Searched refs:lighting (Results 1 - 16 of 16) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_bits_globalop.h175 _CRSTATE_BITS_OP_SIZEOF(lighting.dirty);
176 _CRSTATE_BITS_OP_SIZEOF(lighting.shadeModel);
177 _CRSTATE_BITS_OP_SIZEOF(lighting.colorMaterial);
178 _CRSTATE_BITS_OP_SIZEOF(lighting.lightModel);
179 _CRSTATE_BITS_OP_SIZEOF(lighting.material);
180 _CRSTATE_BITS_OP_SIZEOF(lighting.enable);
183 _CRSTATE_BITS_OP_SIZEOF(lighting.light[i].dirty);
184 _CRSTATE_BITS_OP_SIZEOF(lighting.light[i].enable);
185 _CRSTATE_BITS_OP_SIZEOF(lighting.light[i].ambient);
186 _CRSTATE_BITS_OP_SIZEOF(lighting
[all...]
H A Dstate_lists.c627 if (CHECKDIRTY(sb->lighting.dirty, negbitID))
631 if (CHECKDIRTY(sb->lighting.enable, negbitID))
633 CRSTATE_SET_ENABLED(lighting.lighting, GL_LIGHTING);
634 CRSTATE_SET_ENABLED(lighting.colorMaterial, GL_COLOR_MATERIAL);
635 CRSTATE_SET_ENABLED(lighting.colorSumEXT, GL_COLOR_SUM_EXT);
638 if (CHECKDIRTY(sb->lighting.shadeModel, negbitID))
640 CRSTATE_SET_ENUM(lighting.shadeModel, GL_SHADE_MODEL);
643 if (CHECKDIRTY(sb->lighting.colorMaterial, negbitID))
645 CRSTATE_SET_ENUM(lighting
[all...]
H A Dstate_enable.c25 g->lighting.light[i].enable = val;
26 DIRTY(sb->lighting.light[i].dirty, neg_bitid);
27 DIRTY(sb->lighting.light[i].enable, neg_bitid);
28 DIRTY(sb->lighting.dirty, neg_bitid);
61 g->lighting.colorMaterial = val;
62 DIRTY(sb->lighting.enable, neg_bitid);
63 DIRTY(sb->lighting.dirty, neg_bitid);
68 g->lighting.colorSumEXT = val;
69 DIRTY(sb->lighting.enable, neg_bitid);
70 DIRTY(sb->lighting
[all...]
H A Dstate_attrib.c206 a->enableStack[a->enableStackDepth].colorMaterial = g->lighting.colorMaterial;
213 a->enableStack[a->enableStackDepth].light[i] = g->lighting.light[i].enable;
215 a->enableStack[a->enableStackDepth].lighting = g->lighting.lighting;
333 a->lightingStack[a->lightingStackDepth].lightModelAmbient = g->lighting.lightModelAmbient;
334 a->lightingStack[a->lightingStackDepth].lightModelLocalViewer = g->lighting.lightModelLocalViewer;
335 a->lightingStack[a->lightingStackDepth].lightModelTwoSide = g->lighting.lightModelTwoSide;
337 a->lightingStack[a->lightingStackDepth].lightModelColorControlEXT = g->lighting.lightModelColorControlEXT;
339 a->lightingStack[a->lightingStackDepth].lighting
[all...]
H A Dstate_lighting.c25 crFree( ctx->lighting.light );
30 CRLightingState *l = &ctx->lighting;
32 CRLightingBits *lb = &(sb->lighting);
41 l->lighting = GL_FALSE;
115 CRLightingState *l = &(g->lighting);
117 CRLightingBits *lb = &(sb->lighting);
142 CRLightingState *l = &(g->lighting);
144 CRLightingBits *lb = &(sb->lighting);
185 CRLightingState *l = &(g->lighting);
187 CRLightingBits *lb = &(sb->lighting);
[all...]
H A Dstate_snapshot.c1330 rc = SSMR3PutMem(pSSM, pBits->lighting.light, CR_MAX_LIGHTS*sizeof(pBits->lighting.light));
1340 CRLightingBits lighting; local
1361 lighting.light = pBits->lighting.light;
1402 pBits->lighting.light = lighting.light;
1403 rc = SSMR3GetMem(pSSM, pBits->lighting.light, CR_MAX_LIGHTS*sizeof(pBits->lighting.light));
1594 CRASSERT(pContext->lighting
[all...]
H A Dstate_diff.c63 if (CHECKDIRTY(sb->lighting.dirty, bitID))
65 crStateLightingDiff( &(sb->lighting), bitID, from, to );
496 if (CHECKDIRTY(sb->lighting.dirty, bitID))
498 crStateLightingSwitch( &(sb->lighting), bitID, from, to );
H A Dstate_init.c491 crStateLightingInitBits( &(__currentBits->lighting) );
553 crStateLightingDestroyBits(&(__currentBits->lighting));
/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_lighting.h55 GLboolean lighting; member in struct:__anon16208
H A Dcr_attrib.h76 GLboolean lighting; member in struct:__anon16152
129 GLboolean lighting; member in struct:__anon16154
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_clear.c245 GLboolean lighting, fog, blend, cull, tex[3];
255 lighting = ctx->lighting.lighting;
320 if (lighting)
407 if (lighting)
/vbox/src/VBox/GuestHost/OpenGL/include/
H A Dcr_glstate.h89 CRLightingBits lighting; member in struct:__anon16099
171 CRLightingState lighting; member in struct:CRContext
/vbox/src/VBox/HostServices/SharedOpenGL/render/
H A Drenderspu.c1255 GLboolean lighting, depthTest, scissorTest; local
1271 render_spu.self.GetBooleanv(GL_LIGHTING, &lighting);
1289 if (lighting)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dutils.c3611 settings->lighting = !!state->render_states[WINED3D_RS_LIGHTING];
H A Dwined3d_private.h1825 DWORD lighting : 1; member in struct:wined3d_ffp_vs_settings
H A Dglsl_shader.c4904 if (!settings->lighting)

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