Lines Matching refs:sub_resource

264     struct wined3d_resource *sub_resource;
270 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
276 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
295 struct wined3d_resource *sub_resource;
301 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
307 surface_impl = wined3d_resource_get_parent(sub_resource);
319 struct wined3d_resource *sub_resource;
327 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
331 surface_impl = wined3d_resource_get_parent(sub_resource);
342 struct wined3d_resource *sub_resource;
349 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
353 surface_impl = wined3d_resource_get_parent(sub_resource);
634 struct wined3d_resource *sub_resource;
646 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
652 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
671 struct wined3d_resource *sub_resource;
687 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
693 surface_impl = wined3d_resource_get_parent(sub_resource);
706 struct wined3d_resource *sub_resource;
716 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
720 surface_impl = wined3d_resource_get_parent(sub_resource);
732 struct wined3d_resource *sub_resource;
741 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
745 surface_impl = wined3d_resource_get_parent(sub_resource);
1025 struct wined3d_resource *sub_resource;
1031 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1037 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
1056 struct wined3d_resource *sub_resource;
1062 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1068 volume_impl = wined3d_resource_get_parent(sub_resource);
1080 struct wined3d_resource *sub_resource;
1088 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1092 volume_impl = wined3d_resource_get_parent(sub_resource);
1103 struct wined3d_resource *sub_resource;
1110 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1114 volume_impl = wined3d_resource_get_parent(sub_resource);