Searched refs:glEnable (Results 1 - 25 of 33) sorted by relevance

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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddrawprim.c889 glEnable(GL_LIGHTING);
890 checkGLcall("glEnable(GL_LIGHTING)");
907 glEnable(GL_LIGHT0);
914 glEnable(GL_LIGHT1);
921 glEnable(GL_LIGHT2);
941 glEnable(GL_MAP2_VERTEX_3);
947 glEnable(GL_AUTO_NORMAL);
948 glEnable(GL_MAP2_TEXTURE_COORD_4);
954 glEnable(GL_MAP2_TEXTURE_COORD_4);
959 glEnable(GL_AUTO_NORMA
[all...]
H A Dstate.c104 glEnable(GL_LIGHTING);
105 checkGLcall("glEnable GL_LIGHTING");
129 glEnable(GL_DEPTH_TEST);
130 checkGLcall("glEnable GL_DEPTH_TEST");
133 glEnable(GL_DEPTH_TEST);
134 checkGLcall("glEnable GL_DEPTH_TEST");
153 glEnable(GL_CULL_FACE);
154 checkGLcall("glEnable GL_CULL_FACE");
159 glEnable(GL_CULL_FACE);
160 checkGLcall("glEnable GL_CULL_FAC
[all...]
H A Dutils.c1042 glEnable(GL_BLEND);
1210 glEnable(GL_TEXTURE_2D);
2950 glEnable(GL_TEXTURE_2D);
2951 checkGLcall("glEnable(GL_TEXTURE_2D)");
2963 glEnable(GL_TEXTURE_RECTANGLE_ARB);
2964 checkGLcall("glEnable(GL_TEXTURE_RECTANGLE_ARB)");
2979 glEnable(GL_TEXTURE_3D);
2980 checkGLcall("glEnable(GL_TEXTURE_3D)");
2992 glEnable(GL_TEXTURE_CUBE_MAP_ARB);
2993 checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_AR
[all...]
H A Dsurface.c338 glEnable(info.bind_target);
339 checkGLcall("glEnable(bind_target)");
3500 glEnable(texture_target);
3501 checkGLcall("glEnable(texture_target)");
3580 glEnable(GL_TEXTURE_2D);
3633 glEnable(This->texture_target);
3652 glEnable(GL_TEXTURE_2D);
3661 glEnable(Src->texture_target);
4069 glEnable(GL_ALPHA_TEST);
4070 checkGLcall("glEnable(GL_ALPHA_TES
[all...]
H A Dnvidia_texture_shader.c494 glEnable(GL_REGISTER_COMBINERS_NV);
631 glEnable(GL_TEXTURE_SHADER_NV);
632 checkGLcall("glEnable(GL_TEXTURE_SHADER_NV)");
H A Darb_program_shader.c4394 glEnable(GL_FRAGMENT_PROGRAM_ARB);
4395 checkGLcall("glEnable(GL_FRAGMENT_PROGRAM_ARB);");
4449 glEnable(GL_VERTEX_PROGRAM_ARB);
4450 checkGLcall("glEnable(GL_VERTEX_PROGRAM_ARB);");
4483 glEnable(GL_VERTEX_PROGRAM_ARB);
4487 glEnable(GL_FRAGMENT_PROGRAM_ARB);
5266 glEnable(GL_FRAGMENT_PROGRAM_ARB);
5267 checkGLcall("glEnable(GL_FRAGMENT_PROGRAM_ARB)");
6813 glEnable(textype);
6814 checkGLcall("glEnable(textyp
[all...]
H A Dcontext.c1807 glEnable(GL_WEIGHT_SUM_UNITY_ARB);
1808 checkGLcall("glEnable(GL_WEIGHT_SUM_UNITY_ARB)");
2729 glEnable(GL_SCISSOR_TEST);
2730 checkGLcall("glEnable GL_SCISSOR_TEST");
H A Dati_fragment_shader.c1063 glEnable(GL_FRAGMENT_SHADER_ATI);
1064 checkGLcall("glEnable(GL_FRAGMENT_SHADER_ATI)");
H A Dwined3d_gl.h1089 void (WINE_GLAPI *glEnable)(GLenum cap) DECLSPEC_HIDDEN;
1486 USE_GL_FUNC(glEnable) \
/vbox/src/VBox/Frontends/VBoxSDL/
H A DVBoxSDLTest.cpp332 glEnable(GL_TEXTURE_2D);
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp3976 glEnable(GL_DEPTH_TEST);
4001 glEnable(GL_TEXTURE_2D);
5055 glEnable(GL_CLIP_PLANE0 + j);
5757 glEnable(enableCap);
6218 glEnable(GL_TEXTURE_2D);
6609 glEnable(GL_LIGHT0 + index);
6787 glEnable(GL_SCISSOR_TEST);
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.5.3/
H A Dglprocs.h270 "glEnable\0"
1423 NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, _gloffset_Enable),
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.6.5/
H A Dglprocs.h270 "glEnable\0"
1423 NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, _gloffset_Enable),
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.7.7/
H A Dglprocs.h270 "glEnable\0"
1423 NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, _gloffset_Enable),
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.8.0/
H A Dglprocs.h270 "glEnable\0"
1423 NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, _gloffset_Enable),
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.9.0/
H A Dglprocs.h270 "glEnable\0"
1423 NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, _gloffset_Enable),
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.10.0/
H A Dglprocs.h270 "glEnable\0"
1423 NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, _gloffset_Enable),
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.11.0/
H A Dglprocs.h270 "glEnable\0"
1423 NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, _gloffset_Enable),
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.12.0/
H A Dglprocs.h270 "glEnable\0"
1715 NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215),
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.13.0/
H A Dglprocs.h267 "glEnable\0"
1740 NAME_FUNC_OFFSET(2570, glEnable, glEnable, NULL, 215),
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.14.0/
H A Dglprocs.h267 "glEnable\0"
1740 NAME_FUNC_OFFSET(2570, glEnable, glEnable, NULL, 215),
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/glapi/
H A Dglprocs.h270 "glEnable\0"
1423 NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, _gloffset_Enable),
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h1093 WINED3D_EXTERN void (WINE_GLAPI *glEnable)(GLenum cap) DECLSPEC_HIDDEN;
1491 USE_GL_FUNC(glEnable) \
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h824 GLAPI void GLAPIENTRY glEnable( GLenum cap );
H A Dgl_mangle.h441 #define glEnable MANGLE(Enable) macro

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