Searched refs:material (Results 1 - 25 of 36) sorted by relevance

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/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_lighting.h34 CRbitvalue material[CR_MAX_BITARRAY]; member in struct:__anon16206
60 GLcolorf ambient[2]; /* material front/back */
61 GLcolorf diffuse[2]; /* material front/back */
62 GLcolorf specular[2]; /* material front/back */
63 GLcolorf emission[2]; /* material front/back */
64 GLfloat shininess[2]; /* material front/back */
65 GLint indexes[2][3]; /* material front/back amb/diff/spec */
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstateblock.c260 states->material = 1;
748 if (This->changed.material
749 && memcmp(&targetStateBlock->material, &This->material, sizeof(This->material)))
751 TRACE("Updating material.\n");
753 This->material = targetStateBlock->material;
995 if (This->changed.material)
997 IWineD3DDevice_SetMaterial(pDevice, &This->material);
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H A Dstate.c699 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, (float*) &stateblock->material.Specular);
702 if (stateblock->material.Power > gl_info->limits.shininess)
704 /* glMaterialf man page says that the material says that GL_SHININESS must be between 0.0
710 WARN("Material power = %f, limit %f\n", stateblock->material.Power, gl_info->limits.shininess);
713 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, stateblock->material.Power);
758 stateblock->material.Diffuse.r, stateblock->material.Diffuse.g,
759 stateblock->material.Diffuse.b, stateblock->material.Diffuse.a);
761 stateblock->material
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstateblock.c261 states->material = 1;
845 if (stateblock->changed.material
846 && memcmp(&src_state->material, &stateblock->state.material, sizeof(stateblock->state.material)))
848 TRACE("Updating material.\n");
850 stateblock->state.material = src_state->material;
1104 if (stateblock->changed.material)
1105 wined3d_device_set_material(device, &stateblock->state.material);
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H A Ddevice.c2162 void CDECL wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material) argument
2164 TRACE("device %p, material %p.\n", device, material);
2166 device->updateStateBlock->changed.material = TRUE;
2167 device->updateStateBlock->state.material = *material;
2179 void CDECL wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material) argument
2181 TRACE("device %p, material %p.\n", device, material);
2183 *material
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H A Dstate.c702 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, (float *)&state->material.specular);
705 if (state->material.power > gl_info->limits.shininess)
707 /* glMaterialf man page says that the material says that GL_SHININESS must be between 0.0
713 WARN("Material power = %.8e, limit %.8e\n", state->material.power, gl_info->limits.shininess);
718 gl_info->gl_ops.gl.p_glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, state->material.power);
755 state->material.diffuse.r, state->material.diffuse.g,
756 state->material.diffuse.b, state->material.diffuse.a);
758 state->material
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/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-win.cpp208 SVGA3dMaterial material; member in struct:__anon13196
4964 D3DMATERIAL9 material; local
4983 pContext->state.aMaterial[face].material = *pMaterial;
4992 material.Diffuse.r = pMaterial->diffuse[0];
4993 material.Diffuse.g = pMaterial->diffuse[1];
4994 material.Diffuse.b = pMaterial->diffuse[2];
4995 material.Diffuse.a = pMaterial->diffuse[3];
4996 material.Ambient.r = pMaterial->ambient[0];
4997 material.Ambient.g = pMaterial->ambient[1];
4998 material
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H A DDevVGA-SVGA3d-shared.h321 /* Reprogram the material data. */
327 vmsvga3dSetMaterial(pThis, cid, (SVGA3dFace)j, &pContext->state.aMaterial[j].material);
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_bits_globalop.h179 _CRSTATE_BITS_OP_SIZEOF(lighting.material);
H A Dstate_lighting.c65 RESET(lb->material, ctx->bitid);
701 DIRTY(lb->material, g->neg_bitid);
1199 * this function will extract them into the material
H A Dstate_lists.c657 if (CHECKDIRTY(sb->lighting.material, negbitID))
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3drm.h80 STDMETHOD(CreateMaterial)(THIS_ D3DVALUE power, IDirect3DRMMaterial **material) PURE;
219 STDMETHOD(CreateMaterial)(THIS_ D3DVALUE power, IDirect3DRMMaterial **material) PURE;
362 STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, IDirect3DRMMaterial2 **material) PURE;
H A Dd3d.h226 STDMETHOD(CreateMaterial)(THIS_ struct IDirect3DMaterial **material, IUnknown *outer) PURE;
272 STDMETHOD(CreateMaterial)(THIS_ struct IDirect3DMaterial2 **material, IUnknown *outer) PURE;
320 STDMETHOD(CreateMaterial)(THIS_ struct IDirect3DMaterial3 **material, IUnknown *outer) PURE;
670 STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE;
