Lines Matching refs:lighting
25 g->lighting.light[i].enable = val;
26 DIRTY(sb->lighting.light[i].dirty, neg_bitid);
27 DIRTY(sb->lighting.light[i].enable, neg_bitid);
28 DIRTY(sb->lighting.dirty, neg_bitid);
61 g->lighting.colorMaterial = val;
62 DIRTY(sb->lighting.enable, neg_bitid);
63 DIRTY(sb->lighting.dirty, neg_bitid);
68 g->lighting.colorSumEXT = val;
69 DIRTY(sb->lighting.enable, neg_bitid);
70 DIRTY(sb->lighting.dirty, neg_bitid);
99 g->lighting.lighting = val;
100 DIRTY(sb->lighting.enable, neg_bitid);
101 DIRTY(sb->lighting.dirty, neg_bitid);