Searched refs:pixelShaderConstantF (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dstateblock.c47 object->pixelShaderConstantF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
49 if (!object->pixelShaderConstantF) goto fail;
75 HeapFree(GetProcessHeap(), 0, object->pixelShaderConstantF);
H A Dshaderapi.c290 if (This->pixelShaderConstantF)
291 HeapFree(GetProcessHeap(), 0, This->pixelShaderConstantF);
616 memcpy(&This->updateStateBlock->pixelShaderConstantF[start * 4], srcData, count * sizeof(float) * 4);
H A Dwined3d_private.h2766 float *pixelShaderConstantF; member in struct:IWineD3DStateBlockImpl
H A Dglsl_shader.c894 shader_glsl_load_constantsF(pshader, gl_info, stateBlock->pixelShaderConstantF,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstateblock.c208 object->pixelShaderConstantF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
210 if (!object->pixelShaderConstantF) goto fail;
236 HeapFree(GetProcessHeap(), 0, object->pixelShaderConstantF);
535 HeapFree(GetProcessHeap(), 0, This->pixelShaderConstantF);
674 targetStateBlock->pixelShaderConstantF[idx * 4 + 0],
675 targetStateBlock->pixelShaderConstantF[idx * 4 + 1],
676 targetStateBlock->pixelShaderConstantF[idx * 4 + 2],
677 targetStateBlock->pixelShaderConstantF[idx * 4 + 3]);
679 This->pixelShaderConstantF[idx * 4 + 0] = targetStateBlock->pixelShaderConstantF[id
[all...]
H A Ddevice.c3628 memcpy(&This->updateStateBlock->pixelShaderConstantF[start * 4], srcData, count * sizeof(float) * 4);
3665 memcpy(dstData, &This->stateBlock->pixelShaderConstantF[start * 4], cnt * sizeof(float) * 4);
H A Dwined3d_private.h2731 float *pixelShaderConstantF; member in struct:IWineD3DStateBlockImpl
H A Dglsl_shader.c877 shader_glsl_load_constantsF(pshader, gl_info, stateBlock->pixelShaderConstantF,
H A Darb_program_shader.c609 device->highest_dirty_ps_const, stateBlock->pixelShaderConstantF, context->pshader_const_dirty);

Completed in 212 milliseconds