Lines Matching refs:texcoord
343 if (shader_type == WINED3D_SHADER_TYPE_PIXEL) reg_maps->texcoord |= 1 << reg->idx;
776 map &= reg_maps->shader_version.major < 3 ? ~reg_maps->texcoord : ~reg_maps->input_registers;
1708 shader->baseShader.limits.texcoord = 0;
2068 /* Flag samplers that need NP2 texcoord fixup. */
2150 shader->baseShader.limits.texcoord = 4;
2161 shader->baseShader.limits.texcoord = 6;
2173 shader->baseShader.limits.texcoord = 8;
2183 shader->baseShader.limits.texcoord = 8;
2198 shader->baseShader.limits.texcoord = 0;
2209 shader->baseShader.limits.texcoord = 8;