Searched refs:strided_streams (Results 1 - 11 of 11) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | drawprim.c | 644 const struct wined3d_stream_info *stream_info = &This->strided_streams; 649 if (!This->strided_streams.position_transformed && context->num_untracked_materials 678 memcpy(&stridedlcl, &This->strided_streams, sizeof(stridedlcl)); 701 drawStridedInstanced(iface, &This->strided_streams, index_count,
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H A D | state.c | 102 && !stateblock->device->strided_streams.position_transformed) 1215 if ((device->strided_streams.use_map & (1 << WINED3D_FFP_DIFFUSE)) 1372 && (stateblock->device->strided_streams.use_map & (1 << WINED3D_FFP_NORMAL))) 3208 stateblock->device->strided_streams.use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx)) 3209 ? stateblock->device->strided_streams.elements[WINED3D_FFP_TEXCOORD0 + coordIdx].format_desc->format 3463 loadTexCoords(context, stateblock, &stateblock->device->strided_streams, &curVBO); 4493 loadNumberedArrays(stateblock, &device->strided_streams, context); 4499 loadVertexData(context, stateblock, &device->strided_streams); 4515 transformed = device->strided_streams.position_transformed;
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H A D | shader.c | 1665 args->swizzle_map = ((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.swizzle_map; 2075 if (((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.position_transformed) 2097 if (((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.position_transformed
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H A D | buffer.c | 415 const struct wined3d_stream_info *si = &device->strided_streams;
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H A D | wined3d_private.h | 1954 struct wined3d_stream_info strided_streams; member in struct:IWineD3DDeviceImpl
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H A D | glsl_shader.c | 4429 DWORD use_map = ((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.use_map;
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H A D | arb_program_shader.c | 4174 DWORD use_map = ((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.use_map;
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H A D | device.c | 429 struct wined3d_stream_info *stream_info = &device->strided_streams;
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 1669 args->swizzle_map = ((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.swizzle_map; 2081 if (((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.position_transformed) 2103 if (((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.position_transformed
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H A D | wined3d_private.h | 1989 struct wined3d_stream_info strided_streams; member in struct:IWineD3DDeviceImpl
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H A D | glsl_shader.c | 4560 DWORD use_map = ((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.use_map;
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