Searched refs:tex_transform (Results 1 - 11 of 11) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c2072 DWORD tex_transform = flags & ~WINED3D_TTFF_PROJECTED; local
2093 if (!tex_transform || tex_transform > max_valid)
2096 tex_transform, max_valid);
2097 tex_transform = max_valid;
2099 if ((sampler_type == WINED3DSTT_1D && tex_transform > WINED3D_TTFF_COUNT1)
2100 || (sampler_type == WINED3DSTT_2D && tex_transform > WINED3D_TTFF_COUNT2)
2101 || (sampler_type == WINED3DSTT_VOLUME && tex_transform > WINED3D_TTFF_COUNT3))
2102 tex_transform |= WINED3D_PSARGS_PROJECTED;
2107 i, tex_transform, sampler_typ
[all...]
H A Darb_program_shader.c1979 flags = priv->cur_ps_args->super.tex_transform >> reg_sampler_code * WINED3D_PSARGS_TEXTRANSFORM_SHIFT;
2054 flags = priv->cur_ps_args->super.tex_transform >> reg1 * WINED3D_PSARGS_TEXTRANSFORM_SHIFT;
2121 if ((priv->cur_ps_args->super.tex_transform >> reg_dest_code * WINED3D_PSARGS_TEXTRANSFORM_SHIFT)
2176 flags = reg < MAX_TEXTURES ? priv->cur_ps_args->super.tex_transform >> reg * WINED3D_PSARGS_TEXTRANSFORM_SHIFT : 0;
2219 flags = reg < MAX_TEXTURES ? priv->cur_ps_args->super.tex_transform >> reg * WINED3D_PSARGS_TEXTRANSFORM_SHIFT : 0;
2260 flags = reg < MAX_TEXTURES ? priv->cur_ps_args->super.tex_transform >> reg * WINED3D_PSARGS_TEXTRANSFORM_SHIFT : 0;
2301 flags = reg < MAX_TEXTURES ? priv->cur_ps_args->super.tex_transform >> reg * WINED3D_PSARGS_TEXTRANSFORM_SHIFT : 0;
H A Dglsl_shader.c3538 DWORD flags = (priv->cur_ps_args->tex_transform >> sampler_idx * WINED3D_PSARGS_TEXTRANSFORM_SHIFT)
4003 flags = (priv->cur_ps_args->tex_transform >> sampler_idx * WINED3D_PSARGS_TEXTRANSFORM_SHIFT)
H A Dwined3d_private.h808 WORD tex_transform; /* ps 1.0-1.3, 4 textures */ member in struct:ps_compile_args
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c2048 DWORD tex_transform = flags & ~WINED3DTTFF_PROJECTED; local
2051 tex_transform |= WINED3D_PSARGS_PROJECTED;
2053 args->tex_transform |= tex_transform << (i*WINED3D_PSARGS_TEXTRANSFORM_SHIFT);
H A Dglsl_shader.c3191 DWORD flags = (priv->cur_ps_args->tex_transform >> (sampler_idx * WINED3D_PSARGS_TEXTRANSFORM_SHIFT))
3655 flags = (priv->cur_ps_args->tex_transform >> (sampler_idx * WINED3D_PSARGS_TEXTRANSFORM_SHIFT))
H A Dwined3d_private.h746 WORD tex_transform; member in struct:ps_compile_args
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c2042 DWORD tex_transform = flags & ~WINED3DTTFF_PROJECTED; local
2045 tex_transform |= WINED3D_PSARGS_PROJECTED;
2047 args->tex_transform |= tex_transform << (i*WINED3D_PSARGS_TEXTRANSFORM_SHIFT);
H A Darb_program_shader.c1860 flags = priv->cur_ps_args->super.tex_transform >> (reg_sampler_code*WINED3D_PSARGS_TEXTRANSFORM_SHIFT);
1930 flags = priv->cur_ps_args->super.tex_transform >> (reg1 * WINED3D_PSARGS_TEXTRANSFORM_SHIFT);
2001 flags = priv->cur_ps_args->super.tex_transform >> (reg_dest_code * WINED3D_PSARGS_TEXTRANSFORM_SHIFT);
H A Dglsl_shader.c3068 DWORD flags = (priv->cur_ps_args->tex_transform >> (sampler_idx * WINED3D_PSARGS_TEXTRANSFORM_SHIFT))
3532 flags = (priv->cur_ps_args->tex_transform >> (sampler_idx * WINED3D_PSARGS_TEXTRANSFORM_SHIFT))
H A Dwined3d_private.h735 WORD tex_transform; member in struct:ps_compile_args

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