/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/shader/ |
H A D | prog_execute.h | 29 typedef void (*FetchTexelLodFunc)(GLcontext *ctx, const GLfloat texcoord[4], 32 typedef void (*FetchTexelDerivFunc)(GLcontext *ctx, const GLfloat texcoord[4],
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/main/ |
H A D | feedback.h | 51 const GLfloat texcoord[4] );
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.16.0/ |
H A D | glamor_utils.h | 314 texcoord, yInverted) \ 316 (texcoord)[0] = t_from_x_coord_x(xscale, _tx_); \ 318 (texcoord)[1] = t_from_x_coord_y_inverted(yscale, _ty_);\ 320 (texcoord)[1] = t_from_x_coord_y(yscale, _ty_); \ 321 DEBUGF("normalized point tx %f ty %f \n", (texcoord)[0], \ 322 (texcoord)[1]); \ 326 yscale, texcoord, \ 339 (texcoord)[0] = t_from_x_coord_x(xscale, tx); \ 341 (texcoord)[1] = t_from_x_coord_y_inverted(yscale, ty); \ 343 (texcoord)[ [all...] |
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.17.1/ |
H A D | glamor_utils.h | 316 texcoord) \ 318 (texcoord)[0] = t_from_x_coord_x(xscale, _tx_); \ 319 (texcoord)[1] = t_from_x_coord_y_inverted(yscale, _ty_); \ 320 DEBUGF("normalized point tx %f ty %f \n", (texcoord)[0], \ 321 (texcoord)[1]); \ 325 yscale, texcoord, \ 337 (texcoord)[0] = t_from_x_coord_x(xscale, tx); \ 338 (texcoord)[1] = t_from_x_coord_y_inverted(yscale, ty); \ 339 DEBUGF("normalized tx %f ty %f \n", (texcoord)[0], (texcoord)[ [all...] |
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_evaluators.c | 119 static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 }; local 129 init_1d_map(ctx, GL_MAP1_TEXTURE_COORD_1, 1, texcoord); 130 init_1d_map(ctx, GL_MAP1_TEXTURE_COORD_2, 2, texcoord); 131 init_1d_map(ctx, GL_MAP1_TEXTURE_COORD_3, 3, texcoord); 132 init_1d_map(ctx, GL_MAP1_TEXTURE_COORD_4, 4, texcoord); 139 init_2d_map(ctx, GL_MAP2_TEXTURE_COORD_1, 1, texcoord); 140 init_2d_map(ctx, GL_MAP2_TEXTURE_COORD_2, 2, texcoord); 141 init_2d_map(ctx, GL_MAP2_TEXTURE_COORD_3, 3, texcoord); 142 init_2d_map(ctx, GL_MAP2_TEXTURE_COORD_4, 4, texcoord);
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 343 if (shader_type == WINED3D_SHADER_TYPE_PIXEL) reg_maps->texcoord |= 1 << reg->idx; 776 map &= reg_maps->shader_version.major < 3 ? ~reg_maps->texcoord : ~reg_maps->input_registers; 1708 shader->baseShader.limits.texcoord = 0; 2068 /* Flag samplers that need NP2 texcoord fixup. */ 2150 shader->baseShader.limits.texcoord = 4; 2161 shader->baseShader.limits.texcoord = 6; 2173 shader->baseShader.limits.texcoord = 8; 2183 shader->baseShader.limits.texcoord = 8; 2198 shader->baseShader.limits.texcoord = 0; 2209 shader->baseShader.limits.texcoord [all...] |
H A D | wined3d_private.h | 563 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */ member in struct:shader_reg_maps 750 /* Bitmap for NP2 texcoord fixups (16 samplers max currently). 3081 unsigned int texcoord; member in struct:SHADER_LIMITS 3287 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
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H A D | glsl_shader.c | 811 /* NP2 texcoord fixup is (currently) only done for pixelshaders. */ 830 FIXME("Nonexistent texture is flagged for NP2 texcoord fixup\n"); 1231 /* Declare uniforms for NP2 texcoord fixup: 1250 FIXME("Non-2D texture is flagged for NP2 texcoord fixup.\n"); 1269 for (i = 0, map = reg_maps->texcoord; map; map >>= 1, ++i) 4100 for (i = 0, map = ps->baseShader.reg_maps.texcoord; map && i < min(8, MAX_REG_TEXCRD); map >>= 1, ++i) 4136 * Take care about the texcoord .w fixup though if we're using the fixed function fragment pipeline 4773 FIXME("NP2 texcoord fixup needed for this pixelshader, but no fixup uniform found.\n"); 4947 /* In case that NP2 texcoord fixup data is found for the selected program, trigger a reload of the
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 343 if (shader_type == WINED3D_SHADER_TYPE_PIXEL) reg_maps->texcoord |= 1 << reg->idx; 776 map &= reg_maps->shader_version.major < 3 ? ~reg_maps->texcoord : ~reg_maps->input_registers; 1704 shader->baseShader.limits.texcoord = 0; 2062 /* Flag samplers that need NP2 texcoord fixup. */ 2144 shader->baseShader.limits.texcoord = 4; 2155 shader->baseShader.limits.texcoord = 6; 2167 shader->baseShader.limits.texcoord = 8; 2177 shader->baseShader.limits.texcoord = 8; 2192 shader->baseShader.limits.texcoord = 0; 2203 shader->baseShader.limits.texcoord [all...] |
