Searched refs:texcoord (Results 1 - 18 of 18) sorted by relevance

/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/shader/
H A Dprog_execute.h29 typedef void (*FetchTexelLodFunc)(GLcontext *ctx, const GLfloat texcoord[4],
32 typedef void (*FetchTexelDerivFunc)(GLcontext *ctx, const GLfloat texcoord[4],
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/main/
H A Dfeedback.h51 const GLfloat texcoord[4] );
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.16.0/
H A Dglamor_utils.h314 texcoord, yInverted) \
316 (texcoord)[0] = t_from_x_coord_x(xscale, _tx_); \
318 (texcoord)[1] = t_from_x_coord_y_inverted(yscale, _ty_);\
320 (texcoord)[1] = t_from_x_coord_y(yscale, _ty_); \
321 DEBUGF("normalized point tx %f ty %f \n", (texcoord)[0], \
322 (texcoord)[1]); \
326 yscale, texcoord, \
339 (texcoord)[0] = t_from_x_coord_x(xscale, tx); \
341 (texcoord)[1] = t_from_x_coord_y_inverted(yscale, ty); \
343 (texcoord)[
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.17.1/
H A Dglamor_utils.h316 texcoord) \
318 (texcoord)[0] = t_from_x_coord_x(xscale, _tx_); \
319 (texcoord)[1] = t_from_x_coord_y_inverted(yscale, _ty_); \
320 DEBUGF("normalized point tx %f ty %f \n", (texcoord)[0], \
321 (texcoord)[1]); \
325 yscale, texcoord, \
337 (texcoord)[0] = t_from_x_coord_x(xscale, tx); \
338 (texcoord)[1] = t_from_x_coord_y_inverted(yscale, ty); \
339 DEBUGF("normalized tx %f ty %f \n", (texcoord)[0], (texcoord)[
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_evaluators.c119 static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 }; local
129 init_1d_map(ctx, GL_MAP1_TEXTURE_COORD_1, 1, texcoord);
130 init_1d_map(ctx, GL_MAP1_TEXTURE_COORD_2, 2, texcoord);
131 init_1d_map(ctx, GL_MAP1_TEXTURE_COORD_3, 3, texcoord);
132 init_1d_map(ctx, GL_MAP1_TEXTURE_COORD_4, 4, texcoord);
139 init_2d_map(ctx, GL_MAP2_TEXTURE_COORD_1, 1, texcoord);
140 init_2d_map(ctx, GL_MAP2_TEXTURE_COORD_2, 2, texcoord);
141 init_2d_map(ctx, GL_MAP2_TEXTURE_COORD_3, 3, texcoord);
142 init_2d_map(ctx, GL_MAP2_TEXTURE_COORD_4, 4, texcoord);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c343 if (shader_type == WINED3D_SHADER_TYPE_PIXEL) reg_maps->texcoord |= 1 << reg->idx;
776 map &= reg_maps->shader_version.major < 3 ? ~reg_maps->texcoord : ~reg_maps->input_registers;
1708 shader->baseShader.limits.texcoord = 0;
2068 /* Flag samplers that need NP2 texcoord fixup. */
2150 shader->baseShader.limits.texcoord = 4;
2161 shader->baseShader.limits.texcoord = 6;
2173 shader->baseShader.limits.texcoord = 8;
2183 shader->baseShader.limits.texcoord = 8;
2198 shader->baseShader.limits.texcoord = 0;
2209 shader->baseShader.limits.texcoord
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H A Dwined3d_private.h563 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */ member in struct:shader_reg_maps
750 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
3081 unsigned int texcoord; member in struct:SHADER_LIMITS
3287 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
H A Dglsl_shader.c811 /* NP2 texcoord fixup is (currently) only done for pixelshaders. */
830 FIXME("Nonexistent texture is flagged for NP2 texcoord fixup\n");
1231 /* Declare uniforms for NP2 texcoord fixup:
1250 FIXME("Non-2D texture is flagged for NP2 texcoord fixup.\n");
1269 for (i = 0, map = reg_maps->texcoord; map; map >>= 1, ++i)
4100 for (i = 0, map = ps->baseShader.reg_maps.texcoord; map && i < min(8, MAX_REG_TEXCRD); map >>= 1, ++i)
4136 * Take care about the texcoord .w fixup though if we're using the fixed function fragment pipeline
4773 FIXME("NP2 texcoord fixup needed for this pixelshader, but no fixup uniform found.\n");
4947 /* In case that NP2 texcoord fixup data is found for the selected program, trigger a reload of the
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c343 if (shader_type == WINED3D_SHADER_TYPE_PIXEL) reg_maps->texcoord |= 1 << reg->idx;
776 map &= reg_maps->shader_version.major < 3 ? ~reg_maps->texcoord : ~reg_maps->input_registers;
1704 shader->baseShader.limits.texcoord = 0;
2062 /* Flag samplers that need NP2 texcoord fixup. */
2144 shader->baseShader.limits.texcoord = 4;
2155 shader->baseShader.limits.texcoord = 6;
2167 shader->baseShader.limits.texcoord = 8;
2177 shader->baseShader.limits.texcoord = 8;
2192 shader->baseShader.limits.texcoord = 0;
