Searched refs:prgId (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 172 GLhandleARB prgId; member in struct:glsl_ps_compiled_shader 185 GLhandleARB prgId; member in struct:glsl_vs_compiled_shader 4296 /* Create the hw GLSL shader object and assign it as the shader->prgId */ 4406 /* Create the hw GLSL shader program and assign it as the shader->prgId */ 4505 return shader_data->gl_shaders[i].prgId; 4541 shader_data->gl_shaders[shader_data->num_gl_shaders++].prgId = ret; 4582 return shader_data->gl_shaders[i].prgId; 4612 shader_data->gl_shaders[shader_data->num_gl_shaders++].prgId = ret; 5089 TRACE("deleting pshader %p\n", (void *)(uintptr_t)shader_data->gl_shaders[i].prgId); 5090 GL_EXTCALL(glDeleteObjectARB(shader_data->gl_shaders[i].prgId)); [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 155 GLhandleARB prgId; member in struct:glsl_ps_compiled_shader 168 GLhandleARB prgId; member in struct:glsl_vs_compiled_shader 4169 /* Create the hw GLSL shader object and assign it as the shader->prgId */ 4275 /* Create the hw GLSL shader program and assign it as the shader->prgId */ 4374 return shader_data->gl_shaders[i].prgId; 4410 shader_data->gl_shaders[shader_data->num_gl_shaders++].prgId = ret; 4451 return shader_data->gl_shaders[i].prgId; 4481 shader_data->gl_shaders[shader_data->num_gl_shaders++].prgId = ret; 4958 TRACE("deleting pshader %u\n", shader_data->gl_shaders[i].prgId); 4959 GL_EXTCALL(glDeleteObjectARB(shader_data->gl_shaders[i].prgId)); [all...] |
H A D | arb_program_shader.c | 189 GLuint prgId; member in struct:arb_ps_compiled_shader 221 GLuint prgId; member in struct:arb_vs_compiled_shader 4150 shader_data->gl_shaders[shader_data->num_gl_shaders].prgId = ret; 4232 shader_data->gl_shaders[shader_data->num_gl_shaders].prgId = ret; 4385 priv->current_fprogram_id = compiled->prgId; 4441 priv->current_vprogram_id = compiled->prgId; 4498 checkGLcall("glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vertexShader->prgId);"); 4508 checkGLcall("glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, pixelShader->prgId);"); 4538 GL_EXTCALL(glDeleteProgramsARB(1, &shader_data->gl_shaders[i].prgId)); 4539 checkGLcall("GL_EXTCALL(glDeleteProgramsARB(1, &shader_data->gl_shaders[i].prgId))"); [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 176 GLhandleARB prgId; member in struct:glsl_ps_compiled_shader 182 GLhandleARB prgId; member in struct:glsl_vs_compiled_shader 4538 /* Create the hw GLSL shader object and assign it as the shader->prgId */ 4601 /* Create the hw GLSL shader program and assign it as the shader->prgId */ 4728 return gl_shaders[i].prgId; 4765 gl_shaders[shader_data->num_gl_shaders++].prgId = ret; 4807 return gl_shaders[i].prgId; 4838 gl_shaders[shader_data->num_gl_shaders++].prgId = ret; 6274 TRACE("Deleting pixel shader %u.\n", gl_shaders[i].prgId); 6275 if (priv->glsl_program && priv->glsl_program->ps.id == gl_shaders[i].prgId) [all...] |
H A D | arb_program_shader.c | 215 GLuint prgId; member in struct:arb_ps_compiled_shader 246 GLuint prgId; member in struct:arb_vs_compiled_shader 4411 shader_data->gl_shaders[shader_data->num_gl_shaders].prgId = ret; 4512 shader_data->gl_shaders[shader_data->num_gl_shaders].prgId = ret; 4670 priv->current_fprogram_id = compiled->prgId; 4744 priv->current_vprogram_id = compiled->prgId; 4841 checkGLcall("glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vertexShader->prgId);"); 4853 checkGLcall("glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, pixelShader->prgId);"); 4882 GL_EXTCALL(glDeleteProgramsARB(1, &shader_data->gl_shaders[i].prgId)); 4883 checkGLcall("GL_EXTCALL(glDeleteProgramsARB(1, &shader_data->gl_shaders[i].prgId))"); [all...] |
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