Searched refs:sub_resource (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | texture.c | 264 struct wined3d_resource *sub_resource; local 270 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) 276 wined3d_resource_get_desc(sub_resource, &wined3d_desc); 295 struct wined3d_resource *sub_resource; local 301 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) 307 surface_impl = wined3d_resource_get_parent(sub_resource); 319 struct wined3d_resource *sub_resource; local 327 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) 331 surface_impl = wined3d_resource_get_parent(sub_resource); 342 struct wined3d_resource *sub_resource; local 634 struct wined3d_resource *sub_resource; local 671 struct wined3d_resource *sub_resource; local 706 struct wined3d_resource *sub_resource; local 732 struct wined3d_resource *sub_resource; local 1025 struct wined3d_resource *sub_resource; local 1056 struct wined3d_resource *sub_resource; local 1080 struct wined3d_resource *sub_resource; local 1103 struct wined3d_resource *sub_resource; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | texture.c | 306 struct wined3d_resource *sub_resource; local 312 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) 318 wined3d_resource_get_desc(sub_resource, &wined3d_desc); 337 struct wined3d_resource *sub_resource; local 343 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) 349 surface_impl = wined3d_resource_get_parent(sub_resource); 361 struct wined3d_resource *sub_resource; local 369 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) 373 surface_impl = wined3d_resource_get_parent(sub_resource); 384 struct wined3d_resource *sub_resource; local 720 struct wined3d_resource *sub_resource; local 759 struct wined3d_resource *sub_resource; local 794 struct wined3d_resource *sub_resource; local 820 struct wined3d_resource *sub_resource; local 1157 struct wined3d_resource *sub_resource; local 1187 struct wined3d_resource *sub_resource; local 1211 struct wined3d_resource *sub_resource; local 1234 struct wined3d_resource *sub_resource; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | texture.c | 158 struct wined3d_resource *sub_resource = texture->sub_resources[i]; local 160 if (sub_resource) 161 texture->texture_ops->texture_sub_resource_cleanup(sub_resource); 650 struct wined3d_resource *sub_resource; local 654 if (!(sub_resource = wined3d_texture_get_sub_resource(texture, layer * texture->level_count))) 661 texture->texture_ops->texture_sub_resource_add_dirty_region(sub_resource, dirty_region); 787 static void texture2d_sub_resource_add_dirty_region(struct wined3d_resource *sub_resource, argument 790 surface_add_dirty_rect(surface_from_resource(sub_resource), dirty_region); 793 static void texture2d_sub_resource_cleanup(struct wined3d_resource *sub_resource) argument 795 struct wined3d_surface *surface = surface_from_resource(sub_resource); 817 struct wined3d_resource *sub_resource = texture->sub_resources[i]; local 1431 texture3d_sub_resource_add_dirty_region(struct wined3d_resource *sub_resource, const struct wined3d_box *dirty_region) argument 1437 texture3d_sub_resource_cleanup(struct wined3d_resource *sub_resource) argument 1456 struct wined3d_resource *sub_resource = texture->sub_resources[i]; local [all...] |
H A D | wined3d_private.h | 2142 void (*texture_sub_resource_add_dirty_region)(struct wined3d_resource *sub_resource, 2144 void (*texture_sub_resource_cleanup)(struct wined3d_resource *sub_resource);
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