Searched refs:heapMemory (Results 1 - 14 of 14) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | resource.c | 69 resource->heapMemory = NULL; 85 resource->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT); 86 if (!resource->heapMemory) 94 resource->heapMemory = NULL; 96 resource->allocatedMemory = (BYTE *)(((ULONG_PTR)resource->heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1)); 106 HeapFree(GetProcessHeap(), 0, resource->heapMemory); 141 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory); 143 This->resource.heapMemory = 0;
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H A D | swapchain_gdi.c | 221 if(front->resource.heapMemory) { 224 if(back->resource.heapMemory) {
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H A D | surface.c | 1058 * it might point into a pbo. Instead use heapMemory, but get the alignment right. 1060 mem = (BYTE *)(((ULONG_PTR) This->resource.heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1)); 1363 This->resource.heapMemory = HeapAlloc(GetProcessHeap() ,0 , This->resource.size + RESOURCE_ALIGNMENT); 1365 (BYTE *)(((ULONG_PTR) This->resource.heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1)); 1386 This->resource.heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->resource.size + RESOURCE_ALIGNMENT); 1387 if(!This->resource.heapMemory) 1393 (BYTE *)(((ULONG_PTR) This->resource.heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1)); 1919 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory); 1920 This->resource.heapMemory = NULL; 1932 if(!This->resource.heapMemory) { [all...] |
H A D | surface_gdi.c | 559 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory); 560 This->resource.heapMemory = NULL;
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H A D | buffer.c | 228 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory); 230 This->resource.heapMemory = NULL; 690 This->resource.heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->resource.size + RESOURCE_ALIGNMENT); 691 This->resource.allocatedMemory = (BYTE *)(((ULONG_PTR)This->resource.heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
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H A D | surface_base.c | 674 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory); 675 This->resource.heapMemory = NULL;
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H A D | device.c | 6551 HeapFree(GetProcessHeap(), 0, surface->resource.heapMemory); 6553 surface->resource.heapMemory = NULL;
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H A D | wined3d_private.h | 2047 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */ member in struct:IWineD3DResourceClass
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | resource.c | 133 resource->heapMemory = NULL; 150 resource->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT); 151 if (!resource->heapMemory) 159 resource->heapMemory = NULL; 161 resource->allocatedMemory = (BYTE *)(((ULONG_PTR)resource->heapMemory 172 HeapFree(GetProcessHeap(), 0, resource->heapMemory); 208 HeapFree(GetProcessHeap(), 0, resource->heapMemory); 210 resource->heapMemory = 0;
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H A D | surface.c | 642 HeapFree(GetProcessHeap(), 0, surface->resource.heapMemory); 643 surface->resource.heapMemory = NULL; 699 if (!surface->resource.heapMemory) 700 surface->resource.heapMemory = HeapAlloc(GetProcessHeap(), 0, surface->resource.size + RESOURCE_ALIGNMENT); 702 surface->resource.allocatedMemory = (BYTE *)(((ULONG_PTR)surface->resource.heapMemory 715 HeapFree(GetProcessHeap(), 0, surface->resource.heapMemory); 717 surface->resource.heapMemory = NULL; 2039 if (!surface->resource.heapMemory) 2040 surface->resource.heapMemory = HeapAlloc(GetProcessHeap(), 0, surface->resource.size + RESOURCE_ALIGNMENT); 2042 ERR("Surface %p has heapMemory [all...] |
H A D | buffer.c | 206 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory); 208 This->resource.heapMemory = NULL; 607 This->resource.heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->resource.size + RESOURCE_ALIGNMENT); 608 This->resource.allocatedMemory = (BYTE *)(((ULONG_PTR)This->resource.heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
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H A D | swapchain.c | 941 if (front->resource.heapMemory) 944 if (back->resource.heapMemory)
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H A D | wined3d_private.h | 2074 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */ member in struct:wined3d_resource
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 2082 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */ member in struct:IWineD3DResourceClass
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