Lines Matching refs:sub_resource

306     struct wined3d_resource *sub_resource;
312 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
318 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
337 struct wined3d_resource *sub_resource;
343 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
349 surface_impl = wined3d_resource_get_parent(sub_resource);
361 struct wined3d_resource *sub_resource;
369 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
373 surface_impl = wined3d_resource_get_parent(sub_resource);
384 struct wined3d_resource *sub_resource;
391 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
395 surface_impl = wined3d_resource_get_parent(sub_resource);
720 struct wined3d_resource *sub_resource;
734 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
740 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
759 struct wined3d_resource *sub_resource;
775 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
781 surface_impl = wined3d_resource_get_parent(sub_resource);
794 struct wined3d_resource *sub_resource;
804 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
808 surface_impl = wined3d_resource_get_parent(sub_resource);
820 struct wined3d_resource *sub_resource;
829 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
833 surface_impl = wined3d_resource_get_parent(sub_resource);
1157 struct wined3d_resource *sub_resource;
1163 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1169 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
1187 struct wined3d_resource *sub_resource;
1193 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1199 volume_impl = wined3d_resource_get_parent(sub_resource);
1211 struct wined3d_resource *sub_resource;
1219 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1223 volume_impl = wined3d_resource_get_parent(sub_resource);
1234 struct wined3d_resource *sub_resource;
1241 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1245 volume_impl = wined3d_resource_get_parent(sub_resource);