H A D | wined3d_private.h | 552 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */ member in struct:shader_reg_maps 739 /* Bitmap for NP2 texcoord fixups (16 samplers max currently). 3046 unsigned int texcoord; member in struct:SHADER_LIMITS 3246 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
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H A D | glsl_shader.c | 794 /* NP2 texcoord fixup is (currently) only done for pixelshaders. */ 813 FIXME("Nonexistent texture is flagged for NP2 texcoord fixup\n"); 1209 /* Declare uniforms for NP2 texcoord fixup: 1228 FIXME("Non-2D texture is flagged for NP2 texcoord fixup.\n"); 1247 for (i = 0, map = reg_maps->texcoord; map; map >>= 1, ++i) 3977 for (i = 0, map = ps->baseShader.reg_maps.texcoord; map && i < min(8, MAX_REG_TEXCRD); map >>= 1, ++i) 4013 * Take care about the texcoord .w fixup though if we're using the fixed function fragment pipeline 4642 FIXME("NP2 texcoord fixup needed for this pixelshader, but no fixup uniform found.\n"); 4816 /* In case that NP2 texcoord fixup data is found for the selected program, trigger a reload of the
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H A D | arb_program_shader.c | 112 || (!use_nv_clip(gl_info)) /* Init the clip texcoord */) 447 /* NP2 texcoord fixup is (currently) only done for pixelshaders. */ 465 FIXME("Nonexistent texture is flagged for NP2 texcoord fixup\n"); 739 for (i = 0, map = reg_maps->texcoord; map; map >>= 1, ++i) 938 sprintf(register_name, "fragment.texcoord[%s + %u]", rel_reg, reg->idx); 950 sprintf(register_name, "fragment.texcoord[%s + %u]", rel_reg, reg->idx); 957 sprintf(register_name, "fragment.texcoord[%s + %u]", rel_reg, reg->idx); 1021 * and as source to most instructions. For some instructions it is the texcoord 1027 sprintf(register_name, "fragment.texcoord[%u]", reg->idx); 1800 * ps_1_3 shaders use the texcoord incarnatio [all...] |
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | d3dx9tex.h | 95 typedef void (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *out, const D3DXVECTOR2 *texcoord, 97 typedef void (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *out, const D3DXVECTOR3 *texcoord,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
H A D | d3dx9tex.h | 93 typedef VOID (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *out, CONST D3DXVECTOR2 *texcoord, CONST D3DXVECTOR2 *texelsize, LPVOID data); 94 typedef VOID (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *out, CONST D3DXVECTOR3 *texcoord, CONST D3DXVECTOR3 *texelsize, LPVOID data);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 400 reg_maps->texcoord |= 1 << reg->idx[0].offset; 875 map &= reg_maps->shader_version.major < 3 ? ~reg_maps->texcoord : ~reg_maps->input_registers; 2167 /* Flag samplers that need NP2 texcoord fixup. */
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H A D | wined3d_private.h | 592 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */ member in struct:wined3d_shader_reg_maps 812 /* Bitmap for NP2 texcoord fixups (16 samplers max currently). 3042 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
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H A D | arb_program_shader.c | 369 if (!use_nv_clip(gl_info)) return TRUE; /* Init the clip texcoord */ 518 /* NP2 texcoord fixup is (currently) only done for pixelshaders. */ 536 FIXME("Nonexistent texture is flagged for NP2 texcoord fixup\n"); 866 for (i = 0, map = reg_maps->texcoord; map; map >>= 1, ++i) 1069 sprintf(register_name, "fragment.texcoord[%s + %u]", rel_reg, reg->idx[0].offset); 1081 sprintf(register_name, "fragment.texcoord[%s + %u]", rel_reg, reg->idx[0].offset); 1088 sprintf(register_name, "fragment.texcoord[%s + %u]", rel_reg, reg->idx[0].offset); 1161 * For some instructions it is the texcoord input. Those 1166 sprintf(register_name, "fragment.texcoord[%u]", reg->idx[0].offset); 1922 * ps_1_3 shaders use the texcoord incarnatio [all...] |
H A D | glsl_shader.c | 740 /* NP2 texcoord fixup is (currently) only done for pixelshaders. */ 757 ERR("Nonexistent texture is flagged for NP2 texcoord fixup.\n"); 1157 /* Declare uniforms for NP2 texcoord fixup: 1179 FIXME("Non-2D texture is flagged for NP2 texcoord fixup.\n"); 1199 for (i = 0, map = reg_maps->texcoord; map; map >>= 1, ++i) 6159 /* In case that NP2 texcoord fixup data is found for the selected program, trigger a reload of the
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