738 STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE;
814 STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE;
H A Dd3drmobj.h1408 STDMETHOD(GetMaterial)(THIS_ struct IDirect3DRMMaterial **material) PURE;
1415 STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial *material) PURE;
1688 STDMETHOD(GetMaterial)(THIS_ struct IDirect3DRMMaterial2 **material) PURE;
1695 STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial2 *material) PURE;
1932 STDMETHOD(SetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, struct IDirect3DRMMaterial *material) PURE;
1941 STDMETHOD(GetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, struct IDirect3DRMMaterial **material) PURE;
2299 STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial *material) PURE;
2307 STDMETHOD(GetMaterial)(THIS_ struct IDirect3DRMMaterial **material) PURE;
2409 STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial2 *material) PURE;
2417 STDMETHOD(GetMaterial)(THIS_ struct IDirect3DRMMaterial2 **material) PUR
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H A Dd3dx9effect.h187 STDMETHOD(SetMaterial)(THIS_ const D3DMATERIAL9 *material) PURE;
/vbox/src/VBox/Devices/Graphics/vmsvga/
H A Dsvga3d_reg.h448 SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */
1604 SVGA3dMaterial material; member in struct:__anon14741
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Ddevice.c1341 static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3DMATERIAL8 *material) argument
1345 TRACE("iface %p, material %p.\n", iface, material);
1349 wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1355 static HRESULT WINAPI d3d8_device_GetMaterial(IDirect3DDevice8 *iface, D3DMATERIAL8 *material) argument
1359 TRACE("iface %p, material %p.\n", iface, material);
1363 wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Ddevice.c1681 static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material) argument
1685 TRACE("iface %p, material %p.\n", iface, material);
1689 wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1695 static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material) argument
1699 TRACE("iface %p, material %p.\n", iface, material);
1703 wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dwined3d.h7113 const WINED3DMATERIAL *material) = 0;
7116 WINED3DMATERIAL *material) = 0;
7841 const WINED3DMATERIAL *material);
7845 WINED3DMATERIAL *material);
8353 #define IWineD3DDevice_SetMaterial(This,material) (This)->lpVtbl->SetMaterial(This,material)
8354 #define IWineD3DDevice_GetMaterial(This,material) (This)->lpVtbl->GetMaterial(This,material)
9007 const WINED3DMATERIAL *material);
9015 WINED3DMATERIAL *material);
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwined3d.h7114 const WINED3DMATERIAL *material) = 0;
7117 WINED3DMATERIAL *material) = 0;
7842 const WINED3DMATERIAL *material);
7846 WINED3DMATERIAL *material);
8354 #define IWineD3DDevice_SetMaterial(This,material) (This)->lpVtbl->SetMaterial(This,material)
8355 #define IWineD3DDevice_GetMaterial(This,material) (This)->lpVtbl->GetMaterial(This,material)
9008 const WINED3DMATERIAL *material);
9016 WINED3DMATERIAL *material);
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dwined3d.h7113 const WINED3DMATERIAL *material) = 0;
7116 WINED3DMATERIAL *material) = 0;
7841 const WINED3DMATERIAL *material);
7845 WINED3DMATERIAL *material);
8353 #define IWineD3DDevice_SetMaterial(This,material) (This)->lpVtbl->SetMaterial(This,material)
8354 #define IWineD3DDevice_GetMaterial(This,material) (This)->lpVtbl->GetMaterial(This,material)
9007 const WINED3DMATERIAL *material);
9015 WINED3DMATERIAL *material);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dwined3d.h7084 const WINED3DMATERIAL *material) = 0;
7087 WINED3DMATERIAL *material) = 0;
7790 const WINED3DMATERIAL *material);
7794 WINED3DMATERIAL *material);
8276 #define IWineD3DDevice_SetMaterial(This,material) (This)->lpVtbl->SetMaterial(This,material)
8277 #define IWineD3DDevice_GetMaterial(This,material) (This)->lpVtbl->GetMaterial(This,material)
8926 const WINED3DMATERIAL *material);
8934 WINED3DMATERIAL *material);
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H A Dwined3d.idl3120 [in] const WINED3DMATERIAL *material
3123 [out] WINED3DMATERIAL *material
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Dwined3d.h7113 const WINED3DMATERIAL *material) = 0;
7116 WINED3DMATERIAL *material) = 0;
7841 const WINED3DMATERIAL *material);
7845 WINED3DMATERIAL *material);
8353 #define IWineD3DDevice_SetMaterial(This,material) (This)->lpVtbl->SetMaterial(This,material)
8354 #define IWineD3DDevice_GetMaterial(This,material) (This)->lpVtbl->GetMaterial(This,material)
9007 const WINED3DMATERIAL *material);
9015 WINED3DMATERIAL *material);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwined3d.h2136 void __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
2220 void __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);

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