Searched refs:opengl (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | directx.c | 487 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to 799 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which 986 * specular alpha is used to pass the fog coordinate, which we pass to opengl 1247 if (major <= 0) ERR_(d3d_caps)("Invalid opengl major version: %d.\n", major); 1250 if (*ptr++ != '.') ERR_(d3d_caps)("Invalid opengl version string: %s.\n", debugstr_a(gl_version)); 1263 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to 2253 /* Retrieve opengl defaults */ 2332 /* Now mark all the extensions supported which are included in the opengl core version. Do this *after* 3923 /* If opengl can't process the format natively, the blitter may be able to convert it */ 4505 pCaps->DeviceType = (DeviceType == WINED3DDEVTYPE_HAL) ? WINED3DDEVTYPE_HAL : WINED3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl [all...] |
H A D | wined3d_private.h | 1143 /* The actual opengl context */ 1309 /* Macros for doing basic GPU detection based on opengl capabilities */ 1545 BOOL opengl; member in struct:wined3d_adapter 2713 const struct wined3d_light_info *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */ 2785 * allows GetData on a created issue, but opengl doesn't
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H A D | device.c | 1526 bound, whereas opengl will only do texture operations when a valid texture is 1547 /* Generate an opengl texture name */ 1627 if(!This->adapter->opengl) return WINED3DERR_INVALIDCALL; 1914 * private data, it might contain opengl pointers 2455 * opengl-ish and d3d-ish spot lights use too different models for the 2462 /* Falloff = 0 is easy, because d3d's and opengl's spot light equations have the 3702 * write correct opengl data into it. It's cheap and allows us to run drawStridedFast 5662 /* Since opengl does not load tesselated vertex attributes into numbered vertex 7636 /* The drawable size of a fbo target is the opengl texture size, which is the power of two size. */
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1164 /* The actual opengl context */ 1337 /* Macros for doing basic GPU detection based on opengl capabilities */ 1573 BOOL opengl; member in struct:wined3d_adapter 2748 const struct wined3d_light_info *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */ 2820 * allows GetData on a created issue, but opengl doesn't
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