Searched refs:texture_level (Results 1 - 11 of 11) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | surface.c | 457 surface->texture_level = level; 708 This, This->texture_level, format_desc->glFormat, format_desc->glType, 715 GL_EXTCALL(glGetCompressedTexImageARB(This->texture_target, This->texture_level, NULL)); 723 This->texture_level, This->resource.allocatedMemory)); 753 This, This->texture_level, format, type, mem); 759 glGetTexImage(This->texture_target, This->texture_level, format, type, NULL); 765 glGetTexImage(This->texture_target, This->texture_level, format, type, mem); 869 This->texture_target, This->texture_level, This->resource.size); 888 GL_EXTCALL(glCompressedTexSubImage2DARB(This->texture_target, This->texture_level, 896 glTexSubImage2D(This->texture_target, This->texture_level, [all...] |
H A D | surface_gdi.c | 196 This, This->texture_target, This->texture_level, gen);
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H A D | context.c | 234 depth_stencil->texture_level); 242 depth_stencil->texture_level); 283 surface->texture_name, surface->texture_level);
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H A D | swapchain.c | 400 cursor.texture_level = 0;
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H A D | device.c | 5571 "format %#x, image_size %#x, data %p.\n", dst_impl->texture_target, dst_impl->texture_level, 5576 GL_EXTCALL(glCompressedTexSubImage2DARB(dst_impl->texture_target, dst_impl->texture_level, 5587 GL_EXTCALL(glCompressedTexSubImage2DARB(dst_impl->texture_target, dst_impl->texture_level, 5604 dst_impl->texture_target, dst_impl->texture_level, dst_x, dst_y, 5608 glTexSubImage2D(dst_impl->texture_target, dst_impl->texture_level, dst_x, dst_y,
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H A D | wined3d_private.h | 2387 GLint texture_level; member in struct:IWineD3DSurfaceImpl
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | surface.c | 737 if (surface->texture_level) 740 surface, surface->texture_level); 834 gl_info->gl_ops.gl.p_glTexImage2D(surface->texture_target, surface->texture_level, 840 gl_info->gl_ops.gl.p_glTexImage2D(surface->texture_target, surface->texture_level, 2387 surface->texture_level = level; 2408 surface, surface->texture_level, format->glFormat, format->glType, 2415 GL_EXTCALL(glGetCompressedTexImageARB(surface->texture_target, surface->texture_level, NULL)); 2423 surface->texture_level, surface->resource.allocatedMemory)); 2457 surface, surface->texture_level, gl_format, gl_type, mem); 2464 gl_info->gl_ops.gl.p_glGetTexImage(surface->texture_target, surface->texture_level, [all...] |
H A D | context.c | 162 depth_stencil->texture_level); 170 depth_stencil->texture_level); 235 surface->texture_level);
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H A D | swapchain.c | 632 cursor.texture_level = 0;
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H A D | wined3d_private.h | 2277 GLint texture_level; member in struct:wined3d_surface
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 2422 GLint texture_level; member in struct:IWineD3DSurfaceImpl
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