Lines Matching refs:prgId
172 GLhandleARB prgId;
185 GLhandleARB prgId;
4296 /* Create the hw GLSL shader object and assign it as the shader->prgId */
4406 /* Create the hw GLSL shader program and assign it as the shader->prgId */
4505 return shader_data->gl_shaders[i].prgId;
4541 shader_data->gl_shaders[shader_data->num_gl_shaders++].prgId = ret;
4582 return shader_data->gl_shaders[i].prgId;
4612 shader_data->gl_shaders[shader_data->num_gl_shaders++].prgId = ret;
5089 TRACE("deleting pshader %p\n", (void *)(uintptr_t)shader_data->gl_shaders[i].prgId);
5090 GL_EXTCALL(glDeleteObjectARB(shader_data->gl_shaders[i].prgId));
5096 (void *)(uintptr_t)shader_data->gl_shaders[i].prgId, shader_data->gl_shaders[i].context, context_get_current());
5111 TRACE("deleting vshader %p\n", (void *)(uintptr_t)shader_data->gl_shaders[i].prgId);
5112 GL_EXTCALL(glDeleteObjectARB(shader_data->gl_shaders[i].prgId));
5118 (void *)(uintptr_t)shader_data->gl_shaders[i].prgId, shader_data->gl_shaders[i].context, context_get_current());