Searched refs:heapMemory (Results 1 - 14 of 14) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dresource.c69 resource->heapMemory = NULL;
85 resource->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT);
86 if (!resource->heapMemory)
94 resource->heapMemory = NULL;
96 resource->allocatedMemory = (BYTE *)(((ULONG_PTR)resource->heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
106 HeapFree(GetProcessHeap(), 0, resource->heapMemory);
141 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
143 This->resource.heapMemory = 0;
H A Dswapchain_gdi.c221 if(front->resource.heapMemory) {
224 if(back->resource.heapMemory) {
H A Dsurface.c1058 * it might point into a pbo. Instead use heapMemory, but get the alignment right.
1060 mem = (BYTE *)(((ULONG_PTR) This->resource.heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
1363 This->resource.heapMemory = HeapAlloc(GetProcessHeap() ,0 , This->resource.size + RESOURCE_ALIGNMENT);
1365 (BYTE *)(((ULONG_PTR) This->resource.heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
1386 This->resource.heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->resource.size + RESOURCE_ALIGNMENT);
1387 if(!This->resource.heapMemory)
1393 (BYTE *)(((ULONG_PTR) This->resource.heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
1919 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
1920 This->resource.heapMemory = NULL;
1932 if(!This->resource.heapMemory) {
[all...]
H A Dsurface_gdi.c559 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
560 This->resource.heapMemory = NULL;
H A Dbuffer.c228 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
230 This->resource.heapMemory = NULL;
690 This->resource.heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->resource.size + RESOURCE_ALIGNMENT);
691 This->resource.allocatedMemory = (BYTE *)(((ULONG_PTR)This->resource.heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
H A Dsurface_base.c674 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
675 This->resource.heapMemory = NULL;
H A Ddevice.c6551 HeapFree(GetProcessHeap(), 0, surface->resource.heapMemory);
6553 surface->resource.heapMemory = NULL;
H A Dwined3d_private.h2047 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */ member in struct:IWineD3DResourceClass
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dresource.c133 resource->heapMemory = NULL;
150 resource->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT);
151 if (!resource->heapMemory)
159 resource->heapMemory = NULL;
161 resource->allocatedMemory = (BYTE *)(((ULONG_PTR)resource->heapMemory
172 HeapFree(GetProcessHeap(), 0, resource->heapMemory);
208 HeapFree(GetProcessHeap(), 0, resource->heapMemory);
210 resource->heapMemory = 0;
H A Dsurface.c642 HeapFree(GetProcessHeap(), 0, surface->resource.heapMemory);
643 surface->resource.heapMemory = NULL;
699 if (!surface->resource.heapMemory)
700 surface->resource.heapMemory = HeapAlloc(GetProcessHeap(), 0, surface->resource.size + RESOURCE_ALIGNMENT);
702 surface->resource.allocatedMemory = (BYTE *)(((ULONG_PTR)surface->resource.heapMemory
715 HeapFree(GetProcessHeap(), 0, surface->resource.heapMemory);
717 surface->resource.heapMemory = NULL;
2039 if (!surface->resource.heapMemory)
2040 surface->resource.heapMemory = HeapAlloc(GetProcessHeap(), 0, surface->resource.size + RESOURCE_ALIGNMENT);
2042 ERR("Surface %p has heapMemory
[all...]
H A Dbuffer.c206 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
208 This->resource.heapMemory = NULL;
607 This->resource.heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->resource.size + RESOURCE_ALIGNMENT);
608 This->resource.allocatedMemory = (BYTE *)(((ULONG_PTR)This->resource.heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
H A Dswapchain.c941 if (front->resource.heapMemory)
944 if (back->resource.heapMemory)
H A Dwined3d_private.h2074 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */ member in struct:wined3d_resource
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2082 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */ member in struct:IWineD3DResourceClass

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