Searched refs:pixelShaderConstantsF (Results 1 - 12 of 12) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | stateblock.c | 51 object->changed.pixelShaderConstantsF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 53 if (!object->changed.pixelShaderConstantsF) goto fail; 76 HeapFree(GetProcessHeap(), 0, object->changed.pixelShaderConstantsF);
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H A D | shaderapi.c | 292 if (This->changed.pixelShaderConstantsF) 293 HeapFree(GetProcessHeap(), 0, This->changed.pixelShaderConstantsF); 620 memset(This->updateStateBlock->changed.pixelShaderConstantsF + start, 1, 621 sizeof(*This->updateStateBlock->changed.pixelShaderConstantsF) * count);
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H A D | wined3d_private.h | 2680 BOOL *pixelShaderConstantsF; member in struct:SAVEDSTATES
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H A D | glsl_shader.c | 1011 if (!This->stateBlock->changed.pixelShaderConstantsF[i])
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | stateblock.c | 213 object->changed.pixelShaderConstantsF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 215 if (!object->changed.pixelShaderConstantsF) goto fail; 238 HeapFree(GetProcessHeap(), 0, object->changed.pixelShaderConstantsF); 283 memset(states->pixelShaderConstantsF, TRUE, sizeof(BOOL) * ps_consts); 310 memset(states->pixelShaderConstantsF, TRUE, sizeof(BOOL) * num_constants); 398 if (stateblock->changed.pixelShaderConstantsF[i]) 627 HeapFree(GetProcessHeap(), 0, stateblock->changed.pixelShaderConstantsF); 1190 memset(stateblock->changed.pixelShaderConstantsF, 0, d3d_info->limits.ps_uniform_count * sizeof(BOOL));
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H A D | device.c | 3176 memset(device->updateStateBlock->changed.pixelShaderConstantsF + start_register, 1, 3177 sizeof(*device->updateStateBlock->changed.pixelShaderConstantsF) * vector4f_count);
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H A D | wined3d_private.h | 2474 BOOL *pixelShaderConstantsF; member in struct:wined3d_saved_states
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H A D | glsl_shader.c | 974 if (!device->stateBlock->changed.pixelShaderConstantsF[i])
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | stateblock.c | 212 object->changed.pixelShaderConstantsF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 214 if (!object->changed.pixelShaderConstantsF) goto fail; 237 HeapFree(GetProcessHeap(), 0, object->changed.pixelShaderConstantsF); 282 memset(states->pixelShaderConstantsF, TRUE, sizeof(BOOL) * ps_consts); 309 memset(states->pixelShaderConstantsF, TRUE, sizeof(BOOL) * num_constants); 397 if (stateblock->changed.pixelShaderConstantsF[i]) 536 HeapFree(GetProcessHeap(), 0, This->changed.pixelShaderConstantsF);
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H A D | device.c | 3641 memset(This->updateStateBlock->changed.pixelShaderConstantsF + start, 1, 3642 sizeof(*This->updateStateBlock->changed.pixelShaderConstantsF) * count);
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H A D | wined3d_private.h | 2645 BOOL *pixelShaderConstantsF; member in struct:SAVEDSTATES
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H A D | glsl_shader.c | 990 if (!This->stateBlock->changed.pixelShaderConstantsF[i])
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