/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader_sm1.c | 451 static void shader_parse_src_param(DWORD param, const struct wined3d_shader_src_param *rel_addr, argument 460 src->reg.rel_addr = rel_addr; 463 static void shader_parse_dst_param(DWORD param, const struct wined3d_shader_src_param *rel_addr, argument 473 dst->reg.rel_addr = rel_addr; 491 struct wined3d_shader_src_param rel_addr; local 498 if (token & WINED3DSHADER_ADDRMODE_RELATIVE) shader_parse_src_param(addr_token, NULL, &rel_addr); 504 shader_parse_dst_param(token, token & WINED3DSHADER_ADDRMODE_RELATIVE ? &rel_addr : NULL, &dst); 511 shader_parse_src_param(token, token & WINED3DSHADER_ADDRMODE_RELATIVE ? &rel_addr [all...] |
H A D | shader.c | 354 if (reg->rel_addr) 386 if (reg->rel_addr) 532 struct wined3d_shader_src_param rel_addr; local 538 fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr); 562 struct wined3d_shader_src_param rel_addr; local 568 fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr); 579 struct wined3d_shader_src_param rel_addr; local 585 fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr); 598 struct wined3d_shader_src_param src, rel_addr; local 600 fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr); 624 struct wined3d_shader_src_param src, rel_addr; local 1295 struct wined3d_shader_src_param rel_addr; local 1309 struct wined3d_shader_src_param rel_addr; local 1323 struct wined3d_shader_src_param rel_addr; local [all...] |
H A D | shader_sm4.c | 371 src_param->reg.rel_addr = NULL; 408 dst_param->reg.rel_addr = NULL;
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H A D | glsl_shader.c | 1474 if (reg->rel_addr) 1478 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param); 1530 if (reg->rel_addr) 1533 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param);
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H A D | wined3d_private.h | 614 const struct wined3d_shader_src_param *rel_addr; member in struct:wined3d_shader_register
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader_sm1.c | 447 static void shader_parse_src_param(DWORD param, const struct wined3d_shader_src_param *rel_addr, argument 456 src->reg.rel_addr = rel_addr; 459 static void shader_parse_dst_param(DWORD param, const struct wined3d_shader_src_param *rel_addr, argument 469 dst->reg.rel_addr = rel_addr; 487 struct wined3d_shader_src_param rel_addr; local 494 if (token & WINED3DSHADER_ADDRMODE_RELATIVE) shader_parse_src_param(addr_token, NULL, &rel_addr); 500 shader_parse_dst_param(token, token & WINED3DSHADER_ADDRMODE_RELATIVE ? &rel_addr : NULL, &dst); 507 shader_parse_src_param(token, token & WINED3DSHADER_ADDRMODE_RELATIVE ? &rel_addr [all...] |
H A D | shader.c | 354 if (reg->rel_addr) 386 if (reg->rel_addr) 532 struct wined3d_shader_src_param rel_addr; local 538 fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr); 562 struct wined3d_shader_src_param rel_addr; local 568 fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr); 579 struct wined3d_shader_src_param rel_addr; local 585 fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr); 598 struct wined3d_shader_src_param src, rel_addr; local 600 fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr); 624 struct wined3d_shader_src_param src, rel_addr; local 1293 struct wined3d_shader_src_param rel_addr; local 1307 struct wined3d_shader_src_param rel_addr; local 1321 struct wined3d_shader_src_param rel_addr; local [all...] |
H A D | shader_sm4.c | 371 src_param->reg.rel_addr = NULL; 408 dst_param->reg.rel_addr = NULL;
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H A D | arb_program_shader.c | 905 if(reg->rel_addr) 908 shader_arb_get_src_param(ins, reg->rel_addr, 0, rel_reg); 982 if (!pshader && reg->rel_addr) 990 shader_arb_get_src_param(ins, reg->rel_addr, 0, rel_reg); 4933 struct wined3d_shader_src_param *src_param = NULL, *rel_addr = NULL; local 4945 if(ins->dst->reg.rel_addr) 4947 rel_addr = HeapAlloc(GetProcessHeap(), 0, sizeof(*dst_param->reg.rel_addr)); 4948 if(!rel_addr) goto free; 4949 *rel_addr [all...] |
H A D | glsl_shader.c | 1449 if (reg->rel_addr) 1453 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param); 1505 if (reg->rel_addr) 1508 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param);
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H A D | wined3d_private.h | 603 const struct wined3d_shader_src_param *rel_addr; member in struct:wined3d_shader_register
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader_sm1.c | 454 static void shader_parse_src_param(DWORD param, const struct wined3d_shader_src_param *rel_addr, argument 461 src->reg.idx[0].rel_addr = rel_addr; 463 src->reg.idx[1].rel_addr = NULL; 468 static void shader_parse_dst_param(DWORD param, const struct wined3d_shader_src_param *rel_addr, argument 475 dst->reg.idx[0].rel_addr = rel_addr; 477 dst->reg.idx[1].rel_addr = NULL; 498 struct wined3d_shader_src_param rel_addr; local 505 if (token & WINED3DSHADER_ADDRMODE_RELATIVE) shader_parse_src_param(addr_token, NULL, &rel_addr); [all...] |
H A D | shader_sm4.c | 495 struct wined3d_shader_src_param *rel_addr = get_src_param(priv); local 497 if (!(reg_idx->rel_addr = rel_addr)) 507 shader_sm4_read_src_param(priv, ptr, WINED3D_DATA_INT, rel_addr); 511 reg_idx->rel_addr = NULL;
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H A D | arb_program_shader.c | 1036 if (reg->idx[0].rel_addr) 1039 shader_arb_get_src_param(ins, reg->idx[0].rel_addr, 0, rel_reg); 1114 if (!pshader && reg->idx[0].rel_addr) 1126 shader_arb_get_src_param(ins, reg->idx[0].rel_addr, 0, rel_reg); 5379 struct wined3d_shader_src_param *src_param = NULL, *rel_addr = NULL; local 5391 if (ins->dst->reg.idx[0].rel_addr) 5393 rel_addr = HeapAlloc(GetProcessHeap(), 0, sizeof(*rel_addr)); 5394 if (!rel_addr) 5396 *rel_addr [all...] |
H A D | shader.c | 412 if (reg->idx[0].rel_addr) 448 if (reg->idx[0].rel_addr) 1138 if (reg->idx[0].rel_addr) 1140 shader_dump_src_param(reg->idx[0].rel_addr, shader_version); 1148 if (reg->idx[1].rel_addr) 1150 shader_dump_src_param(reg->idx[1].rel_addr, shader_version);
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H A D | glsl_shader.c | 1449 if (reg->idx[0].offset != ~0U && reg->idx[0].rel_addr) 1450 shader_glsl_add_src_param(ins, reg->idx[0].rel_addr, WINED3DSP_WRITEMASK_0, &rel_param0); 1451 if (reg->idx[1].offset != ~0U && reg->idx[1].rel_addr) 1452 shader_glsl_add_src_param(ins, reg->idx[1].rel_addr, WINED3DSP_WRITEMASK_0, &rel_param1); 1474 if (reg->idx[0].rel_addr) 1476 if (reg->idx[1].rel_addr) 1483 else if (reg->idx[1].rel_addr) 1497 if (reg->idx[0].rel_addr) 1549 if (reg->idx[0].rel_addr) 1695 if (reg->idx[1].rel_addr) [all...] |
H A D | wined3d_private.h | 659 const struct wined3d_shader_src_param *rel_addr; member in struct:wined3d_shader_register_index
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