2203 shader->baseShader.limits.texcoord
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H A Dwined3d_private.h552 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */ member in struct:shader_reg_maps
739 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
3046 unsigned int texcoord; member in struct:SHADER_LIMITS
3246 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
H A Dglsl_shader.c794 /* NP2 texcoord fixup is (currently) only done for pixelshaders. */
813 FIXME("Nonexistent texture is flagged for NP2 texcoord fixup\n");
1209 /* Declare uniforms for NP2 texcoord fixup:
1228 FIXME("Non-2D texture is flagged for NP2 texcoord fixup.\n");
1247 for (i = 0, map = reg_maps->texcoord; map; map >>= 1, ++i)
3977 for (i = 0, map = ps->baseShader.reg_maps.texcoord; map && i < min(8, MAX_REG_TEXCRD); map >>= 1, ++i)
4013 * Take care about the texcoord .w fixup though if we're using the fixed function fragment pipeline
4642 FIXME("NP2 texcoord fixup needed for this pixelshader, but no fixup uniform found.\n");
4816 /* In case that NP2 texcoord fixup data is found for the selected program, trigger a reload of the
H A Darb_program_shader.c112 || (!use_nv_clip(gl_info)) /* Init the clip texcoord */)
447 /* NP2 texcoord fixup is (currently) only done for pixelshaders. */
465 FIXME("Nonexistent texture is flagged for NP2 texcoord fixup\n");
739 for (i = 0, map = reg_maps->texcoord; map; map >>= 1, ++i)
938 sprintf(register_name, "fragment.texcoord[%s + %u]", rel_reg, reg->idx);
950 sprintf(register_name, "fragment.texcoord[%s + %u]", rel_reg, reg->idx);
957 sprintf(register_name, "fragment.texcoord[%s + %u]", rel_reg, reg->idx);
1021 * and as source to most instructions. For some instructions it is the texcoord
1027 sprintf(register_name, "fragment.texcoord[%u]", reg->idx);
1800 * ps_1_3 shaders use the texcoord incarnatio
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3dx9tex.h95 typedef void (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *out, const D3DXVECTOR2 *texcoord,
97 typedef void (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *out, const D3DXVECTOR3 *texcoord,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dd3dx9tex.h93 typedef VOID (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *out, CONST D3DXVECTOR2 *texcoord, CONST D3DXVECTOR2 *texelsize, LPVOID data);
94 typedef VOID (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *out, CONST D3DXVECTOR3 *texcoord, CONST D3DXVECTOR3 *texelsize, LPVOID data);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c400 reg_maps->texcoord |= 1 << reg->idx[0].offset;
875 map &= reg_maps->shader_version.major < 3 ? ~reg_maps->texcoord : ~reg_maps->input_registers;
2167 /* Flag samplers that need NP2 texcoord fixup. */
H A Dwined3d_private.h592 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */ member in struct:wined3d_shader_reg_maps
812 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
3042 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
H A Darb_program_shader.c369 if (!use_nv_clip(gl_info)) return TRUE; /* Init the clip texcoord */
518 /* NP2 texcoord fixup is (currently) only done for pixelshaders. */
536 FIXME("Nonexistent texture is flagged for NP2 texcoord fixup\n");
866 for (i = 0, map = reg_maps->texcoord; map; map >>= 1, ++i)
1069 sprintf(register_name, "fragment.texcoord[%s + %u]", rel_reg, reg->idx[0].offset);
1081 sprintf(register_name, "fragment.texcoord[%s + %u]", rel_reg, reg->idx[0].offset);
1088 sprintf(register_name, "fragment.texcoord[%s + %u]", rel_reg, reg->idx[0].offset);
1161 * For some instructions it is the texcoord input. Those
1166 sprintf(register_name, "fragment.texcoord[%u]", reg->idx[0].offset);
1922 * ps_1_3 shaders use the texcoord incarnatio
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H A Dglsl_shader.c740 /* NP2 texcoord fixup is (currently) only done for pixelshaders. */
757 ERR("Nonexistent texture is flagged for NP2 texcoord fixup.\n");
1157 /* Declare uniforms for NP2 texcoord fixup:
1179 FIXME("Non-2D texture is flagged for NP2 texcoord fixup.\n");
1199 for (i = 0, map = reg_maps->texcoord; map; map >>= 1, ++i)
6159 /* In case that NP2 texcoord fixup data is found for the selected program, trigger a reload of the

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