/vbox/src/VBox/GuestHost/OpenGL/include/state/ |
H A D | cr_lighting.h | 34 CRbitvalue material[CR_MAX_BITARRAY]; member in struct:__anon16206 60 GLcolorf ambient[2]; /* material front/back */ 61 GLcolorf diffuse[2]; /* material front/back */ 62 GLcolorf specular[2]; /* material front/back */ 63 GLcolorf emission[2]; /* material front/back */ 64 GLfloat shininess[2]; /* material front/back */ 65 GLint indexes[2][3]; /* material front/back amb/diff/spec */
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | stateblock.c | 260 states->material = 1; 748 if (This->changed.material 749 && memcmp(&targetStateBlock->material, &This->material, sizeof(This->material))) 751 TRACE("Updating material.\n"); 753 This->material = targetStateBlock->material; 995 if (This->changed.material) 997 IWineD3DDevice_SetMaterial(pDevice, &This->material); [all...] |
H A D | state.c | 699 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, (float*) &stateblock->material.Specular); 702 if (stateblock->material.Power > gl_info->limits.shininess) 704 /* glMaterialf man page says that the material says that GL_SHININESS must be between 0.0 710 WARN("Material power = %f, limit %f\n", stateblock->material.Power, gl_info->limits.shininess); 713 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, stateblock->material.Power); 758 stateblock->material.Diffuse.r, stateblock->material.Diffuse.g, 759 stateblock->material.Diffuse.b, stateblock->material.Diffuse.a); 761 stateblock->material [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | stateblock.c | 261 states->material = 1; 845 if (stateblock->changed.material 846 && memcmp(&src_state->material, &stateblock->state.material, sizeof(stateblock->state.material))) 848 TRACE("Updating material.\n"); 850 stateblock->state.material = src_state->material; 1104 if (stateblock->changed.material) 1105 wined3d_device_set_material(device, &stateblock->state.material); [all...] |
H A D | device.c | 2162 void CDECL wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material) argument 2164 TRACE("device %p, material %p.\n", device, material); 2166 device->updateStateBlock->changed.material = TRUE; 2167 device->updateStateBlock->state.material = *material; 2179 void CDECL wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material) argument 2181 TRACE("device %p, material %p.\n", device, material); 2183 *material [all...] |
H A D | state.c | 702 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, (float *)&state->material.specular); 705 if (state->material.power > gl_info->limits.shininess) 707 /* glMaterialf man page says that the material says that GL_SHININESS must be between 0.0 713 WARN("Material power = %.8e, limit %.8e\n", state->material.power, gl_info->limits.shininess); 718 gl_info->gl_ops.gl.p_glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, state->material.power); 755 state->material.diffuse.r, state->material.diffuse.g, 756 state->material.diffuse.b, state->material.diffuse.a); 758 state->material [all...] |
/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-win.cpp | 208 SVGA3dMaterial material; member in struct:__anon13196 4964 D3DMATERIAL9 material; local 4983 pContext->state.aMaterial[face].material = *pMaterial; 4992 material.Diffuse.r = pMaterial->diffuse[0]; 4993 material.Diffuse.g = pMaterial->diffuse[1]; 4994 material.Diffuse.b = pMaterial->diffuse[2]; 4995 material.Diffuse.a = pMaterial->diffuse[3]; 4996 material.Ambient.r = pMaterial->ambient[0]; 4997 material.Ambient.g = pMaterial->ambient[1]; 4998 material [all...] |
H A D | DevVGA-SVGA3d-shared.h | 321 /* Reprogram the material data. */ 327 vmsvga3dSetMaterial(pThis, cid, (SVGA3dFace)j, &pContext->state.aMaterial[j].material);
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_bits_globalop.h | 179 _CRSTATE_BITS_OP_SIZEOF(lighting.material);
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H A D | state_lighting.c | 65 RESET(lb->material, ctx->bitid); 701 DIRTY(lb->material, g->neg_bitid); 1199 * this function will extract them into the material
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H A D | state_lists.c | 657 if (CHECKDIRTY(sb->lighting.material, negbitID))
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | d3drm.h | 80 STDMETHOD(CreateMaterial)(THIS_ D3DVALUE power, IDirect3DRMMaterial **material) PURE; 219 STDMETHOD(CreateMaterial)(THIS_ D3DVALUE power, IDirect3DRMMaterial **material) PURE; 362 STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, IDirect3DRMMaterial2 **material) PURE;
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H A D | d3d.h | 226 STDMETHOD(CreateMaterial)(THIS_ struct IDirect3DMaterial **material, IUnknown *outer) PURE; 272 STDMETHOD(CreateMaterial)(THIS_ struct IDirect3DMaterial2 **material, IUnknown *outer) PURE; 320 STDMETHOD(CreateMaterial)(THIS_ struct IDirect3DMaterial3 **material, IUnknown *outer) PURE; 670 STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE; 738 STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE; 814 STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE;
