Lines Matching refs:tex_transform
2072 DWORD tex_transform = flags & ~WINED3D_TTFF_PROJECTED;
2093 if (!tex_transform || tex_transform > max_valid)
2096 tex_transform, max_valid);
2097 tex_transform = max_valid;
2099 if ((sampler_type == WINED3DSTT_1D && tex_transform > WINED3D_TTFF_COUNT1)
2100 || (sampler_type == WINED3DSTT_2D && tex_transform > WINED3D_TTFF_COUNT2)
2101 || (sampler_type == WINED3DSTT_VOLUME && tex_transform > WINED3D_TTFF_COUNT3))
2102 tex_transform |= WINED3D_PSARGS_PROJECTED;
2107 i, tex_transform, sampler_type);
2111 tex_transform = WINED3D_TTFF_COUNT4 | WINED3D_PSARGS_PROJECTED;
2113 args->tex_transform |= tex_transform << i * WINED3D_PSARGS_TEXTRANSFORM_SHIFT;