Searched refs:temporary (Results 1 - 25 of 33) sorted by relevance

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/vbox/src/VBox/Devices/EFI/Firmware/OvmfPkg/Sec/Ia32/
H A DSecEntry.S39 # Load temporary stack top at very low memory. The C code
H A DSecEntry.asm41 ; Load temporary stack top at very low memory. The C code
/vbox/src/VBox/Devices/EFI/Firmware/OvmfPkg/Sec/X64/
H A DSecEntry.S39 # Load temporary stack top at very low memory. The C code
H A DSecEntry.asm39 ; Load temporary stack top at very low memory. The C code
/vbox/src/VBox/Devices/EFI/Firmware/StdLib/LibC/Main/X64/
H A Dfpu_rmode.asm30 ; used or not. We use one for temporary storage since the only variant of
/vbox/src/libs/xpcom18a4/xpcom/reflect/xptcall/src/md/unix/
H A Dxptcinvoke_asm_irix.s57 # create temporary stack space to write int and fp regs
H A Dxptcinvoke_asm_ppc_rhapsody.s78 # create "temporary" stack frame for _invoke_copy_to_stack to operate in.
81 # remove temporary stack frame.
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c348 reg_maps->temporary |= 1 << reg->idx;
629 /* Set texture, address, temporary registers. */
1716 shader->baseShader.limits.temporary = 12;
1731 shader->baseShader.limits.temporary = 12;
1746 shader->baseShader.limits.temporary = 32;
1762 shader->baseShader.limits.temporary = 12;
2146 shader->baseShader.limits.temporary = 2;
2157 shader->baseShader.limits.temporary = 6;
2169 shader->baseShader.limits.temporary = 32;
2179 shader->baseShader.limits.temporary
[all...]
H A Dwined3d_private.h566 DWORD temporary; /* MAX_REG_TEMP, 32 */ member in struct:shader_reg_maps
3080 unsigned int temporary; member in struct:SHADER_LIMITS
H A Dglsl_shader.c1296 /* Declare temporary variables */
1297 for (i = 0, map = reg_maps->temporary; map; map >>= 1, ++i)
2453 * For shader model 1.x, do the following (and honor the writemask, so use a temporary variable):
2663 * Deal with that by using a temporary destination register if needed
2785 /* Set constants for the temporary argument */
2960 /* sgn in vs_2_0 has 2 extra parameters(registers for temporary storage) which we don't use
2978 * Need to use a temporary variable for this operation.
5324 * The problem is that the refrast clamps temporary results in the shader to
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c348 reg_maps->temporary |= 1 << reg->idx;
629 /* Set texture, address, temporary registers. */
1712 shader->baseShader.limits.temporary = 12;
1727 shader->baseShader.limits.temporary = 12;
1742 shader->baseShader.limits.temporary = 32;
1758 shader->baseShader.limits.temporary = 12;
2140 shader->baseShader.limits.temporary = 2;
2151 shader->baseShader.limits.temporary = 6;
2163 shader->baseShader.limits.temporary = 32;
2173 shader->baseShader.limits.temporary
[all...]
H A Dwined3d_private.h555 DWORD temporary; /* MAX_REG_TEMP, 32 */ member in struct:shader_reg_maps
3045 unsigned int temporary; member in struct:SHADER_LIMITS
H A Darb_program_shader.c727 for (i = 0, map = reg_maps->temporary; map; map >>= 1, ++i)
1020 /* In ps <= 1.3, Tx is a temporary register as destination to all instructions,
1708 * A0.x. We can use the overwritten component of A0_shadow as temporary storage for the sign.
1801 * or pass in any temporary register(in shader phase 2)
1920 /* Note that texreg2ar treats Tx as a temporary register, not as a varying */
1944 /* Note that texreg2gb treats Tx as a temporary register, not as a varying */
1958 /* Note that texreg2rg treats Tx as a temporary register, not as a varying */
2051 /* We know that we're writing to the uninitialized T<reg> register, so use it for temporary storage */
2121 * components for temporary data storage
2307 /* Set constants for the temporary argumen
[all...]
/vbox/src/libs/xpcom18a4/nsprpub/pr/src/md/os2/
H A Dos2vacpp.asm190 ;;; ECX - temporary variable
/vbox/src/VBox/ValidationKit/bootsectors/
H A Dbootsector2-vbinstst-kernel.asm306 mov SegTemp, ax ; the 64KB segment we use for temporary storage.
/vbox/src/VBox/HostDrivers/Support/os2/
H A DSUPDrvA-os2.asm261 ; Just a temporary hack to work around a wlink issue.
621 ; create a temporary mapping of the physical buffer. Docs claims it trashes nearly everything...
/vbox/src/VBox/Additions/common/VBoxGuest/
H A DVBoxGuestA-os2.asm344 ; Just a temporary hack to work around a wlink issue.
695 ; create a temporary mapping of the physical buffer. Docs claims it trashes nearly everything...
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c406 reg_maps->temporary |= 1 << reg->idx[0].offset;
660 /* Set texture, address, temporary registers. */
H A Darb_program_shader.c854 for (i = 0, map = reg_maps->temporary; map; map >>= 1, ++i)
1159 /* In ps <= 1.3, Tx is a temporary register as destination
1825 * A0.x. We can use the overwritten component of A0_shadow as temporary storage for the sign.
1923 * or pass in any temporary register(in shader phase 2)
2045 /* Note that texreg2ar treats Tx as a temporary register, not as a varying */
2067 /* Note that texreg2gb treats Tx as a temporary register, not as a varying */
2081 /* Note that texreg2rg treats Tx as a temporary register, not as a varying */
2170 /* We know that we're writing to the uninitialized T<reg> register, so use it for temporary storage */
2237 * components for temporary data storage
2426 /* Set constants for the temporary argumen
[all...]
H A Dwined3d_private.h595 DWORD temporary; /* MAX_REG_TEMP, 32 */ member in struct:wined3d_shader_reg_maps
/vbox/src/VBox/Additions/os2/VBoxSF/
H A DVBoxSFA.asm318 ; Just a 'temporary' hack to work around a wlink/nasm issue.
/vbox/src/VBox/VMM/VMMRC/
H A DTRPMRCHandlersA.asm575 ; check for temporary handler.
/vbox/src/VBox/RDP/client-1.8.3/
H A Dconfigure2181 # When interrupted or exit'd, cleanup temporary files, and complete
8460 -d, --debug don't remove temporary files
8600 # Have a temporary directory for convenience. Make it in the build tree
8624 } || as_fn_error $? "cannot create a temporary directory in ." "$LINENO" 5
/vbox/src/libs/libxml2-2.6.31/
H A Dltmain.sh165 # Make a temporary directory that won't clash with other running
192 $echo "cannot create temporary directory \`$my_tmpdir'" 1>&2
903 temporary object file, and libtool could not work around it because
983 temporary object file, and libtool could not work around it because
1055 temporary object file, and libtool could not work around it because
3467 # Eliminate all temporary directories.
4159 $echo "creating a temporary reloadable object file: $output"
4945 /* $cwrappersource - temporary wrapper executable for $objdir/$outputname
5299 # $output - temporary wrapper script for $objdir/$outputname
/vbox/src/VBox/VMM/VMMR3/
H A DPATMA.asm1902 mov dword [ss:PATM_ASMFIX_CALL_RETURN_ADDR], eax ; temporary storage

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