Searched refs:texture_level (Results 1 - 11 of 11) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dsurface.c457 surface->texture_level = level;
708 This, This->texture_level, format_desc->glFormat, format_desc->glType,
715 GL_EXTCALL(glGetCompressedTexImageARB(This->texture_target, This->texture_level, NULL));
723 This->texture_level, This->resource.allocatedMemory));
753 This, This->texture_level, format, type, mem);
759 glGetTexImage(This->texture_target, This->texture_level, format, type, NULL);
765 glGetTexImage(This->texture_target, This->texture_level, format, type, mem);
869 This->texture_target, This->texture_level, This->resource.size);
888 GL_EXTCALL(glCompressedTexSubImage2DARB(This->texture_target, This->texture_level,
896 glTexSubImage2D(This->texture_target, This->texture_level,
[all...]
H A Dsurface_gdi.c196 This, This->texture_target, This->texture_level, gen);
H A Dcontext.c234 depth_stencil->texture_level);
242 depth_stencil->texture_level);
283 surface->texture_name, surface->texture_level);
H A Dswapchain.c400 cursor.texture_level = 0;
H A Ddevice.c5571 "format %#x, image_size %#x, data %p.\n", dst_impl->texture_target, dst_impl->texture_level,
5576 GL_EXTCALL(glCompressedTexSubImage2DARB(dst_impl->texture_target, dst_impl->texture_level,
5587 GL_EXTCALL(glCompressedTexSubImage2DARB(dst_impl->texture_target, dst_impl->texture_level,
5604 dst_impl->texture_target, dst_impl->texture_level, dst_x, dst_y,
5608 glTexSubImage2D(dst_impl->texture_target, dst_impl->texture_level, dst_x, dst_y,
H A Dwined3d_private.h2387 GLint texture_level; member in struct:IWineD3DSurfaceImpl
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dsurface.c737 if (surface->texture_level)
740 surface, surface->texture_level);
834 gl_info->gl_ops.gl.p_glTexImage2D(surface->texture_target, surface->texture_level,
840 gl_info->gl_ops.gl.p_glTexImage2D(surface->texture_target, surface->texture_level,
2387 surface->texture_level = level;
2408 surface, surface->texture_level, format->glFormat, format->glType,
2415 GL_EXTCALL(glGetCompressedTexImageARB(surface->texture_target, surface->texture_level, NULL));
2423 surface->texture_level, surface->resource.allocatedMemory));
2457 surface, surface->texture_level, gl_format, gl_type, mem);
2464 gl_info->gl_ops.gl.p_glGetTexImage(surface->texture_target, surface->texture_level,
[all...]
H A Dcontext.c162 depth_stencil->texture_level);
170 depth_stencil->texture_level);
235 surface->texture_level);
H A Dswapchain.c632 cursor.texture_level = 0;
H A Dwined3d_private.h2277 GLint texture_level; member in struct:wined3d_surface
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2422 GLint texture_level; member in struct:IWineD3DSurfaceImpl

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