Searched refs:swapchains (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddevice.c1134 *pSwapChain = This->swapchains[iSwapChain];
1701 This->swapchains = HeapAlloc(GetProcessHeap(), 0, This->NumberOfSwapChains * sizeof(IWineD3DSwapChain *));
1702 if(!This->swapchains) {
1706 This->swapchains[0] = (IWineD3DSwapChain *) swapchain;
1797 HeapFree(GetProcessHeap(), 0, This->swapchains);
1841 This->swapchains = HeapAlloc(GetProcessHeap(), 0, This->NumberOfSwapChains * sizeof(IWineD3DSwapChain *));
1842 if(!This->swapchains) {
1846 This->swapchains[0] = (IWineD3DSwapChain *) swapchain;
1985 if (D3DCB_DestroySwapChain(This->swapchains[i]) > 0) {
1990 if (This->swapchains)
4467 int swapchains = IWineD3DDeviceImpl_GetNumberOfSwapChains(iface); local
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H A Dcontext.c767 if (swapchain_validate((IWineD3DSwapChainImpl*)device->swapchains[i]))
769 return (IWineD3DSwapChainImpl*)device->swapchains[i];
2368 IWineD3DSwapChainImpl *swapchain = (IWineD3DSwapChainImpl *)This->swapchains[This->NumberOfSwapChains-1];
2370 IWineD3DSwapChainImpl *swapchain = (IWineD3DSwapChainImpl *)This->swapchains[0];
2388 NULL //(IWineD3DSwapChainImpl*)current_context->device->swapchains[current_context->device->NumberOfSwapChains-1]
2428 context = findThreadContextForSwapChain(This->swapchains[This->NumberOfSwapChains-1]
2434 context = findThreadContextForSwapChain(This->swapchains[0]
2443 NULL //(IWineD3DSwapChainImpl*)This->swapchains[This->NumberOfSwapChains-1] /* tmp work-around */
2491 swapchain = (IWineD3DSwapChainImpl *)This->swapchains[This->NumberOfSwapChains-1]; /* just fallback to anything to avoid NPE */
2536 swapchain = (IWineD3DSwapChainImpl *)This->swapchains[Thi
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H A Dsurface_gdi.c443 swapchain = (IWineD3DSwapChainImpl *)This->resource.device->swapchains[This->resource.device->NumberOfSwapChains-1];
H A Dswapchain.c54 IWineD3DSwapChainImpl *pSwapchain = (IWineD3DSwapChainImpl*)pDevice->swapchains[i];
81 IWineD3DSwapChainImpl *pDefaultSwapchain = (IWineD3DSwapChainImpl*)device->swapchains[0];
357 /* quickly sort out invalid swapchains */
H A Dsurface.c2384 swapchain = (IWineD3DSwapChainImpl *)This->resource.device->swapchains[This->resource.device->NumberOfSwapChains-1];
2386 swapchain = (IWineD3DSwapChainImpl *)This->resource.device->swapchains[0];
3873 FIXME("Implement hardware blit between two different swapchains\n");
H A Dwined3d_private.h1903 IWineD3DSwapChain **swapchains; member in struct:IWineD3DDeviceImpl
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddevice.c820 return device->swapchains[swapchain_idx];
1196 device->swapchains = HeapAlloc(GetProcessHeap(), 0, device->swapchain_count * sizeof(*device->swapchains));
1197 if (!device->swapchains)
1202 device->swapchains[0] = swapchain;
1272 HeapFree(GetProcessHeap(), 0, device->swapchains);
1303 device->swapchains = HeapAlloc(GetProcessHeap(), 0, device->swapchain_count * sizeof(*device->swapchains));
1304 if (!device->swapchains)
1309 device->swapchains[
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H A Dcontext.c939 Assert(device->swapchains[i]);
940 if (swapchain != device->swapchains[i] /* the current context swapchain is known to be invalid */
941 && swapchain_validate(device->swapchains[i]))
943 return device->swapchains[i];
957 swapchain = device->swapchains[0];
2899 struct wined3d_swapchain *swapchain = device->swapchains[0];
2905 swapchain = device->swapchains[0];
2945 context = swapchain_get_context(device->swapchains[0]);
H A Dswapchain.c57 struct wined3d_swapchain *default_swapchain = (struct wined3d_swapchain*)device->swapchains[0];
137 struct wined3d_swapchain *swapchain = device->swapchains[i];
H A Dwined3d_private.h1923 struct wined3d_swapchain **swapchains; member in struct:wined3d_device
H A Dsurface.c1293 /* Blit between surface locations. Onscreen on different swapchains is not supported.
4317 struct wined3d_swapchain *swapchain = surface->resource.device->swapchains[0];
5738 FIXME("Implement hardware blit between two different swapchains\n");
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1935 IWineD3DSwapChain **swapchains; member in struct:IWineD3DDeviceImpl

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