Searched refs:strided_streams (Results 1 - 11 of 11) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddrawprim.c644 const struct wined3d_stream_info *stream_info = &This->strided_streams;
649 if (!This->strided_streams.position_transformed && context->num_untracked_materials
678 memcpy(&stridedlcl, &This->strided_streams, sizeof(stridedlcl));
701 drawStridedInstanced(iface, &This->strided_streams, index_count,
H A Dstate.c102 && !stateblock->device->strided_streams.position_transformed)
1215 if ((device->strided_streams.use_map & (1 << WINED3D_FFP_DIFFUSE))
1372 && (stateblock->device->strided_streams.use_map & (1 << WINED3D_FFP_NORMAL)))
3208 stateblock->device->strided_streams.use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx))
3209 ? stateblock->device->strided_streams.elements[WINED3D_FFP_TEXCOORD0 + coordIdx].format_desc->format
3463 loadTexCoords(context, stateblock, &stateblock->device->strided_streams, &curVBO);
4493 loadNumberedArrays(stateblock, &device->strided_streams, context);
4499 loadVertexData(context, stateblock, &device->strided_streams);
4515 transformed = device->strided_streams.position_transformed;
H A Dshader.c1665 args->swizzle_map = ((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.swizzle_map;
2075 if (((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.position_transformed)
2097 if (((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.position_transformed
H A Dbuffer.c415 const struct wined3d_stream_info *si = &device->strided_streams;
H A Dwined3d_private.h1954 struct wined3d_stream_info strided_streams; member in struct:IWineD3DDeviceImpl
H A Dglsl_shader.c4429 DWORD use_map = ((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.use_map;
H A Darb_program_shader.c4174 DWORD use_map = ((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.use_map;
H A Ddevice.c429 struct wined3d_stream_info *stream_info = &device->strided_streams;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c1669 args->swizzle_map = ((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.swizzle_map;
2081 if (((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.position_transformed)
2103 if (((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.position_transformed
H A Dwined3d_private.h1989 struct wined3d_stream_info strided_streams; member in struct:IWineD3DDeviceImpl
H A Dglsl_shader.c4560 DWORD use_map = ((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.use_map;

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