Searched refs:pixelShaderConstantF (Results 1 - 9 of 9) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | stateblock.c | 47 object->pixelShaderConstantF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 49 if (!object->pixelShaderConstantF) goto fail; 75 HeapFree(GetProcessHeap(), 0, object->pixelShaderConstantF);
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H A D | shaderapi.c | 290 if (This->pixelShaderConstantF) 291 HeapFree(GetProcessHeap(), 0, This->pixelShaderConstantF); 616 memcpy(&This->updateStateBlock->pixelShaderConstantF[start * 4], srcData, count * sizeof(float) * 4);
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H A D | wined3d_private.h | 2766 float *pixelShaderConstantF; member in struct:IWineD3DStateBlockImpl
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H A D | glsl_shader.c | 894 shader_glsl_load_constantsF(pshader, gl_info, stateBlock->pixelShaderConstantF,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | stateblock.c | 208 object->pixelShaderConstantF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 210 if (!object->pixelShaderConstantF) goto fail; 236 HeapFree(GetProcessHeap(), 0, object->pixelShaderConstantF); 535 HeapFree(GetProcessHeap(), 0, This->pixelShaderConstantF); 674 targetStateBlock->pixelShaderConstantF[idx * 4 + 0], 675 targetStateBlock->pixelShaderConstantF[idx * 4 + 1], 676 targetStateBlock->pixelShaderConstantF[idx * 4 + 2], 677 targetStateBlock->pixelShaderConstantF[idx * 4 + 3]); 679 This->pixelShaderConstantF[idx * 4 + 0] = targetStateBlock->pixelShaderConstantF[id [all...] |
H A D | device.c | 3628 memcpy(&This->updateStateBlock->pixelShaderConstantF[start * 4], srcData, count * sizeof(float) * 4); 3665 memcpy(dstData, &This->stateBlock->pixelShaderConstantF[start * 4], cnt * sizeof(float) * 4);
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H A D | wined3d_private.h | 2731 float *pixelShaderConstantF; member in struct:IWineD3DStateBlockImpl
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H A D | glsl_shader.c | 877 shader_glsl_load_constantsF(pshader, gl_info, stateBlock->pixelShaderConstantF,
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H A D | arb_program_shader.c | 609 device->highest_dirty_ps_const, stateBlock->pixelShaderConstantF, context->pshader_const_dirty);
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