Searched refs:ps_selected_mode (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c728 int vs_selected_mode, ps_selected_mode; local
729 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
730 if (vs_selected_mode != SHADER_GLSL && ps_selected_mode != SHADER_GLSL)
1872 int vs_selected_mode, ps_selected_mode; local
1874 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
1875 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
1877 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
1887 int vs_selected_mode, ps_selected_mode; local
1889 select_shader_mode(&adapter->gl_info, &ps_selected_mode,
1901 int vs_selected_mode, ps_selected_mode; local
[all...]
H A Dshaderapi.c224 pContext->pDeviceContext->ps_selected_mode = SHADER_GLSL;
H A Dwined3d_private.h1888 int ps_selected_mode; member in struct:IWineD3DDeviceImpl
3433 return (stateblock->pixelShader && stateblock->device->ps_selected_mode != SHADER_NONE);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddirectx.c905 int vs_selected_mode, ps_selected_mode; local
906 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
907 if (vs_selected_mode != SHADER_GLSL && ps_selected_mode != SHADER_GLSL)
2144 int vs_selected_mode, ps_selected_mode; local
2146 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2147 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2149 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2158 int vs_selected_mode, ps_selected_mode; local
2160 select_shader_mode(&adapter->gl_info, &ps_selected_mode,
2169 int vs_selected_mode, ps_selected_mode; local
3615 int ps_selected_mode; local
4489 int ps_selected_mode; local
5332 int ps_selected_mode, vs_selected_mode; local
[all...]
H A Dwined3d_private.h1856 int ps_selected_mode; member in struct:IWineD3DDeviceImpl
3392 return (stateblock->pixelShader && stateblock->device->ps_selected_mode != SHADER_NONE);
H A Ddevice.c7581 select_shader_mode(&adapter->gl_info, &device->ps_selected_mode, &device->vs_selected_mode);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddirectx.c1079 int vs_selected_mode, ps_selected_mode;
1080 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
1081 if (vs_selected_mode != SHADER_GLSL && ps_selected_mode != SHADER_GLSL)

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