Searched refs:rel_addr (Results 1 - 17 of 17) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader_sm1.c451 static void shader_parse_src_param(DWORD param, const struct wined3d_shader_src_param *rel_addr, argument
460 src->reg.rel_addr = rel_addr;
463 static void shader_parse_dst_param(DWORD param, const struct wined3d_shader_src_param *rel_addr, argument
473 dst->reg.rel_addr = rel_addr;
491 struct wined3d_shader_src_param rel_addr; local
498 if (token & WINED3DSHADER_ADDRMODE_RELATIVE) shader_parse_src_param(addr_token, NULL, &rel_addr);
504 shader_parse_dst_param(token, token & WINED3DSHADER_ADDRMODE_RELATIVE ? &rel_addr : NULL, &dst);
511 shader_parse_src_param(token, token & WINED3DSHADER_ADDRMODE_RELATIVE ? &rel_addr
[all...]
H A Dshader.c354 if (reg->rel_addr)
386 if (reg->rel_addr)
532 struct wined3d_shader_src_param rel_addr; local
538 fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
562 struct wined3d_shader_src_param rel_addr; local
568 fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
579 struct wined3d_shader_src_param rel_addr; local
585 fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
598 struct wined3d_shader_src_param src, rel_addr; local
600 fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr);
624 struct wined3d_shader_src_param src, rel_addr; local
1295 struct wined3d_shader_src_param rel_addr; local
1309 struct wined3d_shader_src_param rel_addr; local
1323 struct wined3d_shader_src_param rel_addr; local
[all...]
H A Dshader_sm4.c371 src_param->reg.rel_addr = NULL;
408 dst_param->reg.rel_addr = NULL;
H A Dglsl_shader.c1474 if (reg->rel_addr)
1478 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param);
1530 if (reg->rel_addr)
1533 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param);
H A Dwined3d_private.h614 const struct wined3d_shader_src_param *rel_addr; member in struct:wined3d_shader_register
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader_sm1.c447 static void shader_parse_src_param(DWORD param, const struct wined3d_shader_src_param *rel_addr, argument
456 src->reg.rel_addr = rel_addr;
459 static void shader_parse_dst_param(DWORD param, const struct wined3d_shader_src_param *rel_addr, argument
469 dst->reg.rel_addr = rel_addr;
487 struct wined3d_shader_src_param rel_addr; local
494 if (token & WINED3DSHADER_ADDRMODE_RELATIVE) shader_parse_src_param(addr_token, NULL, &rel_addr);
500 shader_parse_dst_param(token, token & WINED3DSHADER_ADDRMODE_RELATIVE ? &rel_addr : NULL, &dst);
507 shader_parse_src_param(token, token & WINED3DSHADER_ADDRMODE_RELATIVE ? &rel_addr
[all...]
H A Dshader.c354 if (reg->rel_addr)
386 if (reg->rel_addr)
532 struct wined3d_shader_src_param rel_addr; local
538 fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
562 struct wined3d_shader_src_param rel_addr; local
568 fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
579 struct wined3d_shader_src_param rel_addr; local
585 fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
598 struct wined3d_shader_src_param src, rel_addr; local
600 fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr);
624 struct wined3d_shader_src_param src, rel_addr; local
1293 struct wined3d_shader_src_param rel_addr; local
1307 struct wined3d_shader_src_param rel_addr; local
1321 struct wined3d_shader_src_param rel_addr; local
[all...]
H A Dshader_sm4.c371 src_param->reg.rel_addr = NULL;
408 dst_param->reg.rel_addr = NULL;
H A Darb_program_shader.c905 if(reg->rel_addr)
908 shader_arb_get_src_param(ins, reg->rel_addr, 0, rel_reg);
982 if (!pshader && reg->rel_addr)
990 shader_arb_get_src_param(ins, reg->rel_addr, 0, rel_reg);
4933 struct wined3d_shader_src_param *src_param = NULL, *rel_addr = NULL; local
4945 if(ins->dst->reg.rel_addr)
4947 rel_addr = HeapAlloc(GetProcessHeap(), 0, sizeof(*dst_param->reg.rel_addr));
4948 if(!rel_addr) goto free;
4949 *rel_addr
[all...]
H A Dglsl_shader.c1449 if (reg->rel_addr)
1453 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param);
1505 if (reg->rel_addr)
1508 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param);
H A Dwined3d_private.h603 const struct wined3d_shader_src_param *rel_addr; member in struct:wined3d_shader_register
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader_sm1.c454 static void shader_parse_src_param(DWORD param, const struct wined3d_shader_src_param *rel_addr, argument
461 src->reg.idx[0].rel_addr = rel_addr;
463 src->reg.idx[1].rel_addr = NULL;
468 static void shader_parse_dst_param(DWORD param, const struct wined3d_shader_src_param *rel_addr, argument
475 dst->reg.idx[0].rel_addr = rel_addr;
477 dst->reg.idx[1].rel_addr = NULL;
498 struct wined3d_shader_src_param rel_addr; local
505 if (token & WINED3DSHADER_ADDRMODE_RELATIVE) shader_parse_src_param(addr_token, NULL, &rel_addr);
[all...]
H A Dshader_sm4.c495 struct wined3d_shader_src_param *rel_addr = get_src_param(priv); local
497 if (!(reg_idx->rel_addr = rel_addr))
507 shader_sm4_read_src_param(priv, ptr, WINED3D_DATA_INT, rel_addr);
511 reg_idx->rel_addr = NULL;
H A Darb_program_shader.c1036 if (reg->idx[0].rel_addr)
1039 shader_arb_get_src_param(ins, reg->idx[0].rel_addr, 0, rel_reg);
1114 if (!pshader && reg->idx[0].rel_addr)
1126 shader_arb_get_src_param(ins, reg->idx[0].rel_addr, 0, rel_reg);
5379 struct wined3d_shader_src_param *src_param = NULL, *rel_addr = NULL; local
5391 if (ins->dst->reg.idx[0].rel_addr)
5393 rel_addr = HeapAlloc(GetProcessHeap(), 0, sizeof(*rel_addr));
5394 if (!rel_addr)
5396 *rel_addr
[all...]
H A Dshader.c412 if (reg->idx[0].rel_addr)
448 if (reg->idx[0].rel_addr)
1138 if (reg->idx[0].rel_addr)
1140 shader_dump_src_param(reg->idx[0].rel_addr, shader_version);
1148 if (reg->idx[1].rel_addr)
1150 shader_dump_src_param(reg->idx[1].rel_addr, shader_version);
H A Dglsl_shader.c1449 if (reg->idx[0].offset != ~0U && reg->idx[0].rel_addr)
1450 shader_glsl_add_src_param(ins, reg->idx[0].rel_addr, WINED3DSP_WRITEMASK_0, &rel_param0);
1451 if (reg->idx[1].offset != ~0U && reg->idx[1].rel_addr)
1452 shader_glsl_add_src_param(ins, reg->idx[1].rel_addr, WINED3DSP_WRITEMASK_0, &rel_param1);
1474 if (reg->idx[0].rel_addr)
1476 if (reg->idx[1].rel_addr)
1483 else if (reg->idx[1].rel_addr)
1497 if (reg->idx[0].rel_addr)
1549 if (reg->idx[0].rel_addr)
1695 if (reg->idx[1].rel_addr)
[all...]
H A Dwined3d_private.h659 const struct wined3d_shader_src_param *rel_addr; member in struct:wined3d_shader_register_index

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