Searched refs:shid (Results 1 - 6 of 6) sorted by relevance
/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d.h | 86 int vmsvga3dShaderDefine(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type, uint32_t cbData, uint32_t *pShaderData); 87 int vmsvga3dShaderDestroy(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type); 88 int vmsvga3dShaderSet(PVGASTATE pThis, uint32_t cid, SVGA3dShaderType type, uint32_t shid);
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H A D | DevVGA-SVGA3d-shared.h | 73 uint32_t shid; local 76 rc = SSMR3GetU32(pSSM, &shid); 79 if (shid != SVGA3D_INVALID_ID) 93 rc = vmsvga3dShaderDefine(pThis, cid, shid, shader.type, shader.cbData, pData); 104 uint32_t shid; local 107 rc = SSMR3GetU32(pSSM, &shid); 110 if (shid != SVGA3D_INVALID_ID) 124 rc = vmsvga3dShaderDefine(pThis, cid, shid, shader.type, shader.cbData, pData); 389 Log(("Save pixelshader shid=%d with %x bytes code.\n", pShader->id, cbData)); 412 Log(("Save vertex shader shid [all...] |
H A D | DevVGA-SVGA3d-ogl.cpp | 7428 int vmsvga3dShaderDefine(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type, uint32_t cbData, uint32_t *pShaderData) 7436 Log(("vmsvga3dShaderDefine cid=%x shid=%x type=%s cbData=%x\n", cid, shid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", cbData)); 7448 AssertReturn(shid < SVGA3D_MAX_SHADER_IDS, VERR_INVALID_PARAMETER); 7451 if (shid >= pContext->cVertexShaders) 7453 void *pvNew = RTMemRealloc(pContext->paVertexShader, sizeof(VMSVGA3DSHADER) * (shid + 1)); 7456 memset(&pContext->paVertexShader[pContext->cVertexShaders], 0, sizeof(VMSVGA3DSHADER) * (shid + 1 - pContext->cVertexShaders)); 7457 for (uint32_t i = pContext->cVertexShaders; i < shid + 1; i++) 7459 pContext->cVertexShaders = shid + 1; 7462 if (pContext->paVertexShader[shid] [all...] |
H A D | DevVGA-SVGA3d-win.cpp | 5722 int vmsvga3dShaderDefine(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type, uint32_t cbData, uint32_t *pShaderData) 5730 Log(("vmsvga3dShaderDefine %x shid=%x type=%s cbData=%x\n", cid, shid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", cbData)); 5741 AssertReturn(shid < SVGA3D_MAX_SHADER_IDS, VERR_INVALID_PARAMETER); 5744 if (shid >= pContext->cVertexShaders) 5746 void *pvNew = RTMemRealloc(pContext->paVertexShader, sizeof(VMSVGA3DSHADER) * (shid + 1)); 5749 memset(&pContext->paVertexShader[pContext->cVertexShaders], 0, sizeof(VMSVGA3DSHADER) * (shid + 1 - pContext->cVertexShaders)); 5750 for (uint32_t i = pContext->cVertexShaders; i < shid + 1; i++) 5752 pContext->cVertexShaders = shid + 1; 5755 if (pContext->paVertexShader[shid] [all...] |
H A D | DevVGA-SVGA.cpp | 3071 rc = vmsvga3dShaderDefine(pThis, pCmd->cid, pCmd->shid, pCmd->type, cbData, (uint32_t *)(pCmd + 1)); 3080 rc = vmsvga3dShaderDestroy(pThis, pCmd->cid, pCmd->shid, pCmd->type); 3089 rc = vmsvga3dShaderSet(pThis, pCmd->cid, pCmd->type, pCmd->shid);
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/vbox/src/VBox/Devices/Graphics/vmsvga/ |
H A D | svga3d_reg.h | 1643 uint32_t shid; member in struct:__anon14747 1651 uint32_t shid; member in struct:__anon14748 1668 uint32_t shid; member in struct:__anon14750
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