Searched refs:list_add_head (Results 1 - 20 of 20) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dlist.h65 * list_add_head( &global_gadgets, &new_gadget->entry );
98 static inline void list_add_head( struct list *list, struct list *elem ) function
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dlist.h62 * list_add_head( &global_gadgets, &new_gadget->entry );
95 static inline void list_add_head( struct list *list, struct list *elem ) function
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dlist.h65 * list_add_head( &global_gadgets, &new_gadget->entry );
98 static inline void list_add_head( struct list *list, struct list *elem ) function
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dlist.h62 * list_add_head( &global_gadgets, &new_gadget->entry );
95 static inline void list_add_head( struct list *list, struct list *elem ) function
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dlist.h60 * list_add_head( &global_gadgets, &new_gadget->entry );
93 static inline void list_add_head( struct list *list, struct list *elem ) function
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Dlist.h65 * list_add_head( &global_gadgets, &new_gadget->entry );
98 static inline void list_add_head( struct list *list, struct list *elem ) function
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dcontext.c394 list_add_head(&context->fbo_list, &entry->entry);
402 list_add_head(&context->fbo_list, &entry->entry);
410 list_add_head(&context->fbo_list, &entry->entry);
524 list_add_head(&context->occlusion_queries, &query->entry);
596 list_add_head(&context->event_queries, &query->entry);
651 list_add_head(&context->fbo_destroy_list, &entry->entry);
660 list_add_head(&context->fbo_destroy_list, &entry->entry);
H A Dshader.c295 list_add_head(&device->shaders, &shader->shader_list_entry);
558 list_add_head(&shader->baseShader.constantsF, &lconst->entry);
574 list_add_head(&shader->baseShader.constantsI, &lconst->entry);
591 list_add_head(&shader->baseShader.constantsB, &lconst->entry);
1639 list_add_head(&shader->baseShader.constantsF, &lconst->entry);
H A Darb_program_shader.c5025 list_add_head(&priv->control_frames, &control_frame->entry);
5141 list_add_head(&priv->control_frames, &control_frame->entry);
5162 list_add_head(&priv->control_frames, &control_frame->entry);
H A Ddevice.c2403 list_add_head(&This->updateStateBlock->lightMap[Hi], &object->entry);
5657 list_add_head(&This->patches[i], &patch->entry);
7031 list_add_head(&This->resources, &((IWineD3DResourceImpl *) resource)->resource.resource_list_entry);
H A Dglsl_shader.c4579 list_add_head(&((IWineD3DBaseShaderImpl *)vshader)->baseShader.linked_programs, &entry->vshader_entry);
4593 list_add_head(&((IWineD3DBaseShaderImpl *)pshader)->baseShader.linked_programs, &entry->pshader_entry);
H A Dsurface.c1127 list_add_head(&This->renderbuffers, &entry->entry);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dcontext.c401 list_add_head(&context->fbo_list, &entry->entry);
409 list_add_head(&context->fbo_list, &entry->entry);
417 list_add_head(&context->fbo_list, &entry->entry);
533 list_add_head(&context->occlusion_queries, &query->entry);
601 list_add_head(&context->event_queries, &query->entry);
670 list_add_head(&context->fbo_destroy_list, &entry->entry);
H A Dshader.c351 list_add_head(&device->shaders, &shader->shader_list_entry);
625 list_add_head(&shader->constantsF, &lconst->entry);
641 list_add_head(&shader->constantsI, &lconst->entry);
652 list_add_head(&shader->constantsB, &lconst->entry);
1820 list_add_head(&shader->constantsF, &lconst->entry);
H A Darb_program_shader.c5497 list_add_head(&priv->control_frames, &control_frame->entry);
5614 list_add_head(&priv->control_frames, &control_frame->entry);
5636 list_add_head(&priv->control_frames, &control_frame->entry);
H A Dglsl_shader.c5913 list_add_head(vs_list, &entry->vs.shader_entry);
5967 list_add_head(&gshader->linked_programs, &entry->gs.shader_entry);
5977 list_add_head(ps_list, &entry->ps.shader_entry);
H A Ddevice.c1831 list_add_head(&device->updateStateBlock->state.light_map[hash_idx], &object->entry);
5373 list_add_head(&device->resources, &resource->resource_list_entry);
H A Dsurface.c3084 list_add_head(&surface->renderbuffers, &entry->entry);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c295 list_add_head(&device->shaders, &shader->shader_list_entry);
558 list_add_head(&shader->baseShader.constantsF, &lconst->entry);
574 list_add_head(&shader->baseShader.constantsI, &lconst->entry);
591 list_add_head(&shader->baseShader.constantsB, &lconst->entry);
1643 list_add_head(&shader->baseShader.constantsF, &lconst->entry);
H A Dglsl_shader.c4710 list_add_head(&((IWineD3DBaseShaderImpl *)vshader)->baseShader.linked_programs, &entry->vshader_entry);
4724 list_add_head(&((IWineD3DBaseShaderImpl *)pshader)->baseShader.linked_programs, &entry->pshader_entry);

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