Searched refs:pixelShaderConstantsF (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dstateblock.c51 object->changed.pixelShaderConstantsF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
53 if (!object->changed.pixelShaderConstantsF) goto fail;
76 HeapFree(GetProcessHeap(), 0, object->changed.pixelShaderConstantsF);
H A Dshaderapi.c292 if (This->changed.pixelShaderConstantsF)
293 HeapFree(GetProcessHeap(), 0, This->changed.pixelShaderConstantsF);
620 memset(This->updateStateBlock->changed.pixelShaderConstantsF + start, 1,
621 sizeof(*This->updateStateBlock->changed.pixelShaderConstantsF) * count);
H A Dwined3d_private.h2680 BOOL *pixelShaderConstantsF; member in struct:SAVEDSTATES
H A Dglsl_shader.c1011 if (!This->stateBlock->changed.pixelShaderConstantsF[i])
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstateblock.c213 object->changed.pixelShaderConstantsF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
215 if (!object->changed.pixelShaderConstantsF) goto fail;
238 HeapFree(GetProcessHeap(), 0, object->changed.pixelShaderConstantsF);
283 memset(states->pixelShaderConstantsF, TRUE, sizeof(BOOL) * ps_consts);
310 memset(states->pixelShaderConstantsF, TRUE, sizeof(BOOL) * num_constants);
398 if (stateblock->changed.pixelShaderConstantsF[i])
627 HeapFree(GetProcessHeap(), 0, stateblock->changed.pixelShaderConstantsF);
1190 memset(stateblock->changed.pixelShaderConstantsF, 0, d3d_info->limits.ps_uniform_count * sizeof(BOOL));
H A Ddevice.c3176 memset(device->updateStateBlock->changed.pixelShaderConstantsF + start_register, 1,
3177 sizeof(*device->updateStateBlock->changed.pixelShaderConstantsF) * vector4f_count);
H A Dwined3d_private.h2474 BOOL *pixelShaderConstantsF; member in struct:wined3d_saved_states
H A Dglsl_shader.c974 if (!device->stateBlock->changed.pixelShaderConstantsF[i])
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstateblock.c212 object->changed.pixelShaderConstantsF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
214 if (!object->changed.pixelShaderConstantsF) goto fail;
237 HeapFree(GetProcessHeap(), 0, object->changed.pixelShaderConstantsF);
282 memset(states->pixelShaderConstantsF, TRUE, sizeof(BOOL) * ps_consts);
309 memset(states->pixelShaderConstantsF, TRUE, sizeof(BOOL) * num_constants);
397 if (stateblock->changed.pixelShaderConstantsF[i])
536 HeapFree(GetProcessHeap(), 0, This->changed.pixelShaderConstantsF);
H A Ddevice.c3641 memset(This->updateStateBlock->changed.pixelShaderConstantsF + start, 1,
3642 sizeof(*This->updateStateBlock->changed.pixelShaderConstantsF) * count);
H A Dwined3d_private.h2645 BOOL *pixelShaderConstantsF; member in struct:SAVEDSTATES
H A Dglsl_shader.c990 if (!This->stateBlock->changed.pixelShaderConstantsF[i])

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