Searched refs:sub_resource (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Dtexture.c264 struct wined3d_resource *sub_resource; local
270 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
276 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
295 struct wined3d_resource *sub_resource; local
301 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
307 surface_impl = wined3d_resource_get_parent(sub_resource);
319 struct wined3d_resource *sub_resource; local
327 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
331 surface_impl = wined3d_resource_get_parent(sub_resource);
342 struct wined3d_resource *sub_resource; local
634 struct wined3d_resource *sub_resource; local
671 struct wined3d_resource *sub_resource; local
706 struct wined3d_resource *sub_resource; local
732 struct wined3d_resource *sub_resource; local
1025 struct wined3d_resource *sub_resource; local
1056 struct wined3d_resource *sub_resource; local
1080 struct wined3d_resource *sub_resource; local
1103 struct wined3d_resource *sub_resource; local
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Dtexture.c306 struct wined3d_resource *sub_resource; local
312 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
318 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
337 struct wined3d_resource *sub_resource; local
343 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
349 surface_impl = wined3d_resource_get_parent(sub_resource);
361 struct wined3d_resource *sub_resource; local
369 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
373 surface_impl = wined3d_resource_get_parent(sub_resource);
384 struct wined3d_resource *sub_resource; local
720 struct wined3d_resource *sub_resource; local
759 struct wined3d_resource *sub_resource; local
794 struct wined3d_resource *sub_resource; local
820 struct wined3d_resource *sub_resource; local
1157 struct wined3d_resource *sub_resource; local
1187 struct wined3d_resource *sub_resource; local
1211 struct wined3d_resource *sub_resource; local
1234 struct wined3d_resource *sub_resource; local
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dtexture.c158 struct wined3d_resource *sub_resource = texture->sub_resources[i]; local
160 if (sub_resource)
161 texture->texture_ops->texture_sub_resource_cleanup(sub_resource);
650 struct wined3d_resource *sub_resource; local
654 if (!(sub_resource = wined3d_texture_get_sub_resource(texture, layer * texture->level_count)))
661 texture->texture_ops->texture_sub_resource_add_dirty_region(sub_resource, dirty_region);
787 static void texture2d_sub_resource_add_dirty_region(struct wined3d_resource *sub_resource, argument
790 surface_add_dirty_rect(surface_from_resource(sub_resource), dirty_region);
793 static void texture2d_sub_resource_cleanup(struct wined3d_resource *sub_resource) argument
795 struct wined3d_surface *surface = surface_from_resource(sub_resource);
817 struct wined3d_resource *sub_resource = texture->sub_resources[i]; local
1431 texture3d_sub_resource_add_dirty_region(struct wined3d_resource *sub_resource, const struct wined3d_box *dirty_region) argument
1437 texture3d_sub_resource_cleanup(struct wined3d_resource *sub_resource) argument
1456 struct wined3d_resource *sub_resource = texture->sub_resources[i]; local
[all...]
H A Dwined3d_private.h2142 void (*texture_sub_resource_add_dirty_region)(struct wined3d_resource *sub_resource,
2144 void (*texture_sub_resource_cleanup)(struct wined3d_resource *sub_resource);

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