 0, map = stream_info->use_map; map; map >>= 1, ++i)
353 || (stream_info->use_map & slow_mask)) && !stream_info->all_vbo)
3327 if (stream_info->use_map & (1 << WINED3D_FFP_NORMAL))
3332 if (!(stream_info->use_map & (1 << WINED3D_FFP_POSITION)))
3516 if (!(stream_info->use_map & (1 << WINED3D_FFP_DIFFUSE)))
3539 if (!(stream_info->use_map & (1 << WINED3D_FFP_SPECULAR)))
3561 if (!(stream_info->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + tex_index))))
3618 if (!(stream_info.use_map
[all...]
H A Dstate.c1285 if ((device->stream_info.use_map & (1 << WINED3D_FFP_DIFFUSE))
1438 && (context->swapchain->device->stream_info.use_map & (1 << WINED3D_FFP_NORMAL)))
3340 device->stream_info.use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx))
3393 if (coordIdx < MAX_TEXTURES && (si->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx))))
4119 if (!(stream_info->use_map & (1 << i)))
4340 if ((si->use_map & (1 << WINED3D_FFP_BLENDWEIGHT))
4341 || si->use_map & (1 << WINED3D_FFP_BLENDINDICES))
4372 if (si->use_map & (1 << WINED3D_FFP_BLENDINDICES))
4399 if (si->use_map & (1 << WINED3D_FFP_PSIZE))
4407 if (si->use_map
[all...]
H A Dutils.c3598 if (coord_idx < MAX_TEXTURES && (si->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coord_idx))))
3609 settings->normal = !!(si->use_map & (1 << WINED3D_FFP_NORMAL));
3615 if (state->render_states[WINED3D_RS_COLORVERTEX] && (si->use_map & (1 << WINED3D_FFP_DIFFUSE)))
3634 if (coord_idx < MAX_TEXTURES && (si->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coord_idx))))
H A Dbuffer.c323 if (!(si->use_map & (1 << attrib_idx))
H A Darb_program_shader.c4417 const DWORD use_map, BOOL skip_int) {
4418 if((stored->super.swizzle_map & use_map) != new->super.swizzle_map) return FALSE;
4435 DWORD use_map = device->stream_info.use_map; local
4473 use_map, gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]))
4416 vs_args_equal(const struct arb_vs_compile_args *stored, const struct arb_vs_compile_args *new, const DWORD use_map, BOOL skip_int) argument
H A Dglsl_shader.c4771 const DWORD use_map) {
4772 if((stored->swizzle_map & use_map) != new->swizzle_map) return FALSE;
4783 DWORD use_map = shader->device->stream_info.use_map; local
4806 if (vs_args_equal(&gl_shaders[i].args, args, use_map))
4770 vs_args_equal(const struct vs_compile_args *stored, const struct vs_compile_args *new, const DWORD use_map) argument
H A Dwined3d_private.h978 WORD use_map; /* MAX_ATTRIBS, 16 */ member in struct:wined3d_stream_info
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddrawprim.c122 if (si->use_map & (1 << WINED3D_FFP_POSITION))
128 if (si->use_map & (1 << WINED3D_FFP_NORMAL))
139 if (si->use_map & (1 << WINED3D_FFP_DIFFUSE))
152 if (si->use_map & (1 << WINED3D_FFP_SPECULAR))
212 if (si->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx)))
479 if (!(si->use_map & (1 << i))) continue;
533 if (!(si->use_map & (1 << i))) continue;
573 if (!(s->use_map & (1 << i))) continue;
H A Dstate.c1215 if ((device->strided_streams.use_map & (1 << WINED3D_FFP_DIFFUSE))
1372 && (stateblock->device->strided_streams.use_map & (1 << WINED3D_FFP_NORMAL)))
3208 stateblock->device->strided_streams.use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx))
3254 if (coordIdx < MAX_TEXTURES && (si->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx))))
4056 if (!(stream_info->use_map & (1 << i)))
4232 if ((si->use_map & (1 << WINED3D_FFP_BLENDWEIGHT))
4233 || si->use_map & (1 << WINED3D_FFP_BLENDINDICES))
4264 if (si->use_map & (1 << WINED3D_FFP_BLENDINDICES))
4291 if (si->use_map & (1 << WINED3D_FFP_PSIZE))
4299 if (si->use_map
[all...]
H A Ddevice.c199 stream_info->use_map = 0;
319 stream_info->use_map |= 1 << idx;
326 WORD map = stream_info->use_map;
402 stream_info->use_map |= 1 << i;
465 if ((stream_info->position_transformed || (stream_info->use_map & slow_mask)) && !fixup)
3683 if (stream_info->use_map & (1 << WINED3D_FFP_NORMAL))
3688 if (!(stream_info->use_map & (1 << WINED3D_FFP_POSITION)))
3921 if (!(stream_info->use_map & (1 << WINED3D_FFP_DIFFUSE)))
3954 if (!(stream_info->use_map & (1 << WINED3D_FFP_SPECULAR)))
3985 if (!(stream_info->use_map
[all...]
H A Dbuffer.c313 if (!(si->use_map & (1 << attrib_idx))
363 if (!(strided->use_map & (1 << i)) || strided->elements[i].buffer_object != This->buffer_object) continue;
H A Dglsl_shader.c4416 const DWORD use_map) {
4417 if((stored->swizzle_map & use_map) != new->swizzle_map) return FALSE;
4429 DWORD use_map = ((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.use_map; local
4450 && vs_args_equal(&shader_data->gl_shaders[i].args, args, use_map)) {
4415 vs_args_equal(const struct vs_compile_args *stored, const struct vs_compile_args *new, const DWORD use_map) argument
H A Darb_program_shader.c4156 const DWORD use_map, BOOL skip_int) {
4157 if((stored->super.swizzle_map & use_map) != new->super.swizzle_map) return FALSE;
4174 DWORD use_map = ((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.use_map; local
4193 use_map, gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]))
4155 vs_args_equal(const struct arb_vs_compile_args *stored, const struct arb_vs_compile_args *new, const DWORD use_map, BOOL skip_int) argument
H A Dwined3d_private.h865 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
969 WORD use_map; /* MAX_ATTRIBS, 16 */ member in struct:wined3d_stream_info
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c4547 const DWORD use_map) {
4548 if((stored->swizzle_map & use_map) != new->swizzle_map) return FALSE;
4560 DWORD use_map = ((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.use_map; local
4581 && vs_args_equal(&shader_data->gl_shaders[i].args, args, use_map)) {
4546 vs_args_equal(const struct vs_compile_args *stored, const struct vs_compile_args *new, const DWORD use_map) argument
H A Dwined3d_private.h886 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
990 WORD use_map; /* MAX_ATTRIBS, 16 */ member in struct:wined3d_stream_info

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