/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | wined3d_gl.h | 332 USE_GL_FUNC(glGetShaderSourceARB) \
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H A D | glsl_shader.c | 385 GL_EXTCALL(glGetShaderSourceARB(objects[i], source_size, NULL, source));
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.5.3/ |
H A D | glprocs.h | 585 "glGetShaderSourceARB\0" 1738 NAME_FUNC_OFFSET( 8393, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB), 2149 NAME_FUNC_OFFSET(16945, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.6.5/ |
H A D | glprocs.h | 585 "glGetShaderSourceARB\0" 1738 NAME_FUNC_OFFSET( 8393, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB), 2149 NAME_FUNC_OFFSET(16945, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.7.7/ |
H A D | glprocs.h | 585 "glGetShaderSourceARB\0" 1738 NAME_FUNC_OFFSET( 8393, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB), 2149 NAME_FUNC_OFFSET(16945, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.8.0/ |
H A D | glprocs.h | 585 "glGetShaderSourceARB\0" 1738 NAME_FUNC_OFFSET( 8393, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB), 2149 NAME_FUNC_OFFSET(16945, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.9.0/ |
H A D | glprocs.h | 585 "glGetShaderSourceARB\0" 1738 NAME_FUNC_OFFSET( 8393, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB), 2149 NAME_FUNC_OFFSET(16945, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.10.0/ |
H A D | glprocs.h | 585 "glGetShaderSourceARB\0" 1738 NAME_FUNC_OFFSET( 8393, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB), 2149 NAME_FUNC_OFFSET(16945, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.11.0/ |
H A D | glprocs.h | 585 "glGetShaderSourceARB\0" 1738 NAME_FUNC_OFFSET( 8393, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB), 2149 NAME_FUNC_OFFSET(16945, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.12.0/ |
H A D | glprocs.h | 596 "glGetShaderSourceARB\0" 2041 NAME_FUNC_OFFSET( 8582, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 541), 2644 NAME_FUNC_OFFSET(21130, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 541),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.13.0/ |
H A D | glprocs.h | 593 "glGetShaderSourceARB\0" 2201 NAME_FUNC_OFFSET(8582, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 3218 NAME_FUNC_OFFSET(21130, glGetShaderSourceARB, glGetShaderSourceARB, NULL,
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.14.0/ |
H A D | glprocs.h | 593 "glGetShaderSourceARB\0" 2201 NAME_FUNC_OFFSET(8582, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 3218 NAME_FUNC_OFFSET(21130, glGetShaderSourceARB, glGetShaderSourceARB, NULL,
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shaderapi.c | 128 glGetShaderSourceARB, ARB_SHADER_OBJECTS, NULL) \
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H A D | glsl_shader.c | 345 GL_EXTCALL(glGetShaderSourceARB(shader, source_size, NULL, source));
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H A D | wined3d_gl.h | 4059 glGetShaderSourceARB, ARB_SHADER_OBJECTS, NULL) \
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/glapi/ |
H A D | glprocs.h | 585 "glGetShaderSourceARB\0" 1738 NAME_FUNC_OFFSET( 8393, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB), 2149 NAME_FUNC_OFFSET(16945, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB),
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl_mangle.h | 820 #define glGetShaderSourceARB MANGLE(GetShaderSourceARB) macro
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H A D | glext.h | 6672 GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 328 GL_EXTCALL(glGetShaderSourceARB(shader, source_size, NULL, source));
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H A D | wined3d_gl.h | 4050 glGetShaderSourceARB, ARB_SHADER_OBJECTS, NULL) \
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/vbox/src/VBox/GuestHost/OpenGL/include/GL/ |
H A D | glext.h | 4799 GLAPI void APIENTRY glGetShaderSourceARB (VBoxGLhandleARB, GLsizei, GLsizei *, GLcharARB *);
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | glext.h | 4783 GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
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/vbox/include/VBox/HostServices/ |
H A D | glext.h | 4462 GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
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/vbox/src/VBox/Devices/Graphics/vmsvga_glext/ |
H A D | glext.h | 7555 GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
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