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H A D | d3drmobj.h | 1408 STDMETHOD(GetMaterial)(THIS_ struct IDirect3DRMMaterial **material) PURE; 1415 STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial *material) PURE; 1688 STDMETHOD(GetMaterial)(THIS_ struct IDirect3DRMMaterial2 **material) PURE; 1695 STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial2 *material) PURE; 1932 STDMETHOD(SetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, struct IDirect3DRMMaterial *material) PURE; 1941 STDMETHOD(GetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, struct IDirect3DRMMaterial **material) PURE; 2299 STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial *material) PURE; 2307 STDMETHOD(GetMaterial)(THIS_ struct IDirect3DRMMaterial **material) PURE; 2409 STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial2 *material) PURE; 2417 STDMETHOD(GetMaterial)(THIS_ struct IDirect3DRMMaterial2 **material) PUR [all...] |
H A D | d3dx9effect.h | 187 STDMETHOD(SetMaterial)(THIS_ const D3DMATERIAL9 *material) PURE;
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/vbox/src/VBox/Devices/Graphics/vmsvga/ |
H A D | svga3d_reg.h | 448 SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */ 1604 SVGA3dMaterial material; member in struct:__anon14741
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | device.c | 1341 static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3DMATERIAL8 *material) argument 1345 TRACE("iface %p, material %p.\n", iface, material); 1349 wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material); 1355 static HRESULT WINAPI d3d8_device_GetMaterial(IDirect3DDevice8 *iface, D3DMATERIAL8 *material) argument 1359 TRACE("iface %p, material %p.\n", iface, material); 1363 wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | device.c | 1681 static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material) argument 1685 TRACE("iface %p, material %p.\n", iface, material); 1689 wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material); 1695 static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material) argument 1699 TRACE("iface %p, material %p.\n", iface, material); 1703 wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
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/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/ |
H A D | wined3d.h | 7113 const WINED3DMATERIAL *material) = 0; 7116 WINED3DMATERIAL *material) = 0; 7841 const WINED3DMATERIAL *material); 7845 WINED3DMATERIAL *material); 8353 #define IWineD3DDevice_SetMaterial(This,material) (This)->lpVtbl->SetMaterial(This,material) 8354 #define IWineD3DDevice_GetMaterial(This,material) (This)->lpVtbl->GetMaterial(This,material) 9007 const WINED3DMATERIAL *material); 9015 WINED3DMATERIAL *material); [all...] |
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wined3d.h | 7114 const WINED3DMATERIAL *material) = 0; 7117 WINED3DMATERIAL *material) = 0; 7842 const WINED3DMATERIAL *material); 7846 WINED3DMATERIAL *material); 8354 #define IWineD3DDevice_SetMaterial(This,material) (This)->lpVtbl->SetMaterial(This,material) 8355 #define IWineD3DDevice_GetMaterial(This,material) (This)->lpVtbl->GetMaterial(This,material) 9008 const WINED3DMATERIAL *material); 9016 WINED3DMATERIAL *material); [all...] |
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 7113 const WINED3DMATERIAL *material) = 0; 7116 WINED3DMATERIAL *material) = 0; 7841 const WINED3DMATERIAL *material); 7845 WINED3DMATERIAL *material); 8353 #define IWineD3DDevice_SetMaterial(This,material) (This)->lpVtbl->SetMaterial(This,material) 8354 #define IWineD3DDevice_GetMaterial(This,material) (This)->lpVtbl->GetMaterial(This,material) 9007 const WINED3DMATERIAL *material); 9015 WINED3DMATERIAL *material); [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/ |
H A D | wined3d.h | 7084 const WINED3DMATERIAL *material) = 0; 7087 WINED3DMATERIAL *material) = 0; 7790 const WINED3DMATERIAL *material); 7794 WINED3DMATERIAL *material); 8276 #define IWineD3DDevice_SetMaterial(This,material) (This)->lpVtbl->SetMaterial(This,material) 8277 #define IWineD3DDevice_GetMaterial(This,material) (This)->lpVtbl->GetMaterial(This,material) 8926 const WINED3DMATERIAL *material); 8934 WINED3DMATERIAL *material); [all...] |
H A D | wined3d.idl | 3120 [in] const WINED3DMATERIAL *material 3123 [out] WINED3DMATERIAL *material
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 7113 const WINED3DMATERIAL *material) = 0; 7116 WINED3DMATERIAL *material) = 0; 7841 const WINED3DMATERIAL *material); 7845 WINED3DMATERIAL *material); 8353 #define IWineD3DDevice_SetMaterial(This,material) (This)->lpVtbl->SetMaterial(This,material) 8354 #define IWineD3DDevice_GetMaterial(This,material) (This)->lpVtbl->GetMaterial(This,material) 9007 const WINED3DMATERIAL *material); 9015 WINED3DMATERIAL *material); [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 2136 void __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material); 2220 void __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
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