/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | drawprim.c | 889 glEnable(GL_LIGHTING); 890 checkGLcall("glEnable(GL_LIGHTING)"); 907 glEnable(GL_LIGHT0); 914 glEnable(GL_LIGHT1); 921 glEnable(GL_LIGHT2); 941 glEnable(GL_MAP2_VERTEX_3); 947 glEnable(GL_AUTO_NORMAL); 948 glEnable(GL_MAP2_TEXTURE_COORD_4); 954 glEnable(GL_MAP2_TEXTURE_COORD_4); 959 glEnable(GL_AUTO_NORMA [all...] |
H A D | state.c | 104 glEnable(GL_LIGHTING); 105 checkGLcall("glEnable GL_LIGHTING"); 129 glEnable(GL_DEPTH_TEST); 130 checkGLcall("glEnable GL_DEPTH_TEST"); 133 glEnable(GL_DEPTH_TEST); 134 checkGLcall("glEnable GL_DEPTH_TEST"); 153 glEnable(GL_CULL_FACE); 154 checkGLcall("glEnable GL_CULL_FACE"); 159 glEnable(GL_CULL_FACE); 160 checkGLcall("glEnable GL_CULL_FAC [all...] |
H A D | utils.c | 1042 glEnable(GL_BLEND); 1210 glEnable(GL_TEXTURE_2D); 2950 glEnable(GL_TEXTURE_2D); 2951 checkGLcall("glEnable(GL_TEXTURE_2D)"); 2963 glEnable(GL_TEXTURE_RECTANGLE_ARB); 2964 checkGLcall("glEnable(GL_TEXTURE_RECTANGLE_ARB)"); 2979 glEnable(GL_TEXTURE_3D); 2980 checkGLcall("glEnable(GL_TEXTURE_3D)"); 2992 glEnable(GL_TEXTURE_CUBE_MAP_ARB); 2993 checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_AR [all...] |
H A D | surface.c | 338 glEnable(info.bind_target); 339 checkGLcall("glEnable(bind_target)"); 3500 glEnable(texture_target); 3501 checkGLcall("glEnable(texture_target)"); 3580 glEnable(GL_TEXTURE_2D); 3633 glEnable(This->texture_target); 3652 glEnable(GL_TEXTURE_2D); 3661 glEnable(Src->texture_target); 4069 glEnable(GL_ALPHA_TEST); 4070 checkGLcall("glEnable(GL_ALPHA_TES [all...] |
H A D | nvidia_texture_shader.c | 494 glEnable(GL_REGISTER_COMBINERS_NV); 631 glEnable(GL_TEXTURE_SHADER_NV); 632 checkGLcall("glEnable(GL_TEXTURE_SHADER_NV)");
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H A D | arb_program_shader.c | 4394 glEnable(GL_FRAGMENT_PROGRAM_ARB); 4395 checkGLcall("glEnable(GL_FRAGMENT_PROGRAM_ARB);"); 4449 glEnable(GL_VERTEX_PROGRAM_ARB); 4450 checkGLcall("glEnable(GL_VERTEX_PROGRAM_ARB);"); 4483 glEnable(GL_VERTEX_PROGRAM_ARB); 4487 glEnable(GL_FRAGMENT_PROGRAM_ARB); 5266 glEnable(GL_FRAGMENT_PROGRAM_ARB); 5267 checkGLcall("glEnable(GL_FRAGMENT_PROGRAM_ARB)"); 6813 glEnable(textype); 6814 checkGLcall("glEnable(textyp [all...] |
H A D | context.c | 1807 glEnable(GL_WEIGHT_SUM_UNITY_ARB); 1808 checkGLcall("glEnable(GL_WEIGHT_SUM_UNITY_ARB)"); 2729 glEnable(GL_SCISSOR_TEST); 2730 checkGLcall("glEnable GL_SCISSOR_TEST");
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H A D | ati_fragment_shader.c | 1063 glEnable(GL_FRAGMENT_SHADER_ATI); 1064 checkGLcall("glEnable(GL_FRAGMENT_SHADER_ATI)");
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H A D | wined3d_gl.h | 1089 void (WINE_GLAPI *glEnable)(GLenum cap) DECLSPEC_HIDDEN; 1486 USE_GL_FUNC(glEnable) \
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/vbox/src/VBox/Frontends/VBoxSDL/ |
H A D | VBoxSDLTest.cpp | 332 glEnable(GL_TEXTURE_2D);
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 3976 glEnable(GL_DEPTH_TEST); 4001 glEnable(GL_TEXTURE_2D); 5055 glEnable(GL_CLIP_PLANE0 + j); 5757 glEnable(enableCap); 6218 glEnable(GL_TEXTURE_2D); 6609 glEnable(GL_LIGHT0 + index); 6787 glEnable(GL_SCISSOR_TEST);
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.5.3/ |
H A D | glprocs.h | 270 "glEnable\0" 1423 NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, _gloffset_Enable),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.6.5/ |
H A D | glprocs.h | 270 "glEnable\0" 1423 NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, _gloffset_Enable),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.7.7/ |
H A D | glprocs.h | 270 "glEnable\0" 1423 NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, _gloffset_Enable),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.8.0/ |
H A D | glprocs.h | 270 "glEnable\0" 1423 NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, _gloffset_Enable),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.9.0/ |
H A D | glprocs.h | 270 "glEnable\0" 1423 NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, _gloffset_Enable),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.10.0/ |
H A D | glprocs.h | 270 "glEnable\0" 1423 NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, _gloffset_Enable),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.11.0/ |
H A D | glprocs.h | 270 "glEnable\0" 1423 NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, _gloffset_Enable),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.12.0/ |
H A D | glprocs.h | 270 "glEnable\0" 1715 NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.13.0/ |
H A D | glprocs.h | 267 "glEnable\0" 1740 NAME_FUNC_OFFSET(2570, glEnable, glEnable, NULL, 215),
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.14.0/ |
H A D | glprocs.h | 267 "glEnable\0" 1740 NAME_FUNC_OFFSET(2570, glEnable, glEnable, NULL, 215),
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/glapi/ |
H A D | glprocs.h | 270 "glEnable\0" 1423 NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, _gloffset_Enable),
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 1093 WINED3D_EXTERN void (WINE_GLAPI *glEnable)(GLenum cap) DECLSPEC_HIDDEN; 1491 USE_GL_FUNC(glEnable) \
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 824 GLAPI void GLAPIENTRY glEnable( GLenum cap );
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H A D | gl_mangle.h | 441 #define glEnable MANGLE(Enable) macro
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