/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/ |
H A D | list.h | 65 * list_add_head( &global_gadgets, &new_gadget->entry ); 98 static inline void list_add_head( struct list *list, struct list *elem ) function
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | list.h | 62 * list_add_head( &global_gadgets, &new_gadget->entry ); 95 static inline void list_add_head( struct list *list, struct list *elem ) function
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/ |
H A D | list.h | 65 * list_add_head( &global_gadgets, &new_gadget->entry ); 98 static inline void list_add_head( struct list *list, struct list *elem ) function
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | list.h | 62 * list_add_head( &global_gadgets, &new_gadget->entry ); 95 static inline void list_add_head( struct list *list, struct list *elem ) function
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/ |
H A D | list.h | 60 * list_add_head( &global_gadgets, &new_gadget->entry ); 93 static inline void list_add_head( struct list *list, struct list *elem ) function
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/ |
H A D | list.h | 65 * list_add_head( &global_gadgets, &new_gadget->entry ); 98 static inline void list_add_head( struct list *list, struct list *elem ) function
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | context.c | 394 list_add_head(&context->fbo_list, &entry->entry); 402 list_add_head(&context->fbo_list, &entry->entry); 410 list_add_head(&context->fbo_list, &entry->entry); 524 list_add_head(&context->occlusion_queries, &query->entry); 596 list_add_head(&context->event_queries, &query->entry); 651 list_add_head(&context->fbo_destroy_list, &entry->entry); 660 list_add_head(&context->fbo_destroy_list, &entry->entry);
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H A D | shader.c | 295 list_add_head(&device->shaders, &shader->shader_list_entry); 558 list_add_head(&shader->baseShader.constantsF, &lconst->entry); 574 list_add_head(&shader->baseShader.constantsI, &lconst->entry); 591 list_add_head(&shader->baseShader.constantsB, &lconst->entry); 1639 list_add_head(&shader->baseShader.constantsF, &lconst->entry);
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H A D | arb_program_shader.c | 5025 list_add_head(&priv->control_frames, &control_frame->entry); 5141 list_add_head(&priv->control_frames, &control_frame->entry); 5162 list_add_head(&priv->control_frames, &control_frame->entry);
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H A D | device.c | 2403 list_add_head(&This->updateStateBlock->lightMap[Hi], &object->entry); 5657 list_add_head(&This->patches[i], &patch->entry); 7031 list_add_head(&This->resources, &((IWineD3DResourceImpl *) resource)->resource.resource_list_entry);
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H A D | glsl_shader.c | 4579 list_add_head(&((IWineD3DBaseShaderImpl *)vshader)->baseShader.linked_programs, &entry->vshader_entry); 4593 list_add_head(&((IWineD3DBaseShaderImpl *)pshader)->baseShader.linked_programs, &entry->pshader_entry);
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H A D | surface.c | 1127 list_add_head(&This->renderbuffers, &entry->entry);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | context.c | 401 list_add_head(&context->fbo_list, &entry->entry); 409 list_add_head(&context->fbo_list, &entry->entry); 417 list_add_head(&context->fbo_list, &entry->entry); 533 list_add_head(&context->occlusion_queries, &query->entry); 601 list_add_head(&context->event_queries, &query->entry); 670 list_add_head(&context->fbo_destroy_list, &entry->entry);
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H A D | shader.c | 351 list_add_head(&device->shaders, &shader->shader_list_entry); 625 list_add_head(&shader->constantsF, &lconst->entry); 641 list_add_head(&shader->constantsI, &lconst->entry); 652 list_add_head(&shader->constantsB, &lconst->entry); 1820 list_add_head(&shader->constantsF, &lconst->entry);
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H A D | arb_program_shader.c | 5497 list_add_head(&priv->control_frames, &control_frame->entry); 5614 list_add_head(&priv->control_frames, &control_frame->entry); 5636 list_add_head(&priv->control_frames, &control_frame->entry);
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H A D | glsl_shader.c | 5913 list_add_head(vs_list, &entry->vs.shader_entry); 5967 list_add_head(&gshader->linked_programs, &entry->gs.shader_entry); 5977 list_add_head(ps_list, &entry->ps.shader_entry);
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H A D | device.c | 1831 list_add_head(&device->updateStateBlock->state.light_map[hash_idx], &object->entry); 5373 list_add_head(&device->resources, &resource->resource_list_entry);
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H A D | surface.c | 3084 list_add_head(&surface->renderbuffers, &entry->entry);
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 295 list_add_head(&device->shaders, &shader->shader_list_entry); 558 list_add_head(&shader->baseShader.constantsF, &lconst->entry); 574 list_add_head(&shader->baseShader.constantsI, &lconst->entry); 591 list_add_head(&shader->baseShader.constantsB, &lconst->entry); 1643 list_add_head(&shader->baseShader.constantsF, &lconst->entry);
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H A D | glsl_shader.c | 4710 list_add_head(&((IWineD3DBaseShaderImpl *)vshader)->baseShader.linked_programs, &entry->vshader_entry); 4724 list_add_head(&((IWineD3DBaseShaderImpl *)pshader)->baseShader.linked_programs, &entry->pshader_entry);
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